Combined head and eye tracking system for dynamic testing of the vestibular system. - Robert S. Allison; Moshe Eizenman; Bob S. K. Cheung (IEEE Trans. Biomed. Eng., 1996)

First Steps with a Rideable Computer. - Robert S. Allison; Laurence R. Harris; Michael Jenkin; Greg Pintilie; Fara Redlick; Daniel C. Zikovitz (VR, 2000)

Tolerance of Temporal Delay in Virtual Environments. - Robert S. Allison; Laurence R. Harris; Michael Jenkin; Urszula Jasiobedzka; James E. Zacher (VR, 2001)

Egocentric Direction and the Visual Guidance of Robot Locomotion Background, Theory and Implementation. - Simon K. Rushton; Jia Wen; Robert S. Allison (Biologically Motivated Computer Vision, 2002)

Perceptual Stability during Head Movement in Virtual Reality. - P. M. Jaekl; Robert S. Allison; Laurence R. Harris; Urszula Jasiobedzka; H. L. Jenkin; Michael Jenkin; James E. Zacher; Daniel C. Zikovitz (VR, 2002)

Simulating Self-Motion II: A Virtual Reality Tricycle. - Robert S. Allison; Laurence R. Harris; A. R. Hogue; Urszula Jasiobedzka; H. L. Jenkin; Michael Jenkin; P. M. Jaekl; J. R. Laurence; Greg Pentile; Fara Redlick; James E. Zacher; Daniel C. Zikovitz (Virtual Real., 2002)

Simulating Self-Motion I: Cues for the Perception of Motion. - Laurence R. Harris; Michael Jenkin; Daniel C. Zikovitz; Fara Redlick; P. M. Jaekl; Urszula Jasiobedzka; H. L. Jenkin; Robert S. Allison (Virtual Real., 2002)

A vision-based head tracking system for fully immersive displays. - Andrew Hogue; Matt Robinson; Michael R. M. Jenkin; Robert S. Allison (IPT/EGVE, 2003)

An Optical-Inertial Tracking System for Fully-Enclosed VR Displays. - A. R. Hogue; Michael R. M. Jenkin; Robert S. Allison (CRV, 2004)

Using Saccadic Suppression to Hide Graphic Updates. - Jens Schumacher; Robert S. Allison; Rainer Herpers (EGVE, 2004)

Effects of network delay on a collaborative motor task with telehaptic and televisual feedback. - Robert S. Allison; James E. Zacher; David W. L. Wang; Joseph Shu (VRCAI, 2004)

The Hedgehog: A Novel Optical Tracking Method for Spatially Immersive Displays. - Andrejs Vorozcovs; Wolfgang Stürzlinger; A. R. Hogue; Robert S. Allison (Presence Teleoperators Virtual Environ., 2006)

Personal space in virtual reality. - Laurie M. Wilcox; Robert S. Allison; Samuel Elfassy; Cynthia Grelik (ACM Trans. Appl. Percept., 2006)

Variability-Aware Latency Amelioration in Distributed Environments. - Alexey Tumanov; Robert S. Allison; Wolfgang Stürzlinger (VR, 2007)

Real-time simulation of visual defects with gaze-contingent display. - Margarita Vinnikov; Robert S. Allison; Dominik Swierad (ETRA, 2008)

Thermal Imaging as a Way to Classify Cognitive Workload. - John Stemberger; Robert S. Allison; Thomas Schnell (CRV, 2010)

Contingency evaluation of gaze-contingent displays for real-time visual field simulations. - Margarita Vinnikov; Robert S. Allison (ETRA, 2010)

Pilot gaze and glideslope control. - Juno Kim; Stephen A. Palmisano; April Ash; Robert S. Allison (ACM Trans. Appl. Percept., 2010)

On the distinction between perceived & predicted depth in S3D films. - Karim Benzeroual; Laurie M. Wilcox; Ali Kazimi; Robert S. Allison (IC3D, 2011)

Modeling locomotor control: The advantages of mobile gaze. - Richard M. Wilkie; John P. Wann; Robert S. Allison (ACM Trans. Appl. Percept., 2011)

The Effect of Crosstalk on the Perceived Depth From Disparity and Monocular Occlusions. - Inna Tsirlin; Laurie M. Wilcox; Robert S. Allison (IEEE Trans. Broadcast., 2011)

3D display size matters: Compensating for the perceptual effects of S3D display scaling. - Karim Benzeroual; Robert S. Allison; Laurie M. Wilcox (CVPR Workshops, 2012)

Calibration for high-definition camera rigs with marker chessboard. - Jianhui Chen; Karim Benzeroual; Robert S. Allison (CVPR Workshops, 2012)

Motion in depth constancy in stereoscopic displays. - Sidrah Laldin; Laurie M. Wilcox; Carly Hylton; Robert S. Allison (SD&A, 2012)

Crosstalk reduces the amount of depth seen in 3D images of natural scenes. - Inna Tsirlin; Robert S. Allison; Laurie M. Wilcox (SD&A, 2012)

Effect of crosstalk on depth magnitude in thin structures. - Inna Tsirlin; Laurie M. Wilcox; Robert S. Allison (J. Electronic Imaging, 2012)

Audio-visual integration in stereoscopic 3D. - Lesley Deas; Laurie M. Wilcox; Ali Kazimi; Robert S. Allison (SAP, 2013)

Cyber (motion) sickness in active stereoscopic 3D gaming. - Karim Benzeroual; Robert S. Allison (IC3D, 2013)

Robust homography for real-time image un-distortion. - Jianhui Chen; Karim Benzeroual; Robert S. Allison (IC3D, 2013)

Biologically-inspired heuristics for human-like walking trajectories toward targets and around obstacles. - Simon K. Rushton; Robert S. Allison (Displays, 2013)

Shape perception of thin transparent objects with stereoscopic viewing. - Jianhui Chen; Robert S. Allison (ACM Trans. Appl. Percept., 2013)

Detection and Discrimination of Motion-Defined Form: Implications for the Use of Night Vision Devices. - Robert S. Allison; Todd Macuda; Sion Jennings (IEEE Trans. Hum. Mach. Syst., 2013)

Challenges Related to Nonhuman Animal-Computer Interaction: Usability and 'Liking'. - Sarah E. Ritvo; Robert S. Allison (Advances in Computer Entertainment (Workshops), 2014)

Gaze-contingent depth of field in realistic scenes: the user experience. - Margarita Vinnikov; Robert S. Allison (ETRA, 2014)

Effects of Long-Term Exposure on Sensitivity and Comfort with Stereoscopic Displays. - Debi Stransky; Laurie M. Wilcox; Robert S. Allison (ACM Trans. Appl. Percept., 2014)

Evaluation of the impact of high frame rates on legibility in S3D film. - Michael Marianovski; Laurie M. Wilcox; Robert S. Allison (SAP, 2015)

Preference for motion and depth in 3D film. - Brittney Hartle; Arthur J. Lugtigheid; Ali Kazimi; Robert S. Allison; Laurie M. Wilcox (SD&A, 2015)

Gait assessment using the Kinect RGB-D sensor. - Jingbo Zhao; Frank E. Bunn; Jacob M. Perron; Edward Shen; Robert S. Allison (EMBC, 2015)

Perceptual Tolerance to Stereoscopic 3D Image Distortion. - Robert S. Allison; Laurie M. Wilcox (ACM Trans. Appl. Percept., 2015)

Evidence that Viewers Prefer Higher Frame-Rate Film. - Laurie M. Wilcox; Robert S. Allison; John Helliker; Bert Dunk; Roy C. Anthony (ACM Trans. Appl. Percept., 2015)

The effects of depth warping on perceived acceleration in stereoscopic animation. - Sidrah Laldin; Laurie M. Wilcox; Robert S. Allison (IC3D, 2016)

Learning Gait Parameters for Locomotion in Virtual Reality Systems. - Jingbo Zhao; Robert S. Allison (UHA3DS@ICPR, 2016)

Impact of depth of field simulation on visual fatigue: Who are impacted? and how? - Margarita Vinnikov; Robert S. Allison; Suzette Fernandes (Int. J. Hum. Comput. Stud., 2016)

Airborne Optical and Thermal Remote Sensing for Wildfire Detection and Monitoring. - Robert S. Allison; Joshua M. Johnston; Gregory Craig; Sion Jennings (Sensors, 2016)

Paper: Expert Viewers' Preferences for Higher Frame Rate 3D Film. - Robert S. Allison; Laurie M. Wilcox; Roy C. Anthony; John Helliker; Bert Dunk (SD&A, 2017)

Estimation of Altitude in Stereoscopic-3D Versus 2D Real-world Scenes. - Lesley Deas; Robert S. Allison; Brittney Hartle; Elizabeth L. Irving; Mackenzie G. Glaholt; Laurie M. Wilcox (SD&A, 2017)

Industry and business perspectives on the distinctions between visually lossless and lossy video quality: Mobile and large format displays. - Kjell Brunnström; Robert S. Allison; Damon M. Chandler; Hannah R. Colett; Philip J. Corriveau; Scott Daly; James Goel; Juliana Knopf; Laurie M. Wilcox; Yusizwan M. Yaacob; S.-N. Yang; Yi Zhang 033 (HVEI, 2017)

Real-time head gesture recognition on head-mounted displays using cascaded hidden Markov models. - Jingbo Zhao; Robert S. Allison (SMC, 2017)

Estimating the motion-to-photon latency in head mounted displays. - Jingbo Zhao; Robert S. Allison; Margarita Vinnikov; Sion Jennings (VR, 2017)

Designing for the exceptional user: Nonhuman animal-computer interaction (ACI). - Sarah E. Ritvo; Robert S. Allison (Comput. Hum. Behav., 2017)

Gaze-Contingent Auditory Displays for Improved Spatial Attention in Virtual Reality. - Margarita Vinnikov; Robert S. Allison; Suzette Fernandes (ACM Trans. Comput. Hum. Interact., 2017)

Sensitivity to natural 3D image transformations during eye movements. - Maryam Keyvanara; Robert S. Allison (ETRA, 2018)

The Effects of Visual and Control Latency on Piloting a Quadcopter Using a Head-Mounted Display. - Jingbo Zhao; Robert S. Allison; Margarita Vinnikov; Sion Jennings (SMC, 2018)

Perspectives on the definition of visually lossless quality for mobile and large format displays. - Robert S. Allison; Kjell Brunnström; Damon M. Chandler; Hannah R. Colett; Philip J. Corriveau; Scott Daly; James Goel; Juliana Y. Long; Laurie M. Wilcox; Yusizwan M. Yaacob; Shun-nan Yang; Yi Zhang 033 (J. Electronic Imaging, 2018)

Transsaccadic Awareness of Scene Transformations in a 3D Virtual Environment. - Maryam Keyvanara; Robert S. Allison (SAP, 2019)

Effects of frame rate on vection and postural sway. - Yoshitaka Fujii; Onoise Gerald Kio; Domenic Au; Laurie M. Wilcox; Robert S. Allison (Displays, 2019)

Higher-order cognitive processes moderate body tilt effects in vection. - Pearl S. Guterman; Robert S. Allison (Displays, 2019)

Effect of a Constant Camera Rotation on the Visibility of Transsaccadic Camera Shifts. - Maryam Keyvanara; Robert S. Allison (ETRA, 2020)

The Impact of Radial Distortions in VR Headsets on Perceived Surface Slant. - Jonathan Tong; Robert S. Allison; Laurie M. Wilcox (HVEI, 2020)

Optical distortions in VR bias the perceived slant of moving surfaces. - Jonathan Tong; Robert S. Allison; Laurie M. Wilcox (ISMAR, 2020)

Subjective Assessment of Stereoscopic Image Quality: The Impact of Visually Lossless Compression. - Sanjida Sharmin Mohona; Domenic Au; Onoise Gerald Kio; Richard Robinson; Yuqian Hou; Laurie M. Wilcox; Robert S. Allison (QoMEX, 2020)

Validity Testing the NeuLog Galvanic Skin Response Device. - Theresa Flagler; Jonathan Tong; Robert S. Allison; Laurie M. Wilcox (SMC, 2020)

Motion matters: Comparing naturalness of interaction with two locomotion interfaces using decision-making tasks in virtual reality. - Cyan Kuo; Robert S. Allison (SMC, 2020)

Cybersickness in Head-Mounted Displays Is Caused by Differences in the User's Virtual and Physical Head Pose. - Stephen A. Palmisano; Robert S. Allison; Juno Kim (Frontiers Virtual Real., 2020)

Contributions of Stereopsis and Aviation Experience to Simulated Rotary Wing Altitude Estimation. - Brittney Hartle; Aishwarya Sudhama; Lesley Deas; Robert S. Allison; Elizabeth L. Irving; Mackenzie G. Glaholt; Laurie M. Wilcox (Hum. Factors, 2020)

Comparing head gesture, hand gesture and gamepad interfaces for answering Yes/No questions in virtual environments. - Jingbo Zhao; Robert S. Allison (Virtual Real., 2020)

Correction to: Comparing head gesture, hand gesture and gamepad interfaces for answering Yes/No questions in virtual environments. - Jingbo Zhao; Robert S. Allison (Virtual Real., 2020)

ArtScience and the ICECUBE LED Display [ILDm^3]. - Mark David Hosale; Robert S. Allison; Jim Madsen; Marcus Gordon (ACM Multimedia, 2021)

Sensors for Fire and Smoke Monitoring. - Robert S. Allison; Joshua M. Johnston; Martin J. Wooster (Sensors, 2021)

Effects of Motion Picture Frame Rate on Material and Texture Appearance. - Robert S. Allison; Yoshitaka Fujii; Laurie M. Wilcox (IEEE Trans. Broadcast., 2021)

The Role of Binocular Vision in Avoiding Virtual Obstacles While Walking. - Jingbo Zhao; Robert S. Allison (IEEE Trans. Vis. Comput. Graph., 2021)

The impacts of lens and stereo camera separation on perceived slant in Virtual Reality head-mounted displays. - Jonathan Tong; Laurie M. Wilcox; Robert S. Allison (IEEE Trans. Vis. Comput. Graph., 2022)

Modelling the relationship between the objective measures of car sickness. - Oluwaseyi Elizabeth Shodipe; Robert S. Allison (CCECE, 2023)

Using Augmented Reality to Assess the Role of Intuitive Physics in the Water-Level Task. - Romina Abadi; Laurie M. Wilcox; Robert Scott Allison (ICMI, 2023)

The Subjective Quality of Stereoscopic 3D Video Following Display Stream Compression. - Sanjida Sharmin Mohona; Domenic Au; Robert S. Allison; Laurie M. Wilcox (MMSP, 2023)

Quantifying display lag and its effects during Head-Mounted Display based Virtual Reality. - Peter Wagner; Juno Kim; Robert S. Allison; Stephen A. Palmisano (SIGGRAPH ASIA Posters, 2023)

Manipulation of Motion Parallax Gain Distorts Perceived Distance and Object Depth in Virtual Reality. - Xue Teng; Robert S. Allison; Laurie M. Wilcox (VR, 2023)

Differences in virtual and physical head orientation predict sickness during active head-mounted display-based virtual reality. - Stephen A. Palmisano; Robert S. Allison; Joel Anthony Teixeira; Juno Kim (Virtual Real., 2023)

Performance-based Data-driven Assessment of Trust. - Onoise Gerald Kio; Mingfeng Yuan; Robert S. Allison; Jinjun Shan (ICHMS, 2024)

Effects of Constant and Sinusoidal Display Lag on Sickness During Active Exposures to Virtual Reality. - Stephen A. Palmisano; Vanessa Morrison; Robert S. Allison; Rodney G. Davies; Juno Kim (VR Workshops, 2024)

Testing the 'differences in virtual and physical head pose' and 'subjective vertical conflict' accounts of cybersickness. - Stephen A. Palmisano; Lance Stephenson; Rodney G. Davies; Juno Kim; Robert S. Allison (Virtual Real., 2024)

Effects of Constant and Time-Varying Display Lag on DVP and Cybersickness When Making Head-Movements in Virtual Reality. - Stephen A. Palmisano; Robert S. Allison; Rodney G. Davies; Peter Wagner; Juno Kim (Int. J. Hum. Comput. Interact., 2024)

The Ripple Effect of Vulnerabilities in Maven Central: Prevalence, Propagation, and Mitigation Challenges. - Ehtisham Ul Haq; Song Wang; Robert S. Allison (MSR, 2025)

Misperception of the distance of virtual augmentations. - Domenic Au; Robert S. Allison; Iroshini Gunasekera; Laurie M. Wilcox (VR, 2025)

DVP predicts the probability of becoming sick and dropout times during head mounted display based virtual reality. - Stephen A. Palmisano; Shao Yang Chia; Sebastien Miellet; Juno Kim; Robert S. Allison (Virtual Real., 2025)