Educational impact of digital visualization and auditing tools on a digital character production course. - Mark Christensen van Langeveld; Robert Kessler (FDG, 2009)

Entertainment arts and engineering(or how to fast track a new interdisciplinary program). - Robert Kessler; Mark Christensen van Langeveld; Roger Altizer (SIGCSE, 2009)

Two in the middle: digital character production and machinima courses. - Mark Christensen van Langeveld; Robert Kessler (SIGCSE, 2009)

Digital visualization tools improve teaching 3D character modeling. - Mark Christensen van Langeveld; Robert Kessler (SIGCSE, 2010)

When the games industry and academia collide: How we impact each other. - Craig Caldwell; Robert Kessler; Roger Altizer; Mark Van Langefeld (IGIC, 2012)

The intersection of video games and patient empowerment: case study of a real world application. - Craig Caldwell; Carol Bruggers; Roger Altizer; Grzegorz Bulaj; Troy D'Ambrosio; Robert Kessler; Brianne Christiansen (IE, 2013)