Application Scenarios for 3D-Printed Organ Models for Collaboration in VR & AR. - Thomas Muender; Anke V. Reinschlüssel; Nima Zargham; Tanja Döring; Dirk Wenig; Rainer Malaka; Roland Fischer 001; Gabriel Zachmann; Christian Schumann; Valentin Kraft; Andrea Schenk; Verena N. Uslar; et al. (MuC (Workshopband), 2019)

Volumetric Medical Data Visualization for Collaborative VR Environments. - Roland Fischer 001; Kai-Ching Chang; René Weller; Gabriel Zachmann (EuroVR, 2020)

Improved Lossless Depth Image Compression. - Roland Fischer 001; Philipp Dittmann; Christoph Schröder 001; Gabriel Zachmann (J. WSCG, 2020)

AutoBiomes: procedural generation of multi-biome landscapes. - Roland Fischer 001; Philipp Dittmann; René Weller; Gabriel Zachmann (Vis. Comput., 2020)

Fast and Robust Registration of multiple Depth-Sensors and Virtual Worlds. - Andre Mühlenbrock; Roland Fischer 001; René Weller; Gabriel Zachmann (CW, 2021)

Procedural Generation of Landscapes with Water Bodies Using Artificial Drainage Basins. - Roland Fischer 001; Judith Boeckers; Gabriel Zachmann (CGI, 2022)

Evaluation of Point Cloud Streaming and Rendering for VR-Based Telepresence in the OR. - Roland Fischer 001; Andre Mühlenbrock; Farin Kulapichitr; Verena Nicole Uslar; Dirk Weyhe; Gabriel Zachmann (EuroXR, 2022)

Fast, accurate and robust registration of multiple depth sensors without need for RGB and IR images. - Andre Mühlenbrock; Roland Fischer 001; Christoph Schröder-Dering; René Weller; Gabriel Zachmann (Vis. Comput., 2022)

Versatile Immersive Virtual and Augmented Tangible OR - Using VR, AR and Tangibles to Support Surgical Practice. - Anke Verena Reinschlüssel; Thomas Muender; Roland Fischer 001; Valentin Kraft; Verena Nicole Uslar; Dirk Weyhe; Andrea Schenk; Gabriel Zachmann; Tanja Döring; Rainer Malaka (CHI Extended Abstracts, 2023)

Collaborative VR Anatomy Atlas Investigating Multi-user Anatomy Learning. - Haya Al Maree; Roland Fischer 001; René Weller; Verena N. Uslar; Dirk Weyhe; Gabriel Zachmann (EuroXR, 2023)

Inpainting of Depth Images Using Deep Neural Networks for Real-Time Applications. - Roland Fischer 001; Janis Rosskamp; Thomas Hudcovic; Anton Schlegel; Gabriel Zachmann (ISVC (2), 2023)

How Observers Perceive Teleport Visualizations in Virtual Environments. - Roland Fischer 001; Marc Jochens; René Weller; Gabriel Zachmann (SUI, 2023)

Novel algorithms and methods for immersive telepresence and collaborative VR - RGB-D streaming, 3D scene (re-)construction, and avatar visualization. - Roland Fischer 001 (2023)

Embodiment in Virtual Environments - Analyzing the Effects of Latency and Avatar Representation. - Niklas Bockelmann; Roland Fischer 001; Gabriel Zachmann (CW, 2024)

Enhancing anatomy learning through collaborative VR? An advanced investigation. - Haya Al Maree; Roland Fischer 001; René Weller; Verena N. Uslar; Dirk Weyhe; Gabriel Zachmann (Comput. Graph., 2024)