Approaching a Player Model of Game Story Comprehension Through Affordance in Interactive Narrative. - Robert Michael Young; Rogelio Cardona-Rivera (Intelligent Narrative Technologies, 2011)

Narrative affordance: towards a model of the foreseeability and perceivability of story elements in an interactive narrative. - Rogelio Cardona-Rivera (FDG, 2011)

Large-Scale Conflicts in Massively Multiplayer Online Games. - Rogelio Cardona-Rivera; Kiran Lakkaraju; Jonathan Whetzel; Jeremy R. Bernstein (Complex, 2012)

Characterizing gameplay in a player model of game story comprehension. - Rogelio Cardona-Rivera; Robert Michael Young (FDG, 2012)

Achieving the Illusion of Agency. - Matthew William Fendt; Brent E. Harrison; Stephen G. Ware; Rogelio Cardona-Rivera; David L. Roberts 001 (ICIDS, 2012)

A Cognitivist Theory of Affordances for Games. - Rogelio Enrique Cardona-Rivera; Robert Michael Young (DiGRA Conference, 2013)

A community college blended learning classroom experience through Artificial Intelligence in Games. - Titus Barik; Michael Everett; Rogelio Enrique Cardona-Rivera; David L. Roberts 001; Edward F. Gehringer (FIE, 2013)

A Knowledge Representation that Models Memory in Narrative Comprehension. - Rogelio Enrique Cardona-Rivera; Robert Michael Young (AAAI, 2014)

Foreseeing Meaningful Choices. - Rogelio Enrique Cardona-Rivera; Justus Robertson; Stephen G. Ware; Brent E. Harrison; David L. Roberts 001; Robert Michael Young (AIIDE, 2014)

Symbolic Plan Recognition in Interactive Narrative Environments. - Rogelio Enrique Cardona-Rivera; Robert Michael Young (INT/SBG@AIIDE, 2015)

PlotShot: Generating Discourse-Constrained Stories Around Photos. - Rogelio Enrique Cardona-Rivera; Boyang Li 001 (AIIDE, 2016)

The Mimesis Effect: The Effect of Roles on Player Choice in Interactive Narrative Role-Playing Games. - Ignacio X. Domínguez; Rogelio Enrique Cardona-Rivera; James K. Vance; David L. Roberts 001 (CHI, 2016)

Generating Abstract Comics. - Chris Martens 001; Rogelio Enrique Cardona-Rivera (ICIDS, 2016)

Cognitively-Grounded Procedural Content Generation. - Rogelio Enrique Cardona-Rivera (AAAI Workshops, 2017)

Toward Combining Domain Theory and Recipes in Plan Recognition. - Rogelio Enrique Cardona-Rivera; Robert Michael Young (AAAI Workshops, 2017)

Bardic: Generating Multimedia Narratives for Game Logs. - Camille Barot; Michael Branon; Rogelio E. Cardona-Rivera; Markus Eger; Michelle L. Glatz; Nancy L. Green; James Mattice; Colin M. Potts; Justus Robertson; Makiko Shukonobe; Laura Tateosian; Brandon R. Thorne; et al. (AIIDE Workshops, 2017)

Blue sky ideas in artificial intelligence education from the EAAI 2017 new and future AI educator program. - Eric Eaton; Sven Koenig; Claudia Schulz 001; Francesco Maurelli; John S. Y. Lee; Joshua Eckroth; Mark Crowley 001; Richard G. Freedman; Rogelio Enrique Cardona-Rivera; Tiago Machado; Tom Williams 001 (AI Matters, 2018)

SCOPE: Selective Cross-Validation over Parameters for Elo. - Alexander J. Bisberg; Rogelio Enrique Cardona-Rivera (AIIDE, 2019)

Partial-Order, Partially-Seen Observations of Fluents or Actions for Plan Recognition as Planning. - Jennifer M. Nelson; Rogelio E. Cardona-Rivera (CoRR, 2019)

Foundations of a Computational Science of Game Design: Abstractions and Tradeoffs. - Rogelio E. Cardona-Rivera (AIIDE, 2020)

Using Domain Compilation to Add Belief to Narrative Planners. - Matthew Christensen; Jennifer M. Nelson; Rogelio E. Cardona-Rivera (AIIDE, 2020)

Invisible Dynamic Mechanic Adjustment in Virtual Reality Games. - Justus Robertson; Rogelio E. Cardona-Rivera; R. Michael Young (AIVR, 2020)

Comparing Gamepad and Naturally-mapped Controller Effects on Perceived Virtual Reality Experiences. - Monthir Ali; Rogelio E. Cardona-Rivera (SAP, 2020)

Computational approaches to analyzing and generating comics. - Aditya Upadhyayula; Chris Martens 001; Rogelio Cardona-Rivera; Andrew Hendrickson; Neil Cohn (CogSci, 2020)

Narrative Goals in Games: A Novel Nexus of Story and Gameplay. - Rogelio E. Cardona-Rivera; José P. Zagal; Michael S. Debus (FDG, 2020)

GFI: A Formal Approach to Narrative Design and Game Research. - Rogelio E. Cardona-Rivera; José P. Zagal; Michael S. Debus (ICIDS, 2020)

A Typology of Imperative Game Goals. - Michael S. Debus; José P. Zagal; Rogelio E. Cardona-Rivera (Game Stud., 2020)

OGrES Welcome! Toward a Systematic Theory for Serious Game Design. - Nancy N. Blackburn; Rogelio E. Cardona-Rivera (CHI PLAY, 2021)

Towards a Formal Model of Narratives. - Louis Castricato; Stella Biderman; Rogelio E. Cardona-Rivera; David Thue (CoRR, 2021)

Game System Models: Toward Semantic Foundations for Technical Game Analysis, Generation, and Design. - Rogelio E. Cardona-Rivera; José P. Zagal; Michael S. Debus (AIIDE, 2022)

A Case-Based Reasoning Approach to Plugin Parameter Selection in Vocal Audio Production. - Michael Paul Clemens; Nancy N. Blackburn; Rushit Sanghrajka; Monthir Ali; M. Gardone; Shilpa Thomas; Hunter Finney; Rogelio E. Cardona-Rivera (ICCBR, 2022)

Bronco: A Universal Authoring Language for Controllable Text Generation. - Jonas P. Knochelmann; Rogelio E. Cardona-Rivera (ICIDS, 2022)

Evolving Interactive Narrative Worlds. - Justus Robertson; John Heiden; Rogelio E. Cardona-Rivera (AIIDE, 2023)

Gathering as Design Process: Physical Prototyping for Culturally Sustaining Computational Technologies. - Breanne K. Litts; J. Kaleo Alladin; Melissa Tehee; Rogelio E. Cardona-Rivera (LDT, 2023)

Aligning story and gameplay through narrative goals. - Rogelio E. Cardona-Rivera; José P. Zagal; Michael S. Debus (Entertain. Comput., 2023)

The Story So Far on Narrative Planning. - Rogelio E. Cardona-Rivera; Arnav Jhala; Julie Porteous; R. Michael Young (ICAPS, 2024)

Toward Computationally Simulating the Effect of Gaze Guidance on Interactive Event Segmentation within Immersive Virtual Environments. - Monthir Ali; Rogelio E. Cardona-Rivera (AIxVR, 2025)

World-Space Cueing: A Geometrically-Compact Modulation Technique for Subtle Gaze Direction in Head-Mounted Virtual Reality Displays. - Monthir Ali; Po-Jui Huang; Rogelio E. Cardona-Rivera (AIxVR, 2025)