A Framework for the Development of Mobile Social Software on Android. - Robert Lübke; Daniel Schuster 002; Alexander Schill (MobiCASE, 2011)

MobilisGroups: Location-based group formation in Mobile Social Networks. - Robert Lübke; Daniel Schuster 002; Alexander Schill (PerCom Workshops, 2011)

Step by step vs. catch me if you can - On the benefit of rounds in location-based games. - Daniel Schuster 002; Danny Kiefner; Robert Lübke; Thomas Springer 001; Pascal Bihler; Holger Mügge (PerCom Workshops, 2012)

Reproducing Network Conditions for Tests of Large-Scale Distributed Systems. - Robert Lübke; Daniel Schuster 002; Alexander Schill (CCGRID, 2013)

Mobilis - Comprehensive Developer Support for Building Pervasive Social Computing Applications. - Daniel Schuster 002; Robert Lübke; Sven Bendel; Thomas Springer 001; Alexander Schill (Prax. Inf.verarb. Kommun., 2013)

Measuring accuracy and performance of network emulators. - Robert Lübke; Peter Büschel; Daniel Schuster 002; Alexander Schill (BlackSeaCom, 2014)

NESSEE: An In-House Test Platform for Large Scale Tests of Multimedia Applications Including Network Behavior. - Robert Lübke; Daniel Schuster 002; Alexander Schill (TRIDENTCOM, 2014)

Experiences Virtualizing a Large-Scale Test Platform for Multimedia Applications. - Robert Lübke; Daniel Schuster 002; Alexander Schill (EAI Endorsed Trans. Scalable Inf. Syst., 2015)

Emulation von Netzwerkverhalten für Skalierbarkeitstests IP-basierter Audio-Video-Kommunikationssysteme. - Robert Lübke (2015)