Evaluating the Behaviour of the BAe 146 Hydraulic System Using the Doris System. - J. Bradshaw; R. Michael Young (ECAI, 1992)

Decomposition and Causality in Partial-order Planning. - R. Michael Young; Martha E. Pollack; Johanna D. Moore (AIPS, 1994)

DPOCL: A Principled Approach To Discourse Planning. - R. Michael Young; Johanna D. Moore (INLG, 1994)

Towards a Principled Representation of Discourse Plans. - R. Michael Young; Johanna D. Moore; Martha E. Pollack (CoRR, 1994)

Using Plan Reasoning in the Generation of Plan Descriptions. - R. Michael Young (AAAI/IAAI, Vol. 2, 1996)

Cooperative Plan Identification: Constructing Concise and Effective Plan Descriptions. - R. Michael Young (AAAI/IAAI, 1999)

Using Grice's maxim of Quantity to select the content of plan descriptions. - R. Michael Young (Artif. Intell., 1999)

Cognitive Dimensions of Notations: Design Tools for Cognitive Technology. - Alan F. Blackwell; Carol Britton; Anna Louise Cox; Thomas R. G. Green; Corin A. Gurr; Gada F. Kadoda; Maria Kutar; Martin J. Loomes; Chrystopher L. Nehaniv; Marian Petre; Chris Roast; Chris Roe; et al. (Cognitive Technology, 2001)

Interface Agents in Model World Environments. - Robert St. Amant; Robert Michael Young (AI Mag., 2001)

Links: AI planning resources on the Web. - Robert St. Amant; Robert Michael Young (Intell., 2001)

Links: artificial intelligence and interactive entertainment. - Robert St. Amant; Robert Michael Young (Intell., 2001)

Links: Common Lisp resources on the Web. - Robert St. Amant; Robert Michael Young (Intell., 2001)

Introductory AI educational resources on the web. - Robert St. Amant; Robert Michael Young (Intell., 2001)

Managing interaction between users and agents in a multi-agent storytelling environment. - Mark O. Riedl; C. J. Saretto; Robert Michael Young (AAMAS, 2003)

Towards an architecture for intelligent control of narrative in interactive virtual worlds . - Robert Michael Young; Mark O. Riedl (IUI, 2003)

Character-Focused Narrative Generation for Execution in Virtual Worlds. - Mark O. Riedl; Robert Michael Young (International Conference on Virtual Storytelling, 2003)

Comparing Cognitive and Computational Models of Narrative Structure. - David B. Christian; Robert Michael Young (AAAI, 2004)

Strategic Deception in Agents. - David B. Christian; Robert Michael Young (AAMAS, 2004)

An Intent-Driven Planner for Multi-Agent Story Generation. - Mark O. Riedl; Robert Michael Young (AAMAS, 2004)

An architecture for integrating plan-based behavior generation with interactive game environments. - R. Michael Young; Mark O. Riedl; Mark Branly; Arnav Jhala; R. J. Martin; C. J. Saretto (J. Game Dev., 2004)

Experiments with planning and markets in multiagent systems. - Naveenkumar Muguda; Peter R. Wurman; R. Michael Young (SIGecom Exch., 2004)

Internet-Based Games. - R. Michael Young (The Practical Handbook of Internet Computing, 2004)

Real-time cinematic camera control for interactive narratives. - Dan Amerson; Shaun Kime; R. Michael Young (Advances in Computer Entertainment Technology, 2005)

Towards an intelligent storyboarding tool for 3D games. - Arnav Jhala; William H. Bares; Robert Michael Young (Advances in Computer Entertainment Technology, 2005)

Integrating plan-based behavior generation with game environments. - Robert Michael Young; Mark O. Riedl (Advances in Computer Entertainment Technology, 2005)

A Discourse Planning Approach to Cinematic Camera Control for Narratives in Virtual Environments. - Arnav Jhala; Robert Michael Young (AAAI, 2005)

Open-World Planning for Story Generation. - Mark O. Riedl; Robert Michael Young (IJCAI, 2005)

Providing intelligent help across applications in dynamic user and environment contexts. - Ashwin Ramachandran; R. Michael Young (IUI, 2005)

An Objective Character Believability Evaluation Procedure for Multi-agent Story Generation Systems. - Mark O. Riedl; Robert Michael Young (IVA, 2005)

Distributed Interactive Narrative Planning System. - Joe Winegarden; R. Michael Young (AAAI Spring Symposium: Distributed Plan and Schedule Management, 2006)

A Framework for Summarizing Game Experiences as Narratives. - Yun-Gyung Cheong; Robert Michael Young (AIIDE, 2006)

Representational Requirements for a Plan Based Approach to Automated Camera Control. - Arnav Jhala; Robert Michael Young (AIIDE, 2006)

From Linear Story Generation to Branching Story Graphs. - Mark O. Riedl; Robert Michael Young (IEEE Computer Graphics and Applications, 2006)

Story Planning as Exploratory Creativity: Techniques for Expanding the Narrative Search Space. - Mark O. Riedl; Robert Michael Young (New Gener. Comput., 2006)

Computational Creativity in Narrative Generation: Utility and Novelty Based on Models of Story Comprehension. - R. Michael Young (AAAI Spring Symposium: Creative Intelligent Systems, 2008)

Automatically Generating Summary Visualizations from Game Logs. - Yun-Gyung Cheong; Arnav Jhala; Byung-Chull Bae; Robert Michael Young (AIIDE, 2008)

Longboard: A Sketch Based Intelligent Storyboarding Tool for Creating Machinima. - Arnav Jhala; Curtis Rawls; Samuel Munilla; Robert Michael Young (FLAIRS, 2008)

A Use of Flashback and Foreshadowing for Surprise Arousal in Narrative Using a Plan-Based Approach. - Byung-Chull Bae; Robert Michael Young (ICIDS, 2008)

Narrative Generation for Suspense: Modeling and Evaluation. - Yun-Gyung Cheong; Robert Michael Young (ICIDS, 2008)

Zuzen, a cloud-based framework for automated machinima generation. - Samuel Munilla; Robert Michael Young (Advances in Computer Entertainment Technology, 2009)

A Computational Model of Inferencing in Narrative. - James Niehaus; Robert Michael Young (AAAI Spring Symposium: Intelligent Narrative Technologies II, 2009)

Evaluation of a computational model of surprise arousal in narratives. - Byung-Chull Bae; Robert Michael Young (ACII, 2009)

Using Task-Based Modeling to Generate Scaffolding in Narrative-Guided Exploratory Learning Environments. - James M. Thomas; R. Michael Young (AIED, 2009)

Bowyer: A Planning Tool for Bridging the Gap between Declarative and Procedural Domains. - Steven P. Cash; R. Michael Young (AIIDE, 2009)

Stimulating creative flow through computational feedback. - Daniel Jones; Oliver Bown 001; Jon McCormack; François Pachet; Robert Michael Young; Rodney Berry; Iris Asaf; Benjamin Porter (Computational Creativity: An Interdisciplinary Approach, 2009)

Evaluation of intelligent camera control systems based on cognitive models of comprehension. - Arnav Jhala; Robert Michael Young (FDG, 2009)

Toward a domain-independent framework to automate scaffolding of task-based learning in digital games. - James M. Thomas; R. Michael Young (FDG, 2009)

Suspense? Surprise! or How to Generate Stories with Surprise Endings by Exploiting the Disparity of Knowledge between a Story's Reader and Its Characters. - Byung-Chull Bae; Robert Michael Young (ICIDS, 2009)

Comparing Effects of Different Cinematic Visualization Strategies on Viewer Comprehension. - Arnav Jhala; Robert Michael Young (ICIDS, 2009)

Proactive Mediation in Plan-Based Narrative Environments. - Justin Harris; R. Michael Young (IEEE Trans. Comput. Intell. AI Games, 2009)

Rethinking Traditional Planning Assumptions to Facilitate Narrative Generation. - Stephen G. Ware; Robert Michael Young (AAAI Fall Symposium: Computational Models of Narrative, 2010)

Invited Talks. - Sumit Basu; Chris Jurney; Bob Sottilare; R. Michael Young (AIIDE, 2010)

Modeling Narrative Conflict to Generate Interesting Stories. - Stephen G. Ware; Robert Michael Young (AIIDE, 2010)

A method for generating narrative discourse to prompt inferences. - James Niehaus; R. Michael Young (FDG, 2010)

Annie: A Tutor That Works in Digital Games. - James M. Thomas; R. Michael Young (Intelligent Tutoring Systems (2), 2010)

Extending models of conflict and intent dynamics in narrative-based virtual worlds. - R. Michael Young (MMSys, 2010)

Internet Predictions. - Deborah Estrin; K. Mani Chandy; Robert Michael Young; Larry Smarr; Andrew M. Odlyzko; David D. Clark; Viviane Reding; Toru Ishida 001; Sharad Sharma; Vinton G. Cerf; Urs Hölzle; Luiz André Barroso; et al. (IEEE Internet Comput., 2010)

Narrative Planning: Balancing Plot and Character. - Mark O. Riedl; Robert Michael Young (J. Artif. Intell. Res., 2010)

Cinematic Visual Discourse: Representation, Generation, and Evaluation. - Arnav Jhala; Robert Michael Young (IEEE Trans. Comput. Intell. AI Games, 2010)

Annie: Automated Generation of Adaptive Learner Guidance for Fun Serious Games. - James M. Thomas; R. Michael Young (IEEE Trans. Learn. Technol., 2010)

Dynamic Guidance for Task-Based Exploratory Learning. - James M. Thomas; R. Michael Young (AIED, 2011)

Annie and FixIt: Showcasing Dynamic Guidance for Task-Based Exploratory Learning. - James M. Thomas; R. Michael Young (AIED, 2011)

Design and Evaluation of Afterthought, A System that Automatically Creates Highlight Cinematics for 3D Games. - Mike Dominguez; R. Michael Young; Stephen Roller (AIIDE, 2011)

The Case for Intention Revision in Stories and its Incorporation into IRIS, a Story-Based Planning System. - Matthew William Fendt; Robert Michael Young (Intelligent Narrative Technologies, 2011)

Initial Results for Measuring Four Dimensions of Narrative Conflict. - Stephen G. Ware; Brent E. Harrison; Robert Michael Young; David L. Roberts 001 (Intelligent Narrative Technologies, 2011)

CPOCL: A Narrative Planner Supporting Conflict. - Stephen G. Ware; Robert Michael Young (AIIDE, 2011)

Approaching a Player Model of Game Story Comprehension Through Affordance in Interactive Narrative. - Robert Michael Young; Rogelio Cardona-Rivera (Intelligent Narrative Technologies, 2011)

Automated story generation with multiple internal focalization. - Byung-Chull Bae; Yun-Gyung Cheong; Robert Michael Young (CIG, 2011)

Toward a computational model of focalization in narrative. - Byung-Chull Bae; Yun-Gyung Cheong; Robert Michael Young (FDG, 2011)

Automatic identification and generation of highlight cinematics for 3D games. - Mike Dominguez; R. Michael Young; Stephen Roller (FDG, 2011)

Characterizing gameplay in a player model of game story comprehension. - Rogelio Cardona-Rivera; Robert Michael Young (FDG, 2012)

Validating a plan-based model of narrative conflict. - Stephen G. Ware; Robert Michael Young (FDG, 2012)

Four Quantitative Metrics Describing Narrative Conflict. - Stephen G. Ware; Robert Michael Young; Brent E. Harrison; David L. Roberts 001 (ICIDS, 2012)

Toward a Computational Model for the Automatic Generation of Character Personality in Interactive Narrative. - Julio César Bahamón; Robert Michael Young (IVA, 2012)

Ember, Toward Salience-Based Cinematic Generation. - Bradley Alan Cassell; R. Michael Young (Intelligent Narrative Technologies, 2013)

Evaluating the Use of Action Templates to Create Suspense in Narrative Planning. - Matthew William Fendt; David L. Roberts 001; R. Michael Young (Intelligent Narrative Technologies, 2013)

Modelling Character Knowledge in Plan-Based Interactive Narrative to Extend Accomodative Mediation. - Justus Robertson; Robert Michael Young (Intelligent Narrative Technologies, 2013)

CB-POCL: A Choice-Based Algorithm for Character Personality in Planning-based Narrative Generation. - Julio César Bahamón; Robert Michael Young (CMN, 2013)

Computational and Cognitive Aspects of Narrative. - Mark A. Finlayson; Bernhard Fisseni; Dedre Gentner; Richard Gerrig; Benedikt Löwe; Jeffrey Loewenstein; Inderjeet Mani; Jan Christoph Meister; Robert Michael Young (CogSci, 2013)

A Cognitivist Theory of Affordances for Games. - Rogelio Enrique Cardona-Rivera; Robert Michael Young (DiGRA Conference, 2013)

A Knowledge Representation that Models Memory in Narrative Comprehension. - Rogelio Enrique Cardona-Rivera; Robert Michael Young (AAAI, 2014)

Foreseeing Meaningful Choices. - Rogelio Enrique Cardona-Rivera; Justus Robertson; Stephen G. Ware; Brent E. Harrison; David L. Roberts 001; Robert Michael Young (AIIDE, 2014)

Finding Schrödinger's Gun. - Justus Robertson; Robert Michael Young (AIIDE, 2014)

Playable Experiences at AIIDE 2014. - Nathan R. Sturtevant; Jeff Orkin; Robert Zubek; Michael Cook 001; Stephen G. Ware; Christian Stith; Robert Michael Young; Phillip Wright; Squirrel (Brian) Eiserloh; Alejandro Ramirez-Sanabria; Vadim Bulitko; Kieran Lord (AIIDE, 2014)

Glaive: A State-Space Narrative Planner Supporting Intentionality and Conflict. - Stephen G. Ware; Robert Michael Young (AIIDE, 2014)

IC-CRIME snapshots: training crime scene photographers using procedural content generation in games. - Julio César Bahamón; Maxim Litvinov; Phillip Wright; Roderick Gayle; Kurt Lippert; Robert Michael Young (CHI PLAY, 2014)

Adapting IRIS, a Non-Interactive Narrative Generation System, to an Interactive Text Adventure Game. - Matthew William Fendt; Robert Michael Young (FLAIRS, 2014)

Towards an Extended Declarative Representation for Camera Planning. - Thomas William Price; R. Michael Young (WICED@AAAI, 2014)

Cognitive models of discourse comprehension for narrative generation. - James Niehaus; Robert Michael Young (Lit. Linguistic Comput., 2014)

A Computational Model of Narrative Generation for Surprise Arousal. - Byung-Chull Bae; Robert Michael Young (IEEE Trans. Comput. Intell. AI Games, 2014)

Guest Editorial: Computational Narrative and Games. - Ian Douglas Horswill; Nick Montfort; Robert Michael Young (IEEE Trans. Comput. Intell. AI Games, 2014)

A Computational Model of Plan-Based Narrative Conflict at the Fabula Level. - Stephen G. Ware; Robert Michael Young; Brent E. Harrison; David L. Roberts 001 (IEEE Trans. Comput. Intell. AI Games, 2014)

A Goal-Based Model of Personality for Planning-Based Narrative Generation. - Julio César Bahamón; Camille Barot; Robert Michael Young (AAAI, 2015)

Interactive Narrative Planning in The Best Laid Plans. - Stephen G. Ware; Robert Michael Young; Christian Stith; Phillip Wright (AAAI, 2015)

A Tripartite Plan-Based Model of Narrative for Narrative Discourse Generation. - Camille Barot; Colin Murray Potts; R. Michael Young (INT/SBG@AIIDE, 2015)

Symbolic Plan Recognition in Interactive Narrative Environments. - Rogelio Enrique Cardona-Rivera; Robert Michael Young (INT/SBG@AIIDE, 2015)

Playable Experiences at AIIDE 2015. - Michael Cook 001; Squirrel Eiserloh; Justus Robertson; Robert Michael Young; Tommy Thompson; David Churchill; Martin Cerný 001; Sergio Poo Hernandez; Vadim Bulitko (AIIDE, 2015)

Merits of a Temporal Modal Logic for Narrative Discourse Generation. - Markus Eger; Camille Barot; R. Michael Young (INT/SBG@AIIDE, 2015)

Plotter: Operationalizing the Master Book of All Plots. - Markus Eger; Colin M. Potts; Camille Barot; R. Michael Young (INT/SBG@AIIDE, 2015)

Automated Gameplay Generation from Declarative World Representations. - Justus Robertson; Robert Michael Young (AIIDE, 2015)

Interactive Narrative Intervention Alibis through Domain Revision. - Justus Robertson; R. Michael Young (INT/SBG@AIIDE, 2015)

Impulse: a Formal Characterization of Story. - Markus Eger; Camille Barot; Robert Michael Young (CMN, 2015)

Good Timing for Computational Models of Narrative Discourse. - David R. Winer; Adam Amos-Binks; Camille Barot; Robert Michael Young (CMN, 2015)

Reports of the Workshops Held at the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. - Tiffany Barnes; Oliver Bown 001; Michael Buro; Michael Cook 001; Arne Eigenfeldt; Héctor Muñoz-Avila; Santiago Ontañón; Philippe Pasquier; Noriko Tomuro; Robert Michael Young; Alexander Zook (AI Mag., 2015)

Suspenser: A Story Generation System for Suspense. - Yun-Gyung Cheong; Robert Michael Young (IEEE Trans. Comput. Intell. AI Games, 2015)

A Cognitive-Based Model of Flashbacks for Computational Narratives. - Hui-Yin Wu; R. Michael Young; Marc Christie (AIIDE, 2016)

Summarizing and Comparing Story Plans. - Adam Amos-Binks; David L. Roberts 001; Robert Michael Young (CMN, 2016)

A Formative Study Evaluating the Perception of Personality Traits for Planning-Based Narrative Generation. - Julio César Bahamón; Robert Michael Young (ICIDS, 2016)

Discourse-Driven Narrative Generation With Bipartite Planning. - David R. Winer; Robert Michael Young (INLG, 2016)

Intentionality and Conflict in The Best Laid Plans Interactive Narrative Virtual Environment. - Stephen G. Ware; Robert Michael Young (IEEE Trans. Comput. Intell. AI Games, 2016)

Toward Combining Domain Theory and Recipes in Plan Recognition. - Rogelio Enrique Cardona-Rivera; Robert Michael Young (AAAI Workshops, 2017)

Planning Graphs for Efficient Generation of Desirable Narrative Trajectories. - Adam Amos-Binks; Colin Potts; R. Michael Young (AIIDE Workshops, 2017)

An Empirical Evaluation of a Generative Method for the Expression of Personality Traits through Action Choice. - Julio César Bahamón; R. Michael Young (AIIDE, 2017)

Bardic: Generating Multimedia Narratives for Game Logs. - Camille Barot; Michael Branon; Rogelio E. Cardona-Rivera; Markus Eger; Michelle L. Glatz; Nancy L. Green; James Mattice; Colin M. Potts; Justus Robertson; Makiko Shukonobe; Laura Tateosian; Brandon R. Thorne; et al. (AIIDE Workshops, 2017)

Towards Intelligent Narrative-Based Interfaces for Sensemaking. - James Niehaus; Scott Neal Reilly; Peter Weyhrauch; James Tittle; R. Michael Young (AIIDE Workshops, 2017)

Directing Intentional Superposition Manipulation. - Justus Robertson; Adam Amos-Binks; R. Michael Young (AIIDE Workshops, 2017)

Narrative Mediation as Probabilistic Planning. - Justus Robertson; R. Michael Young (AIIDE Workshops, 2017)

Generating Stories that Include Failed Actions by Modeling False Character Beliefs. - Brandon R. Thorne; R. Michael Young (AIIDE Workshops, 2017)

A Specialized Corpus for Film Understanding. - David R. Winer; Joseph P. Magliano; James A. Clinton; Aidan Osterby; Thomas Ackerman; R. Michael Young (AIIDE Workshops, 2017)

Merits of Hierarchical Story and Discourse Planning with Merged Languages. - David R. Winer; Robert Michael Young (AIIDE, 2017)

Automated Screenplay Annotation for Extracting Storytelling Knowledge. - David R. Winer; R. Michael Young (AIIDE Workshops, 2017)

Sketching a Generative Model of Intention Management for Characters in Stories: Adding Intention Management to a Belief-Driven Story Planning Algorithm. - R. Michael Young (AIIDE Workshops, 2017)

Leveraging Intention Revision in Narrative Planning to Create Suspenseful Stories. - Matthew William Fendt; Robert Michael Young (IEEE Trans. Comput. Intell. AI Games, 2017)

Plan-Based Intention Revision. - Adam Amos-Binks; R. Michael Young (AAAI, 2018)

Science Considered Helpful. - R. Michael Young (ICIDS, 2018)

Efficient choice enumeration for narrative world design. - Justus Robertson; Arnav Jhala; R. Michael Young (FDG, 2019)

Leveraging Machinima to Characterize Comprehension of Character Motivation. - Kara Cassell; R. Michael Young (ICIDS, 2019)

A Knowledge Representation for Planning-Based Story Generation Applied to the Manual and Automatic Encoding of Plot. - Rushit Sanghrajka; R. Michael Young (ICIDS, 2019)

ShowRunner: A Tool for Storyline Execution/Visualization in 3D Game Environments. - Rushit Sanghrajka; R. Michael Young; Brian Salisbury; Eric W. Lang (ICIDS, 2019)

Firebolt: A System for Automated Low-Level Cinematic Narrative Realization. - Brandon R. Thorne; David R. Winer; Camille Barot; R. Michael Young (ICIDS, 2019)

Perceptual Experience Management. - Justus Robertson; R. Michael Young (IEEE Trans. Games, 2019)

Invisible Dynamic Mechanic Adjustment in Virtual Reality Games. - Justus Robertson; Rogelio E. Cardona-Rivera; R. Michael Young (AIVR, 2020)

Generating QUEST Representations for Narrative Plans Consisting of Failed Actions. - Rushit Sanghrajka; Eric W. Lang; R. Michael Young (FDG, 2021)

RPGPref: A Planning Heuristic That Uses Playstyle Preferences to Model Player Action and Choice. - Eric W. Lang; R. Michael Young (AIIDE, 2022)

Evaluating Reader Comprehension of Plan-Based Stories Containing Failed Actions. - Rushit Sanghrajka; R. Michael Young (AIIDE, 2022)

HeadSpace: Incorporating Action Failure and Character Beliefs into Narrative Planning. - Rushit Sanghrajka; R. Michael Young; Brandon R. Thorne (AIIDE, 2022)

MultiStyle: Characterizing Multiplayer Cooperative Gameplay by Incorporating Distinct Player Playstyles in a Multi-Agent Planner. - Eric W. Lang; R. Michael Young (AIIDE, 2023)

The Story So Far on Narrative Planning. - Rogelio E. Cardona-Rivera; Arnav Jhala; Julie Porteous; R. Michael Young (ICAPS, 2024)