A skeletal-based solid editor. - Robert L. Blanding; Cole Brooking; Mark A. Ganter; Duane W. Storti (Symposium on Solid Modeling and Applications, 1999)

Skeleton-based three-dimensional geometric morphing. - Robert L. Blanding; George Turkiyyah; Duane W. Storti; Mark A. Ganter (Comput. Geom., 2000)

Flexible bones for the haptic prototyping of deformable objects. - Robert L. Blanding; George M. Turkiyyah (Virtual Real., 2004)