The effectiveness (or lack thereof) of aim-assist techniques in first-person shooter games. - Rodrigo Vicencio-Moreira; Regan L. Mandryk; Carl Gutwin; Scott Bateman (CHI, 2014)

Balancing multiplayer first-person shooter games using aiming assistance. - Rodrigo Vicencio-Moreira; Regan L. Mandryk; Carl Gutwin (GEM, 2014)

Now You Can Compete With Anyone: Balancing Players of Different Skill Levels in a First-Person Shooter Game. - Rodrigo Vicencio-Moreira; Regan L. Mandryk; Carl Gutwin (CHI, 2015)

How Disclosing Skill Assistance Affects Play Experience in a Multiplayer First-Person Shooter Game. - Ansgar E. Depping; Regan L. Mandryk; Chengzhao Li; Carl Gutwin; Rodrigo Vicencio-Moreira (CHI, 2016)

Does Helping Hurt?: Aiming Assistance and Skill Development in a First-Person Shooter Game. - Carl Gutwin; Rodrigo Vicencio-Moreira; Regan L. Mandryk (CHI PLAY, 2016)