A practice-led approach to facial animation research. - Robin J. S. Sloan; Brian Robinson; Ken Scott-Brown; Fhionna Moore; Malcolm Cook (FAA, 2010)

Choreographing emotional facial expressions. - Robin J. S. Sloan; Brian Robinson; Ken Scott-Brown; Fhionna Moore; Malcolm Cook (Comput. Animat. Virtual Worlds, 2010)

A phenomenological study of facial expression animation. - Robin J. S. Sloan; Brian Robinson; Ken Scott-Brown; Fhionna Moore; Malcolm Cook (BCS HCI, 2011)

Physical responses (arousal) to audio in games. - Raymond Usher; Paul Robertson 002; Robin J. S. Sloan (Comput. Games J., 2013)

A Sweetspot for Innovation: Developing Games with Purpose through Student-Staff Collaboration. - Robin J. S. Sloan; Dayna Galloway; Iain Donald (VS-GAMES, 2014)

Children's perception of uncanny human-like virtual characters. - Angela Tinwell; Robin J. S. Sloan (Comput. Hum. Behav., 2014)

Finding the future: evolving interaction design. - Kym Primrose; Robin J. S. Sloan; Ken Scott-Brown (BCS HCI, 2015)

Videogames as Remediated Memories: Commodified Nostalgia and Hyperreality in Far Cry 3: Blood Dragon and Gone Home. - Robin J. S. Sloan (Games Cult., 2015)

An Impression of Home: Player Nostalgia and the Impulse to Explore Game Worlds. - Robin J. S. Sloan (DiGRA/FDG, 2016)

Virtua Walker 1987: technostalgia for a walking sim from an alternative past. - Robin J. S. Sloan; Paul Robertson 002 (ICGJ, 2017)

The Enemy Within: Designing a Cell-Based Gameplay System for Cancer Education. - Robin J. S. Sloan; Adrian Saurin (CHI PLAY (Companion), 2019)