A Self-Organizing Retrieval System for Graphs. - Robert Levinson (AAAI, 1984)

Intelligent Signal Analysis and Recognition Using a Self-Organizing Database. - Robert Levinson; David R. Helman; E. Oswalt (IEA/AIE (Vol. 2), 1988)

A Self-Learning, Pattern-Oriented Chess Program. - Robert Levinson (J. Int. Comput. Games Assoc., 1989)

Partial Order Maintenance. - Cathi Colin; Robert Levinson (SIGIR Forum, 1989)

The ACM 21st North American Computer-Chess Championship. - Robert Levinson (J. Int. Comput. Games Assoc., 1990)

Adaptive Pattern-Oriented Chess. - Robert Levinson; Richard Snyder (ML, 1991)

Man and Machine, Theory and Practice Square Off in Sydney. - Robert Levinson (J. Int. Comput. Games Assoc., 1991)

The Role of Chess in Artificial Intelligence Research. - Robert Levinson; Feng-Hsiung Hsu; Jonathan Schaeffer 001; T. Anthony Marsland; David E. Wilkins (J. Int. Comput. Games Assoc., 1991)

A self-organizing pattern retrieval system and its applications. - Robert Levinson (Int. J. Intell. Syst., 1991)

The Birth of PEIRCE: A Conceptual Graphs Workbench. - Gerard Ellis; Robert Levinson (Workshop on Conceptual Graphs, 1992)

Adaptive-predictive game-playing programs. - Robert Levinson; Brian Beach; Richard Snyder; Tal Dayan; Kirack Sohn (J. Exp. Theor. Artif. Intell., 1992)

Multilevel hierarchical retrieval. - Robert Levinson; Gerard Ellis (Knowl. Based Syst., 1992)

Towards Domain-Independent Machine Intelligence. - Robert Levinson (ICCS, 1993)

MORPH, an Experience-Based Adaptive Chess System. - Robert Levinson; John Amenta (J. Int. Comput. Games Assoc., 1993)

DISTANCE: Toward the Unification of Chess Knowledge. - Robert Levinson; Richard Snyder (J. Int. Comput. Games Assoc., 1993)

UDS: A Universal Data Structure. - Robert Levinson (ICCS, 1994)

Managing complex objects in Peirce. - Gerard Ellis; Robert Levinson; Peter J. Robinson 001 (Int. J. Hum. Comput. Stud., 1994)

In Implementation Model for Contexts and Negation in Conceptual Graphs. - John Esch; Robert Levinson (ICCS, 1995)

Propagating Truth and Detecting Contradiction in Conceptual Graph Database. - John Esch; Robert Levinson (ICCS, 1996)

General Game-Playing and Reinforcement Learning. - Robert Levinson (Comput. Intell., 1996)

Introduction to the Special Issue on Games: Structure and Learning. - Barney Pell; Susan L. Epstein; Robert Levinson (Comput. Intell., 1996)

Deep Blue is Still an Infant. - Robert Levinson; Jeff Wilkinson (Deep Blue Versus Kasparov: The Significance for Artificial Intelligence, 1997)

The CG Mars Lander. - Gil Fuchs; Robert Levinson (ICCS, 1997)

Meta-Reasoning for Data Analysis Tool Allocation. - Robert Levinson; Jeff Wilkinson (IDA, 1997)

Research Environment for Data Analysis Tool Allocators. - Jeff Wilkinson; Robert Levinson (Appl. Intell., 1999)

Robust Speech Recognition Using a Noise Rejection Approach. - Emdad Khan; Robert Levinson (Int. J. Artif. Intell. Tools, 1999)

Chess Neighborhoods, Function Combination, and Reinforcement Learning. - Robert Levinson; Ryan Weber (Computers and Games, 2000)

Symmetry and the Computation of Conceptual Structures. - Robert Levinson (ICCS, 2000)

A Pattern-Weight Formulation of Search Knowledge. - Robert Levinson; Gil Fuchs (Comput. Intell., 2001)

Learning a Game Strategy Using Pattern-Weights and Self-play. - Ari Shapiro; Gil Fuchs; Robert Levinson (Computers and Games, 2002)

The Morph Project in 2004. - D. Walker; Robert Levinson (J. Int. Comput. Games Assoc., 2004)

Automatic Synonym and Phrase Replacement Show Promise for Style Transformation. - Foaad Khosmood; Robert Levinson (ICMLA, 2010)

Combining Corpus-Based Features for Selecting Best Natural Language Sentences. - Foaad Khosmood; Robert Levinson (ICMLA (2), 2011)