Iterative Methods for Visualization of Implicit Surfaces On GPU. - Rodrigo de Toledo; Bruno Lévy 001; Jean-Claude Paul (ISVC (1), 2007)

Geometry Textures. - Rodrigo de Toledo; Bin Wang 021; Bruno Lévy 001 (SIBGRAPI, 2007)

EnViron: An integrated VR tool for engineering projects. - Ismael H. F. dos Santos; Alberto Barbosa Raposo; Luciano P. Soares; Eduardo T. L. Corseuil; Gustavo N. Wagner; Paulo I. N. Santos; Rodrigo de Toledo; Marcelo Gattass (CSCWD, 2008)

Visualization of Industrial Structures with Implicit GPU Primitives. - Rodrigo de Toledo; Bruno Lévy 001 (ISVC (1), 2008)

Solid height-map sets: modeling and visualization. - Paulo I. N. Santos; Rodrigo de Toledo; Marcelo Gattass (Symposium on Solid and Physical Modeling, 2008)

Geometry Textures and Applications. - Rodrigo de Toledo; Bin Wang 021; Bruno Lévy 001 (Comput. Graph. Forum, 2008)

LOD Terrain Rendering by Local Parallel Processing on GPU. - Alexandre Valdetaro; Gustavo N. Nunes; Alberto Raposo 001; Bruno Feijó; Rodrigo de Toledo (SBGames, 2010)

A Survey of GLSL Examples. - Thiago Gomes; Luiz Estevao; Rodrigo de Toledo; Paulo Roma Cavalcanti (SIBGRAPI Tutorials, 2012)

Rendering Tubes from Discrete Curves Using Hardware Tessellation. - Gustavo N. Nunes; Alexandre Valdetaro; Alberto Raposo 001; Bruno Feijó; Rodrigo de Toledo (J. Graph. Tools, 2012)

Visual Management and Blind Software Developers. - Avelino Ferreira Gomes Filho; Rodrigo de Toledo (AGILE, 2015)

O uso de Métodos Ágeis no ensino de Métodos Ágeis. - Avelino Ferreira Gomes Filho; Carlos Felippe Cardoso de Resende; Rodrigo de Toledo (RITA, 2015)

Validation Board: Invalidating Ideas and Discovering the Problems that Must Be Solved. - Avelino Ferreira Gomes Filho; Carlos Felippe Cardoso de Resende; Patrick S. Gazaneo; Vinicius Bittencourt; Raphael Duarte Paiva; Rodrigo de Toledo (WBMA, 2016)

Agile in 3D: Agility in the Animation Studio. - Avelino Ferreira Gomes Filho; Danilo Alencar; Rodrigo de Toledo (WBMA, 2017)