Much ado about patterns. - Robert Zubek (XRDS, 1998)

Applying Inexpensive AI Techniques to Computer Games. - Aaron Khoo; Robert Zubek (IEEE Intell. Syst., 2002)

GRACE and GEORGE: Autonomous Robots for the AAAI Robot Challenge. - Reid G. Simmons; Allison Bruce; Dani Goldberg; Adam Goode; Michael Montemerlo; Nicholas Roy; Brennan Sellner; Chris Urmson; Alan C. Schultz; William Adams; Magdalena D. Bugajska; Matt MacMahon; et al. (AAAI Mobile Robot Competition, 2003)

GRACE: An Autonomous Robot for the AAAI Robot Challenge. - Reid G. Simmons; Dani Goldberg; Adam Goode; Michael Montemerlo; Nicholas Roy; Brennan Sellner; Chris Urmson; Alan C. Schultz; Myriam Abramson; William Adams; Amin Atrash; Magdalena D. Bugajska; et al. (AI Mag., 2003)

Hierarchical Parallel Markov Models of Interaction. - Robert Zubek; Ian Horswill (AIIDE, 2005)

Playable Experiences at AIIDE 2014. - Nathan R. Sturtevant; Jeff Orkin; Robert Zubek; Michael Cook 001; Stephen G. Ware; Christian Stith; Robert Michael Young; Phillip Wright; Squirrel (Brian) Eiserloh; Alejandro Ramirez-Sanabria; Vadim Bulitko; Kieran Lord (AIIDE, 2014)

AI Design Lessons for Social Modeling at Scale. - Ethan Robison; Matthew Viglione; Robert Zubek; Ian Horswill (AIIDE, 2021)

Social Modeling via Logic Programming in City of Gangsters. - Robert Zubek; Ian Horswill; Ethan Robison; Matthew Viglione (AIIDE, 2021)