A Comparative Study of Probabilistic Roadmap Planners. - Roland Geraerts; Mark H. Overmars (WAFR, 2002)

Clearance based Path Optimization for Motion Planning. - Roland Geraerts; Mark H. Overmars (ICRA, 2004)

Reachability Analysis of Sampling Based Planners. - Roland Geraerts; Mark H. Overmars (ICRA, 2005)

On improving the clearance for robots in high-dimensional configuration spaces. - Roland Geraerts; Mark H. Overmars (IROS, 2005)

Creating High-quality Roadmaps for Motion Planning in Virtual Environments. - Roland Geraerts; Mark H. Overmars (IROS, 2006)

Sampling and node adding in probabilistic roadmap planners. - Roland Geraerts; Mark H. Overmars (Robotics Auton. Syst., 2006)

The Corridor Map Method: Real-Time High-Quality Path Planning. - Roland Geraerts; Mark H. Overmars (ICRA, 2007)

Creating High-quality Paths for Motion Planning. - Roland Geraerts; Mark H. Overmars (Int. J. Robotics Res., 2007)

The corridor map method: a general framework for real-time high-quality path planning. - Roland Geraerts; Mark H. Overmars (Comput. Animat. Virtual Worlds, 2007)

Reachability-based analysis for Probabilistic Roadmap planners. - Roland Geraerts; Mark H. Overmars (Robotics Auton. Syst., 2007)

Flexible Path Planning Using Corridor Maps. - Mark H. Overmars; Ioannis Karamouzas; Roland Geraerts (ESA, 2008)

Using the Corridor Map Method for Path Planning for a Large Number of Characters. - Roland Geraerts; Arno Kamphuis; Ioannis Karamouzas; Mark H. Overmars (MIG, 2008)

Indicative routes for path planning and crowd simulation. - Ioannis Karamouzas; Roland Geraerts; Mark H. Overmars (FDG, 2009)

Camera Planning in Virtual Environments Using the Corridor Map Method. - Roland Geraerts (MIG, 2009)

Planning short paths with clearance using explicit corridors. - Roland Geraerts (ICRA, 2010)

Path Planning for Groups Using Column Generation. - Marjan van den Akker 001; Roland Geraerts; Han Hoogeveen; Corien Prins (MIG, 2010)

Navigation meshes for realistic multi-layered environments. - Wouter van Toll; Atlas F. Cook IV; Roland Geraerts (IROS, 2011)

Combining path planners and motion graphs. - Ben J. H. van Basten; Arjan Egges; Roland Geraerts (Comput. Animat. Virtual Worlds, 2011)

Space-Time Group Motion Planning. - Ioannis Karamouzas; Roland Geraerts; A. Frank van der Stappen (WAFR, 2012)

Real-time density-based crowd simulation. - Wouter van Toll; Atlas F. Cook IV; Roland Geraerts (Comput. Animat. Virtual Worlds, 2012)

A navigation mesh for dynamic environments. - Wouter van Toll; Atlas F. Cook IV; Roland Geraerts (Comput. Animat. Virtual Worlds, 2012)

Real-time path planning in heterogeneous environments. - Norman Jaklin; Atlas F. Cook IV; Roland Geraerts (Comput. Animat. Virtual Worlds, 2013)

GPGPU-accelerated construction of high-resolution generalized voronoi diagrams and navigation meshes. - Rudi Bonfiglioli; Wouter van Toll; Roland Geraerts (MIG, 2014)

Computing high-quality paths in weighted regions. - Norman Jaklin; Mark Tibboel; Roland Geraerts (MIG, 2014)

Dynamically Pruned A* for re-planning in navigation meshes. - Wouter van Toll; Roland Geraerts (IROS, 2015)

Adding sociality to virtual pedestrian groups. - Norman Jaklin; Angelos Kremyzas; Roland Geraerts (VRST, 2015)

Performing Multicut on Walkable Environments - Obtaining a Minimally Connected Multi-layered Environment from a Walkable Environment. - Arne Hillebrand; Marjan van den Akker 001; Roland Geraerts; Han Hoogeveen (COCOA, 2016)

The Explicit Corridor Map: Using the Medial Axis for Real-Time Path Planning and Crowd Simulation. - Wouter van Toll; Atlas F. Cook IV; Marc J. van Kreveld; Roland Geraerts (SoCG, 2016)

Separating a walkable environment into layers. - Arne Hillebrand; Marjan van den Akker 001; Roland Geraerts; Han Hoogeveen (MIG, 2016)

A comparative study of navigation meshes. - Wouter van Toll; Roy Triesscheijn; Marcelo Kallmann; Ramon Oliva; Nuria Pelechano; Julien Pettré; Roland Geraerts (MIG, 2016)

Towards social behavior in virtual-agent navigation. - Angelos Kremyzas; Norman Jaklin; Roland Geraerts (Sci. China Inf. Sci., 2016)

The Explicit Corridor Map: A Medial Axis-Based Navigation Mesh for Multi-Layered Environments. - Wouter van Toll; Atlas F. Cook IV; Marc J. van Kreveld; Roland Geraerts (CoRR, 2017)

A comparative study of k-nearest neighbour techniques in crowd simulation. - Jordi L. Vermeulen; Arne Hillebrand; Roland Geraerts (Comput. Animat. Virtual Worlds, 2017)

Annotating Traversable Gaps in Walkable Environments. - Jordi L. Vermeulen; Arne Hillebrand; Roland Geraerts (ICRA, 2018)

The Medial Axis of a Multi-Layered Environment and Its Application as a Navigation Mesh. - Wouter van Toll; Atlas F. Cook IV; Marc J. van Kreveld; Roland Geraerts (ACM Trans. Spatial Algorithms Syst., 2018)

CrowdAR Table - An AR Table for Interactive Crowd Simulation. - Wolfgang Hürst; Roland Geraerts; Yiran Zhao (AIVR, 2019)

CrowdAR Table An AR system for Real-time Interactive Crowd Simulation. - Noud Savenije; Roland Geraerts; Wolfgang Hürst (AIVR, 2020)

Comparing navigation meshes: Theoretical analysis and practical metrics. - Wouter van Toll; Roy Triesscheijn; Marcelo Kallmann; Ramon Oliva; Nuria Pelechano; Julien Pettré; Roland Geraerts (Comput. Graph., 2020)

Automatic Parameter Tuning via Reinforcement Learning for Crowd Simulation with Social Distancing. - Yiran Zhao; Roland Geraerts (MMAR, 2022)