Guidelines for 3D positioning techniques. - Robert J. Teather; Wolfgang Stuerzlinger (Future Play, 2007)

Assessing the Effects of Orientation and Device on (Constrained) 3D Movement Techniques. - Robert J. Teather; Wolfgang Stürzlinger (3DUI, 2008)

Exaggerated head motions for game viewpoint control. - Robert J. Teather; Wolfgang Stürzlinger (Future Play, 2008)

Assessing the Effects of Orientation and Device on 3D Positioning. - Robert J. Teather; Wolfgang Stürzlinger (VR, 2008)

Effects of tracking technology, latency, and spatial jitter on object movement. - Robert J. Teather; Andriy Pavlovych; Wolfgang Stürzlinger; I. Scott MacKenzie (3DUI, 2009)

Effects of Latency and Spatial Jitter on 2D and 3D Pointing. - Robert J. Teather; Andriy Pavlovych; Wolfgang Stürzlinger (VR, 2009)

Touchscreens vs. traditional controllers in handheld gaming. - Loutfouz Zaman; Daniel Natapov; Robert J. Teather (Future Play, 2010)

Evaluating haptic feedback in virtual environments using ISO 9241-9. - Robert J. Teather; Daniel Natapov; Michael Jenkin (VR, 2010)

Pointing at 3D targets in a stereo head-tracked virtual environment. - Robert J. Teather; Wolfgang Stürzlinger (3DUI, 2011)

Poster: Investigating one-eyed and stereo cursors for 3D pointing tasks. - Robert J. Teather; Wolfgang Stürzlinger (3DUI, 2012)

Poster: Evaluation of a 3D UI with different input technologies. - Loutfouz Zaman; Dmitri Shuralyov; Robert J. Teather; Wolfgang Stürzlinger (3DUI, 2012)

FittsTilt: the application of Fitts' law to tilt-based interaction. - I. Scott MacKenzie; Robert J. Teather (NordiCHI, 2012)

A system for evaluating 3D pointing techniques. - Robert J. Teather; Wolfgang Stuerzlinger (VRST, 2012)

Pointing at 3d target projections with one-eyed and stereo cursors. - Robert J. Teather; Wolfgang Stuerzlinger (CHI, 2013)

Effects of stereo and head tracking in 3d selection tasks. - Bartosz Bajer; Robert J. Teather; Wolfgang Stürzlinger (SUI, 2013)

Novel metrics for 3D remote pointing. - Steven J. Castellucci; Robert J. Teather; Andriy Pavlovych (SUI, 2013)

Up- and downwards motions in 3D pointing. - Sidrah Laldin; Robert J. Teather; Wolfgang Stuerzlinger (SUI, 2013)

Screen scaling: effects of screen scale on moving target selection. - Graeme Browning; Robert J. Teather (CHI Extended Abstracts, 2014)

Is 60 FPS better than 30?: the impact of frame rate and latency on moving target selection. - Benjamin F. Janzen; Robert J. Teather (CHI Extended Abstracts, 2014)

Fishtank fitts: a desktop VR testbed for evaluating 3D pointing techniques. - Robert J. Teather; Wolfgang Stuerzlinger; Andriy Pavlovych (CHI Extended Abstracts, 2014)

Performance of modern gaming input devices in first-person shooter target acquisition. - Alexander Zaranek; Bryan Ramoul; Hua Fei Yu; Yiyu Yao; Robert J. Teather (CHI Extended Abstracts, 2014)

Diagetic vs. non-diagetic game displays. - Margaree Peacocke; Robert J. Teather; Jacques Carette (GEM, 2014)

Scale effects in "bullet hell" games. - Robert J. Teather; Manivanna Thevathasan; Jacques Carette (GEM, 2014)

Position vs. velocity control for tilt-based interaction. - Robert J. Teather; I. Scott MacKenzie (Graphics Interface, 2014)

Comparing Order of Control for Tilt and Touch Games. - Robert J. Teather; I. Scott MacKenzie (IE, 2014)

HoloLeap: towards efficient 3D object manipulation on light field displays. - Vamsi Kiran Adhikarla; Pawel W. Wozniak; Robert J. Teather (SUI, 2014)

Visual aids in 3D point selection experiments. - Robert J. Teather; Wolfgang Stuerzlinger (SUI, 2014)

Depth cues and mouse-based 3D target selection. - Robert J. Teather; Wolfgang Stuerzlinger (SUI, 2014)

The Avatar Affordances Framework: Mapping Affordances and Design Trends in Character Creation Interfaces. - Victoria McArthur; Robert John Teather; Jennifer Jenson (CHI PLAY, 2015)

Serious mods: A case for modding in serious games pedagogy. - Victoria McArthur; Robert John Teather (GEM, 2015)

Workshop proposal: Game UI design, evaluation, and user research. - Pejman Mirza-Babaei; Naeem Moosajee; Robert J. Teather; Jacques Carette; Victoria McArthur (GEM, 2015)

Evaluating the effectiveness of HUDs and diegetic ammo displays in first-person shooter games. - Margaree Peacocke; Robert J. Teather; Jacques Carette; I. Scott MacKenzie (GEM, 2015)

Effects of interior bezel size and configuration on gaming performance with large tiled displays. - Geneva Smith; Robert J. Teather; Jordan Lass; Jacques Carette (GEM, 2015)

Uniform vs. non-uniform scaling of shooter games on large displays. - Robert J. Teather; Jacques Carette; Manivanna Thevathasan (GEM, 2015)

Differences in Perspective and Software Scaling. - Graeme Browning; Robert J. Teather; Jacques Carette (SUI, 2015)

Effects of Bezel Size in Large Tiled Display Gaming. - Geneva Smith; Robert J. Teather; Jordan Lass; Jacques Carette (SUI, 2015)

Factors Affecting Mouse-Based 3D Selection in Desktop VR Systems. - Robert J. Teather; Wolfgang Stuerzlinger (SUI, 2015)

INSPECT: extending plane-casting for 6-DOF control. - Nicholas Katzakis; Robert J. Teather; Kiyoshi Kiyokawa; Haruo Takemura (Hum. centric Comput. Inf. Sci., 2015)

SIVARG: Spatial Interaction in Virtual/Augmented Reality and Games. - Robert J. Teather; Wolfgang Stuerzlinger (ISS, 2016)

An arm-mounted inertial controller for 6DOF input: Design and evaluation. - Thomas S. Young; Robert J. Teather; I. Scott MacKenzie (3DUI, 2017)

A Fitts' Law Evaluation of Video Game Controllers: Thumbstick, Touchpad and Gyrosensor. - Adrian Ramcharitar; Robert J. Teather (CHI Extended Abstracts, 2017)

VR Collide! Comparing Collision-Avoidance Methods Between Co-located Virtual Reality Users. - Anthony Scavarelli; Robert J. Teather (CHI Extended Abstracts, 2017)

Player performance with different input devices in virtual reality first-person shooter games. - Yasin Farmani; Robert J. Teather (SUI, 2017)

Haptobend: shape-changing passive haptic feedback in virtual reality. - John C. McClelland; Robert J. Teather; Audrey Girouard (SUI, 2017)

Haptic feedback with HaptoBend: utilizing shape-change to enhance virtual reality. - John C. McClelland; Robert J. Teather; Audrey Girouard (SUI, 2017)

The eyes don't have it: an empirical comparison of head-based and eye-based selection in virtual reality. - Yuan Yuan Qian; Robert J. Teather (SUI, 2017)

Head vs. eye-based selection in virtual reality. - Yuan Yuan Qian; Robert J. Teather (SUI, 2017)

A head coupled cursor for 2D selection in virtual reality. - Adrian Ramcharitar; Robert J. Teather (SUI, 2017)

Tilt-Touch synergy: Input control for "dual-analog" style mobile games. - Robert J. Teather; Andrew Roth; I. Scott MacKenzie (Entertain. Comput., 2017)

Viewpoint Snapping to Reduce Cybersickness in Virtual Reality. - Yasin Farmani; Robert J. Teather (Graphics Interface, 2018)

EZCursorVR: 2D Selection with Virtual Reality Head-Mounted Displays. - Adrian Ramcharitar; Robert J. Teather (Graphics Interface, 2018)

Session details: Session H1: Prediction, Adaptation, and Bias. - Robert J. Teather (Graphics Interface, 2018)

Look to Go: An Empirical Evaluation of Eye-Based Travel in Virtual Reality. - Yuan Yuan Qian; Robert J. Teather (SUI, 2018)

An empirical comparison of first-person shooter information displays: HUDs, diegetic displays, and spatial representations. - Margaree Peacocke; Robert J. Teather; Jacques Carette; I. Scott MacKenzie; Victoria McArthur (Entertain. Comput., 2018)

Assessing the Value of 3D Software Experience with Camera Layout in Virtual Reality. - Daniel Hawes; Robert J. Teather; Ali Arya; Max Krichenbauer (AIVR, 2019)

Circles: exploring multi-platform accessible, socially scalable VR in the classroom. - Anthony Scavarelli; Ali Arya; Robert J. Teather (GameSec, 2019)

Camera-Based Selection with Cardboard HMDs. - Siqi Luo; Robert J. Teather (VR, 2019)

Towards a Framework on Accessible and Social VR in Education. - Anthony Scavarelli; Ali Arya; Robert J. Teather (VR, 2019)

Selection Performance Using a Scaled Virtual Stylus Cursor in VR. - Seyed Amir Ahmad Didehkhorshid; Robert J. Teather (Graphics Interface, 2020)

Text Input in Virtual Reality Using a Tracked Drawing Tablet. - Seyed Amir Ahmad Didehkhorshid; Siju Philip; Elaheh Samimi; Robert J. Teather (HCI (46), 2020)

Camera-Based Selection with Cardboard Head-Mounted Displays. - Siqi Luo; Robert J. Teather; Victoria McArthur (HCI (46), 2020)

CountMarks: Multi-finger Marking Menus for Mobile Interaction with Head-Mounted Displays. - Jordan Pollock; Robert J. Teather (HCI (42), 2020)

Text Entry in Virtual Reality: Implementation of FLIK Method and Text Entry Testbed. - Eduardo Soto; Robert J. Teather (HCI (46), 2020)

NIDIT: Workshop on Novel Input Devices and Interaction Techniques. - Robert J. Teather; Francisco R. Ortega 001; Adalberto L. Simeone (VR Workshops, 2020)

A Fitts' Law Evaluation of Visuo-haptic Fidelity and Sensory Mismatch on User Performance in a Near-field Disc Transfer Task in Virtual Reality. - David Brickler; Robert J. Teather; Andrew T. Duchowski; Sabarish V. Babu (ACM Trans. Appl. Percept., 2020)

Evaluating discrete viewpoint control to reduce cybersickness in virtual reality. - Yasin Farmani; Robert J. Teather (Virtual Real., 2020)

Adaptic: A Shape Changing Prop with Haptic Retargeting. - Johann Felipe Gonzalez; John C. McClelland; Robert J. Teather; Pablo A. Figueroa; Audrey Girouard (SUI, 2021)

Motion Sickness Conditioning to Reduce Cybersickness. - Assem Kroma; Naz Al Kassm; Robert J. Teather (SUI, 2021)

Selection Performance Using a Smartphone in VR with Redirected Input. - Stanislav Kyian; Robert J. Teather (SUI, 2021)

Evaluation of 3D Pointing Accuracy in the Fovea and Periphery in Immersive Head-Mounted Display Environments. - Nikolaos Katzakis; Lihan Chen; Oscar Ariza; Robert J. Teather; Frank Steinicke (IEEE Trans. Vis. Comput. Graph., 2021)

Virtual reality and augmented reality in social learning spaces: a literature review. - Anthony Scavarelli; Ali Arya; Robert J. Teather (Virtual Real., 2021)

Massively Multiplayer Online Role-Playing Games on Promoting Social Well-Being in the COVID-19 Pandemic. - Kristen Grinyer; Sara Czerwonka; Adrian Alvarez; Victoria McArthur; Audrey Girouard; Robert J. Teather (FDG, 2022)

Comparing the Fidelity of Contemporary Pointing with Controller Interactions on Performance of Personal Space Target Selection. - Sabarish V. Babu; Hsiao-Chuan Huang; Robert J. Teather; Jung-Hong Chuang (ISMAR, 2022)

Effects of Field of View on Dynamic Out-of-View Target Search in Virtual Reality. - Kristen Grinyer; Robert J. Teather (VR, 2022)

Augmented Reality Fitts' Law Input Comparison Between Touchpad, Pointing Gesture, and Raycast. - Domenick M. Mifsud; Adam S. Williams; Francisco R. Ortega 001; Robert J. Teather (VR Workshops, 2022)

IMPReSS: Improved Multi-Touch Progressive Refinement Selection Strategy. - Elaheh Samimi; Robert J. Teather (VR Workshops, 2022)

Multi-Touch Smartphone-Based Progressive Refinement VR Selection. - Elaheh Samimi; Robert J. Teather (VR Workshops, 2022)

The reality of remote extended reality research: Practical case studies and taxonomy. - Assem Kroma; Kristen Grinyer; Anthony Scavarelli; Elaheh Samimi; Stanislav Kyian; Robert J. Teather (Frontiers Comput. Sci., 2022)

Low-Fi VR Controller: Improved Mobile Virtual Reality Interaction via Camera-Based Tracking. - Kristen Grinyer; Robert J. Teather (SUI, 2023)

Visual thinking in virtual environments: evaluating multidisciplinary interaction through drawing ideation in real-time remote co-design. - Alex Close; Stephen Field; Robert J. Teather (Frontiers Virtual Real., 2023)

Exploring the Inclusive Design and Use of Social Multi-platform Virtual Reality for a Post-secondary Gender Diversity Workshop. - Anthony Scavarelli; Ali Arya; Robert J. Teather; Rebecca Wakelin; Sarah Gauen; Julie A. McCann (iLRN (1), 2024)

Investigating Presence Across Rendering Style and Ratio of Virtual to Real Content in Mixed Reality. - Eric DeMarbre; Jay Henderson; Robert J. Teather (SUI, 2024)

Ranking Realism in Mixed Reality. - Eric DeMarbre; Robert J. Teather (SUI, 2024)

Administering VR Questionnaires Generated in Google Forms. - Naz Mokhamed Al Kassm; Jay Henderson; Robert J. Teather (SUI, 2024)

Target Selection with Avatars in Mixed Reality. - Eric DeMarbre; Robert J. Teather (VR Workshops, 2024)

Improving Inclusion of Virtual Reality Through Enhancing Interactions in Low-Fidelity VR. - Kristen Grinyer; Robert J. Teather (VR Workshops, 2024)

Rapid Prototyping of Low-Fidelity Virtual Reality Hardware: Lessons Learned. - Kristen Grinyer; Robert J. Teather (VR Workshops, 2024)

Low-Fi VR Controller: Bringing 6DOF Interaction to Mobile VR. - Kristen Grinyer; Robert J. Teather (VR Workshops, 2024)

A Taxonomy for Guiding XR Prototyping Decisions by the Non-Tech-Savvy. - Assem Kroma; Robert J. Teather (VR Workshops, 2024)

A Systematic Review of Fitts' Law in 3D Extended Reality. - Mohammadreza Amini; Wolfgang Stuerzlinger; Robert J. Teather; Anil Ufuk Batmaz (CHI, 2025)

ClickSense: A Low-Cost Tangible Active User Input Method Using Passive Acoustic Sensing for Mobile Virtual Reality. - Kristen Grinyer; Robert J. Teather (CHI Extended Abstracts, 2025)

3rd Workshop on Emerging Novel Prototyping Techniques for XR. - Assem Kroma; Anthony Scavarelli; Zahra Borhani; Kristen Grinyer; Victoria McArthur; Francisco R. Ortega 001; Robert J. Teather (VR Workshops, 2025)

Workshop on Novel Input Devices and Interaction Techniques 2025. - Mayra Donaji Barrera Machuca; Prashant Rawat; Kristen Grinyer; Anil Ufuk Batmaz; Amy Catherine Banic; Francisco R. Ortega 001; Robert J. Teather; Wolfgang Stuerzlinger (VR Workshops, 2025)