An Immersive Virtual Reality Game Designed to Promote Learning Engagement and Flow. - Alec M. Bodzin; Robson Araujo Junior; Thomas C. Hammond; David Anastasio (iLRN, 2020)

Work-in-Progress - Immersive Virtual Reality Design Considerations to Promote Learning for English Language Learners. - Robson Araujo Junior; Alec M. Bodzin (iLRN, 2020)

Work-in-Progress-Watershed Explorers: Designing a Virtual Reality Game to Promote Local Watershed Literacy. - Robson Araujo Junior; Alec M. Bodzin; Thomas C. Hammond; David Anastasio; Beigie Lam; Jeremy Mack; Daphne Mayer; Robert Neitz; Kate Semmens; Chad Schwartz; Jason Slipp (iLRN, 2021)

Flood Adventures: A Flood Preparedness Simulation Game. - Alec M. Bodzin; Robson Araujo Junior; Kenneth Straw; Surui Huang; Benjamin Zalatan; Kathryn Semmens; David Anastasio; Thomas C. Hammond (iLRN, 2022)

Supporting Watershed Literacy with a Desktop Virtual Reality Exploration Game. - Robson Araujo Junior; Alec M. Bodzin (iLRN, 2022)

Evaluating the Efficacy of a Desktop Virtual Reality Field Trip for Public Outreach. - Alec M. Bodzin; Robson Araujo Junior; Thomas C. Hammond; David Anastasio; Chad Schwartz (iLRN, 2023)

Flood Adventures: Evaluation Study of Final Prototype. - Robson Araujo Junior; Zilong Pan; Alec M. Bodzin; Kathryn Semmens; Thomas C. Hammond; David Anastasio; Sarah Sechrist; Nathan Lerro; Evan Rubin; Jessica Vogel (iLRN, 2023)

Effects of a place-based digital gameful learning experience on middle school students' watershed literacy and attitudes about desktop virtual reality gameplay. - Robson Araujo Junior; Alec M. Bodzin (Interact. Learn. Environ., 2024)

Implementation of a desktop virtual reality field trip in public outreach settings. - Alec M. Bodzin; Qiong Fu; Robson Araujo Junior; Thomas C. Hammond; David Anastasio; Chad Schwartz (Multim. Tools Appl., 2024)