Entertainment arts and engineering(or how to fast track a new interdisciplinary program). - Robert Kessler; Mark Christensen van Langeveld; Roger Altizer (SIGCSE, 2009)

When the games industry and academia collide: How we impact each other. - Craig Caldwell; Robert Kessler; Roger Altizer; Mark Van Langefeld (IGIC, 2012)

The intersection of video games and patient empowerment: case study of a real world application. - Craig Caldwell; Carol Bruggers; Roger Altizer; Grzegorz Bulaj; Troy D'Ambrosio; Robert Kessler; Brianne Christiansen (IE, 2013)

Designing Inside the Box or Pitching Practices in Industry and Education. - Roger Altizer; José P. Zagal (DiGRA, 2014)

Pitch perfect or exploring pitching practices in industry and games education. - Roger Altizer; José P. Zagal (FDG, 2014)

Examining 'RPG elements': Systems of character progression. - José P. Zagal; Roger Altizer (FDG, 2014)

Placeholder Content in Game Development: Benefits and Challenges. - José P. Zagal; Roger Altizer (CHI PLAY, 2015)

Research Quest: Six Design Boxes and Six Iterations towards a Game to Teach Critical Thinking. - Matthew Jensen; Tallie Casucci; Ryan Bown; Madlyn Runburg; Roger Altizer (FDG, 2015)

Research Quest: Critical Thinking through Video Games and Interdisciplinary Collaboration. - Matthew Jensen; Tallie Casucci; Ryan Bown; Madlyn Runburg; Roger Altizer (FDG, 2015)

Introduction. - José P. Zagal; Roger Altizer (Trans. Digit. Games Res. Assoc., 2016)

Doodle Health: A Crowdsourcing Game for the Co-design and Testing of Pictographs to Reduce Disparities in Healthcare Communication. - Carrie M. Christensen; Douglas F. Redd; Erica Lake; Jean Shipman; Heather Aiono; Roger Altizer; Bruce E. Bray; Qing T. Zeng (AMIA, 2017)

Design Box Case Study: Facilitating Interdisciplinary Collaboration and Participatory Design in Game Developm. - Roger Altizer Jr.; José P. Zagal; Erin Johnson; Bob Wong; Rebecca Anderson; Jeffery Botkin; Erin Rothwell (CHI PLAY (Companion), 2017)

Choreografish: Co-designing a Choreography-based Therapeutic Virtual Reality System with Youth Who Have Autism Spectrum Advantages. - Roger Altizer Jr.; Eric Handman; Greg Bayles; Jeff Jackman; Kun Cheng; Sydnie Ritchie; Trevor Newell; Cheryl Wright (CHI PLAY (Companion), 2018)

New Research Perspectives on Game Design and Development Education. - Peta Wyeth; Joshua V. Hall; Marcus Carter; April Tyack; Roger Altizer (CHI PLAY (Companion), 2018)

Leveraging Shared Control to Empower People with Tetraplegia to Participate in Extreme Sports. - Ahmad Alsaleem; Ross Imburgia; Mateo Godinez; Andrew Merryweather; Roger Altizer; Tamara Denning; Jeffery Rosenbluth; Stephen Trapp; Jason Wiese (ASSETS, 2019)

Towards Designing Agent Based Virtual Reality Applications for Cybersecurity Training. - Sonam Adinolf; Peta Wyeth; Ross Brown 001; Roger Altizer (OZCHI, 2019)

Experience is not Required: Designing a Sailing Experience for Individuals with Tetraplegia. - Ahmad Alsaleem; Ross Imburgia; Andrew Merryweather; Roger Altizer; Jeffrey Rosenbluth; Stephen Trapp; Jason Wiese (Conference on Designing Interactive Systems, 2020)

See No Evil, Hear No Evil, Speak No Evil: How Collegiate Players Define, Experience and Cope with Toxicity. - Selen Türkay; Jessica Formosa; Sonam Adinolf; Robert Cuthbert; Roger Altizer (CHI, 2020)

Tradies, Technology and Therapy: Towards Designing Gameful VR Environments for Burn Rehabilitation. - Robert Cuthbert; Selen Turkay; Ross Brown 001; Daniel Johnson 001; Roger Altizer; Mathilde R. Desselle (CHI PLAY, 2020)

Shoulder-to-Shoulder: How Pinball Supports Men's Wellbeing. - Daniel Johnson 001; Katelyn Wiley; Cale J. Passmore; Ella M. Horton 001; Roger Altizer; Regan L. Mandryk (Proc. ACM Hum. Comput. Interact., 2022)

The Ethical Colonizer? Grand Strategy Games, Colonization, and New Ways of Engaging Moral Choices. - Mia Consalvo; Andrew M. Phelps; Lindsay D. Grace; Roger Altizer (ICIDS (2), 2023)