Learning with educational apps: A qualitative study of the most popular free apps in Norway. - Line Kolås; Hugo Nordseth; Robin Munkvold (ITHET, 2016)

What Prevents Teachers from Using Games and Gamification Tools in Nordic Schools? - Eva Brooks; Salvör Gissurardóttir; Bjarki Thor Jonsson; Skulina Kjartansdottir; Robin Isfold Munkvold; Hugo Nordseth; Helga Dís Ísfold Sigurðardóttir (ArtsIT/DLI, 2018)

Progression of tool usage in project-based IT courses. - Justyna Szynkiewicz; Robin Isfold Munkvold; Line Kolås (FIE, 2020)

An industry experiment of academic performance and drop-out in gamified distance education. - Izabella Jedel; Adam Palmquist; Robin Munkvold; Ole Goethe; Hildur Jonasdottir; Erik Olsson (GamiFIN, 2021)

Gamification Design Predicaments for E-learning. - Adam Palmquist; Robin Munkvold; Ole Goethe (HCI (29), 2021)

Does behaviour match user typologies? An exploratory cluster analysis of behavioural data from a gamified fitness platform. - Jeanine Krath; Adam Palmquist; Izabella Jedel; Isak Barbopoulos; Miralem Helmefalk; Robin Isfold Munkvold (GamiFIN, 2022)

Blended Realities - Higher Education Student Reflections on Acquiring Skills for Game Creation in a Project-Based- and Blended Learning Environment. - Adam Palmquist; Joana Alves; René Baranyi; Robin Munkvold; Vítor Carvalho 001; Eva Oliveira (Games Res. Pract., 2025)