artVIS: an interactive visualization for painting collections. - Michael Burch; Uwe Kloos; Denise Junger; Isabel Hagen; Robin Horst; Lukas Brand; Armin Müller; Benjamin Weinert (VINCI, 2017)

To Paint in Tongues - Interactive, Artistic and Mobile Information Visualization for Social Media Texts - Creativity Enhancement by Painting with Tweets on a Smart Tablet. - Robin Horst; Elisabeth Franziska Stein (VISIGRAPP (3: IVAPP), 2018)

Opportunities for Virtual and Mixed Reality Knowledge Demonstration. - Robin Horst; Ralf Dörner 001 (ISMAR Adjunct, 2018)

A Video-texture based Approach for Realistic Avatars of Co-located Users in Immersive Virtual Environments using Low-cost Hardware. - Robin Horst; Sebastian Alberternst; Jan Sutter; Philipp Slusallek; Uwe Kloos; Ralf Dörner 001 (VISIGRAPP (1: GRAPP), 2019)

Avatar2Avatar: Augmenting the Mutual Visual Communication between Co-located Real and Virtual Environments. - Robin Horst; Sebastian Alberternst; Jan Sutter; Philipp Slusallek; Uwe Kloos; Ralf Dörner 001 (VISIGRAPP (2: HUCAPP), 2019)

Highlighting Techniques for 360° Video Virtual Reality and Their Immersive Authoring. - Robin Horst; Savina Diez; Ralf Dörner 001 (ISVC (1), 2019)

A 360 ^ circ Video Virtual Reality Room Demonstration. - Robin Horst; Savina Diez; Ralf Dörner 001 (ISVC (2), 2019)

FunPlogs - A Serious Puzzle Mini-game for Learning Fundamental Programming Principles Using Visual Scripting. - Robin Horst; Ramtin Naraghi-Taghi-Off; Savina Diez; Tobias Uhmann; Arne Müller; Ralf Dörner 001 (ISVC (1), 2019)

Mining Virtual Reality Nuggets: A Pattern-Based Approach for Creating Virtual Reality Content Based on Microlearning Methodology. - Robin Horst; Ralf Dörner 001 (TALE, 2019)

Virtual Reality Callouts - Demonstrating Knowledge With Spatial-Related Textual Information. - Robin Horst; Anika Degreif; Marvin Mathy; Ralf Dörner 001 (CGVC, 2019)

Virtual Reality Forge: Pattern-Oriented Authoring of Virtual Reality Nuggets. - Robin Horst; Ralf Dörner 001 (VRST, 2019)

Gamification Mechanics for Playful Virtual Reality Authoring. - Ramtin Naraghi-Taghi-Off; Robin Horst; Ralf Dörner 001 (STAG, 2020)

Integration of Game Engine Based Mobile Augmented Reality Into a Learning Management System for Online Continuing Medical Education. - Robin Horst; Dennis Fenchel; Reimond Retz; Linda Rau; Wilhelm Retz; Ralf Dörner 001 (GI-Jahrestagung, 2020)

Presenters in Virtual Reality in Slideshow Presentations. - Robin Horst; Linda Rau; Lars Dieter; Manuel Feller; Jonas Gaida; Andreas Leipe; Julian Eversheim; Julia Wirth; Jörn Bachmeier; Julius Müller; Maik Melcher; Ralf Dörner 001 (GI-Jahrestagung, 2020)

A Tangible Object for General Purposes in Mobile Augmented Reality Applications. - Linda Rau; Robin Horst; Yu Liu 098; Ralf Dörner 001; Ulrike Spierling (GI-Jahrestagung, 2020)

The Shared View Paradigm in Asymmetric Virtual Reality Setups. - Robin Horst; Fabio Klonowski; Linda Rau; Ralf Dörner 001 (i-com, 2020)

Bite-Sized Virtual Reality Learning Applications: A Pattern-Based Immersive Authoring Environment. - Robin Horst; Ramtin Naraghi-Taghi-Off; Linda Rau; Ralf Dörner 001 (J. Univers. Comput. Sci., 2020)

Sensory Extension of a Tangible Object for Physical User Interactions in Augmented Reality. - Dagny C. Döring; Robin Horst; Linda Rau; Ralf Dörner 001 (VISIGRAPP (2: HUCAPP), 2021)

A Nugget-Based Concept for Creating Augmented Reality. - Linda Rau; Robin Horst; Yu Liu; Ralf Dörner 001 (ISMAR Adjunct, 2021)

MOBA Coach: Exploring and Analyzing Multiplayer Online Battle Arena Data. - Robin Horst; Micha Lanvers; László von Kacsoh; Ralf Dörner 001 (ISVC (1), 2021)

CS: Show - An Interactive Visual Analysis Tool for First-Person Shooter eSports Match Data. - Robin Horst; Stefan Manuel Zander; Ralf Dörner 001 (ICEC, 2021)

Towards the Gamification of VR Authoring Environments. - Robin Horst; Marcel Schmitt; Andreas Leipe; Ramtin Naraghi-Taghi-Off; Ralf Dörner 001 (ICAT-EGVE (Posters and Demos), 2022)

Design Aspects of Dynamic Label Placement in Interactive 3D Information-Rich Virtual Environments Using Meta-Heuristics: Grey Wolf Optimizer and Simulated Annealing. - Robin Horst; Yannick Jasica; Ralf Dörner 001 (GEM, 2022)

An Assistance System Framework for Virtual Reality Self-Service E-Learning Kiosks. - Robin Horst; Ramtin Naraghi-Taghi-Off; Ralf Dörner 001 (GEM, 2022)

3D Hexglyph Maps: An Immersive Analytics Technique Combining Hexbin Maps with Space-Time Cubes for Visualizing eSports Data. - Robin Horst; Lukas Wehenkel; Ralf Dörner 001 (GEM, 2022)

A Machine Learning based Analysis of e-Sports Player Performances in League of Legends for Winning Prediction based on Player Roles and Performances. - Farnod Bahrololloomi; Sebastian Sauer; Fabio Klonowski; Robin Horst; Ralf Dörner 001 (VISIGRAPP (2: HUCAPP), 2022)

Quest-centric Authoring of Stories, Quests, and Dialogues for Computer Game Modifications. - Robin Horst; Micha Lanvers; Ralf Dörner 001 (VISIGRAPP (2: HUCAPP), 2022)

Integrating Stand-Alone New Media Technologies Such as Games and Virtual and Augmented Reality Software into Learning Management Systems: Integrating Stand-Alone Media Software into LMSs. - Robin Horst; Ramtin Naraghi-Taghi-Off; Ralf Dörner 001 (ICEEL, 2022)

Overcoming challenges when teaching hands-on courses about Virtual Reality and Augmented Reality: Methods, techniques and best practice. - Ralf Doerner 001; Robin Horst (Graph. Vis. Comput., 2022)

Authoring With Virtual Reality Nuggets - Lessons Learned. - Robin Horst; Ramtin Naraghi-Taghi-Off; Linda Rau; Ralf Doerner 001 (Frontiers Virtual Real., 2022)

Pattern-Based Augmented Reality Authoring Using Different Degrees of Immersion: A Learning Nugget Approach. - Linda Rau; Dagny C. Döring; Robin Horst; Ralf Dörner 001 (Frontiers Virtual Real., 2022)

Gamified E-Learning Technology for Live Musicians: Application Design and Performance Evaluation Criteria for Keyboarders. - Robin Horst; Micha Lanvers; Ralf Dörner 001 (JCSG, 2023)

E-Sports Player Performance Metrics for Predicting the Outcome of League of Legends Matches Considering Player Roles. - Farnod Bahrololloomi; Fabio Klonowski; Sebastian Sauer; Robin Horst; Ralf Dörner 001 (SN Comput. Sci., 2023)

DraftComPromise - On Draft Composition Recommendations in League of Legends. - Robin Horst; Ferdinand Meyer; Ralf Dörner 001 (GEM, 2024)

Towards Reducing Latency Using Beam Search in an Interactive Conversational Speech Agent. - Nikolas Ott; Robin Horst; Ralf Dörner 001 (GEM, 2024)

Virtual reality content creation based on self-contained components in the e-learning domain: Re-using pattern-based vr content in different authoring toolkits. - Robin Horst; Simon Gerstmeier; Ramtin Naraghi-Taghi-Off; Julian Wagner; Linda Rau; Ralf Dörner 001 (Multim. Tools Appl., 2024)

Back to reality: transition techniques from short HMD-based virtual experiences to the physical world. - Robin Horst; Ramtin Naraghi-Taghi-Off; Linda Rau; Ralf Dörner 001 (Multim. Tools Appl., 2024)

From Stat Block to Tabletop: A First-Order Logic Framework for Authoring Immersive RPG Combat Encounters. - László von Kacsoh; Robin Horst; Ralf Dörner 001 (HCI (51), 2025)

Generative Multimodal Content Creation with Location-Aware Context for Gamified Mobile Assisted Language Learning Apps Using Large Language Models. - Robin Horst; Dung Trinh; Ralf Dörner 001 (ICEC, 2025)

ImmersiveAutochrome: Enhanced Digitized Mono-Autochrome Viewing through Deep Learning and Virtual Reality. - Saptarshi Neil Sinha; Robin Horst; Irina-Mihaela Ciortan; Holger Graf; Arjan Kuijper; Michael Weinmann (VR Workshops, 2025)