The Notion of Context in Organisational Memories. - Roland Klemke (CONTEXT, 1999)

Context Framework - an Open Approach to Enhance Organisational Memory Systems with Context Modelling Techniques. - Roland Klemke (PAKM, 2000)

Case Studies in Developing Contextualising Information Systems. - Roland Klemke; Achim Nick (CONTEXT, 2001)

Broker's Lounge - An Environment for Multi-Dimensional User-Adaptive Knowledge Management. - Matthias Jarke; Roland Klemke; Achim Nick (HICSS, 2001)

ALE- Adaptive Learning Environment. - Marcus Specht; Roland Klemke (WebNet, 2001)

Adaptive Learning Environment for Teaching and Learning in WINDS. - Marcus Specht; Milos Kravcik; Roland Klemke; Leonid Pesin; Rüdiger Hüttenhain (AH, 2002)

Context Modelling for Information Retrieval - Requirements and Approaches. - Tom Gross; Roland Klemke (ICWI, 2002)

Modelling context in information brokering processes. - Roland Klemke (2002)

u-Annotate: An Application for User-Driven Freeform Digital Ink Annotation of E-Learning Content. - Mohamed Amine Chatti; Tim Sodhi; Marcus Specht; Ralf Klamma; Roland Klemke (ICALT, 2006)

Interoperability Issues for Formal Authoring Processes, Community Efforts, and the Creation of Mashup PLE. - Roland Klemke; Birgit Schmitz (MUPPLE@EC-TEL, 2009)

Open educational resources: Conversations in cyberspace - Edited by Susan D'Antoni & Catriona Savage. - Roland Klemke; Marco Kalz; Marcus Specht; Stefaan Ternier (Br. J. Educ. Technol., 2010)

Implementing infrastructures for managing learning objects. - Roland Klemke; Stefaan Ternier; Marco Kalz; Marcus Specht (Br. J. Educ. Technol., 2010)

Game based learning for computer science education. - Birgit Schmitz; André Czauderna; Roland Klemke; Marcus Specht (CSERC, 2011)

Transferring an Outcome-Oriented Learning Architecture to an IT Learning Game. - Birgit Schmitz; Roland Klemke; Michael Totschnig; André Czauderna; Marcus Specht (EC-TEL, 2011)

Standardization of Game Based Learning Design. - Sebastian Kelle; Roland Klemke; Marion R. Gruber; Marcus Specht (ICCSA (4), 2011)

Mobile Gaming Patterns and Their Impact on Learning Outcomes: A Literature Review. - Birgit Schmitz; Roland Klemke; Marcus Specht (EC-TEL, 2012)

Developing a Mobile Game Environment to Support Disadvantaged Learners. - Birgit Schmitz; Roland Klemke; Marcus Specht; Marvin Hoffmann; Ralf Klamma (ICALT, 2012)

An Analysis of the Educational Potential of Augmented Reality Games for Learning. - Birgit Schmitz; Marcus Specht; Roland Klemke (mLearn, 2012)

Open 3D Environments for Competitive and Collaborative Educational Games. - Roland Klemke; Milos Kravcik (PDSG, 2012)

ARLearn: Augmented Reality Meets Augmented Virtuality. - Stefaan Ternier; Roland Klemke; Marco Kalz; Patricia van Ulzen; Marcus Specht (J. Univers. Comput. Sci., 2012)

ARLearn - Open Source Mobile Application Platform for Learning. - Dirk Börner; Stefaan Ternier; Roland Klemke; Birgit Schmitz; Marco Kalz; Bernardo Tabuenca; Marcus Specht (EC-TEL, 2013)

Exploring LogiAssist - The Mobile Learning and Assistance Platform for Truck Drivers. - Maren Scheffel; Uwe Kirschenmann; Andreas Taske; Katja Adloff; Maik Kiesel; Roland Klemke; Martin Wolpers (EC-TEL, 2013)

Designing a Mobile Learning Game to Investigate the Impact of Role-Playing on Helping Behaviour. - Birgit Schmitz; Stefaan Ternier; Marco Kalz; Roland Klemke; Marcus Specht (EC-TEL, 2013)

Energy-Efficient and Safe Driving Using a Situation-Aware Gamification Approach in Logistics. - Roland Klemke; Milos Kravcik; Felix Bohuschke (GALA, 2013)

Design of a Game-Based Pre-hospital Resuscitation Training for First Responders. - Marco Kalz; Birgit Schmitz; Henning Biermann; Roland Klemke; Stefaan Ternier; Marcus Specht (SouthCHI, 2013)

Effects of Game Design Patterns on Basic Life Support Training Content. - Sebastian Kelle; Roland Klemke; Marcus Specht (J. Educ. Technol. Soc., 2013)

A Learning Outcome-Oriented Approach towards Classifying Pervasive Games for Learning using Game Design Patterns and Contextual Information. - Birgit Schmitz; Roland Klemke; Marcus Specht (Int. J. Mob. Blended Learn., 2013)

Creating and understanding mobile game simulations for school children. - Birgit Schmitz; Dirk Börner; Marco Kalz; Roland Klemke; Marcus Specht (BIIML, 2014)

Immersive Multi-user Decision Training Games with ARLearn. - Roland Klemke; Stefaan Ternier; Marco Kalz; Birgit Schmitz; Marcus Specht (EC-TEL, 2014)

In the Eye of the Beholder: Promoting Learner-Centric Design to Develop Mobile Games for Learning. - Birgit Schmitz; Marco Kalz; Roland Klemke; Marcus Specht (mLearn, 2014)

Exploring support mechanisms for learners at-risk through a coupled game environment. - Birgit Schmitz; Roland Klemke; Marcus Specht (Int. J. Learn. Technol., 2014)

The impact of coupled games on the learning experience of learners at-risk: An empirical study. - Birgit Schmitz; Roland Klemke; Marcus Specht (Pervasive Mob. Comput., 2014)

Lessons Learned from Creating a Mobile Version of an Educational Board Game to Increase Situational Awareness. - Roland Klemke; Shalini Kurapati; Heide K. Lukosch; Marcus Specht (EC-TEL, 2015)

Transferring an Educational Board Game to a Multi-user Mobile Learning Game to Increase Shared Situational Awareness. - Roland Klemke; Shalini Kurapati; Heide K. Lukosch; Marcus Specht (HCI (24), 2015)

Towards Design Patterns for Augmented Reality Serious Games. - Alessandra Antonaci; Roland Klemke; Marcus Specht (mLearn, 2015)

Attuning a mobile simulation game for school children using a design-based research approach. - Birgit Schmitz; Roland Klemke; Jaap Walhout; Marcus Specht (Comput. Educ., 2015)

Putting yourself in someone else's shoes: The impact of a location-based, collaborative role-playing game on behaviour. - Birgit Schmitz; Petra Schuffelen; Karel Kreijns; Roland Klemke; Marcus Specht (Comput. Educ., 2015)

The Role of Awareness for Complex Planning Task Performance: A Microgaming Study. - Heide K. Lukosch; Daan Groen; Shalini Kurapati; Roland Klemke; Alexander Verbraeck (Int. J. Game Based Learn., 2016)

Identifying Game Elements Suitable for MOOCs. - Alessandra Antonaci; Roland Klemke; Christian M. Stracke; Marcus Specht (EC-TEL, 2017)

Affordances for Capturing and Re-enacting Expert Performance with Wearables. - Will Guest; Fridolin Wild; Alla Vovk; Mikhail Fominykh; Bibeg Limbu; Roland Klemke; Puneet Sharma; Jaakko Karjalainen; Carl H. Smith; Jazz Rasool; Soyeb Aswat; Kaj Helin; et al. (EC-TEL, 2017)

Gamification in MOOCs to enhance users' goal achievement. - Alessandra Antonaci; Roland Klemke; Christian M. Stracke; Marcus Specht (EDUCON, 2017)

Towards Implementing Gamification in MOOCs. - Alessandra Antonaci; Roland Klemke; Christian M. Stracke; Marcus Specht (GALA, 2017)

gMOOCs - Flow and Persuasion to Gamify MOOCs. - Alessandra Antonaci; Daria Peter; Roland Klemke; Tim Bruysten; Christian M. Stracke; Marcus Specht (GALA, 2017)

Design Patterns for Augmented Reality Learning Games. - Felix Emmerich; Roland Klemke; Thomas Hummes (GALA, 2017)

Gamification to empower information security education. - Alessandra Antonaci; Roland Klemke; Christian M. Stracke; Marcus Specht; Mario Spatafora; Kamelia Stefanova (GamiFIN, 2017)

Technology Acceptance of Augmented Reality and Wearable Technologies. - Fridolin Wild; Roland Klemke; Paul Lefrere; Mikhail Fominykh; Timo Kuula (iLRN, 2017)

Get Gamification of MOOC right! - Alessandra Antonaci; Roland Klemke; Karel Kreijns; Marcus Specht (Int. J. Serious Games, 2018)

A Technology Acceptance Model for Augmented Reality and Wearable Technologies. - Will Guest; Fridolin Wild; Alla Vovk; Paul Lefrere; Roland Klemke; Mikhail Fominykh; Timo Kuula (J. Univers. Comput. Sci., 2018)

From AR to Expertise: A User Study of an Augmented Reality Training to Support Expertise Development. - Bibeg Limbu; Halszka Jarodzka; Roland Klemke; Fridolin Wild; Marcus Specht (J. Univers. Comput. Sci., 2018)

Gamification of MOOCs Adopting Social Presence and Sense of Community to Increase User's Engagement: An Experimental Study. - Alessandra Antonaci; Roland Klemke; Johan Lataster; Karel Kreijns; Marcus Specht (EC-TEL, 2019)

Gamifire - A Cloud-Based Infrastructure for Deep Gamification of MOOC. - Roland Klemke; Alessandra Antonaci; Bibeg Limbu (EC-TEL, 2019)

WEKIT.One: A Sensor-Based Augmented Reality System for Experience Capture and Re-enactment. - Bibeg Limbu; Alla Vovk; Halszka Jarodzka; Roland Klemke; Fridolin Wild; Marcus Specht (EC-TEL, 2019)

Gamifire - A Scalable, Platform-Independent Infrastructure for Meaningful Gamification of MOOCs. - Roland Klemke; Alessandra Antonaci; Bibeg Limbu (GALA, 2019)

Read Between the Lines: An Annotation Tool for Multimodal Data for Learning. - Daniele Di Mitri; Jan Schneider 001; Roland Klemke; Marcus Specht; Hendrik Drachsler (LAK, 2019)

Architecture and Design Patterns for Distributed, Scalable Augmented Reality and Wearable Technology Systems. - Will Guest; Fridolin Wild; Daniele Di Mitri; Roland Klemke; Jaakko Karjalainen; Kaj Helin (TALE, 2019)

May the Plan be with you! A Usability Study of the Stimulated Planning Game Element Embedded in a MOOC Platform. - Alessandra Antonaci; Roland Klemke; Kim Dirkx; Marcus Specht (Int. J. Serious Games, 2019)

The Effects of Gamification in Online Learning Environments: A Systematic Literature Review. - Alessandra Antonaci; Roland Klemke; Marcus Specht (Informatics, 2019)

Can You Ink While You Blink? Assessing Mental Effort in a Sensor-Based Calligraphy Trainer. - Bibeg Limbu; Halszka Jarodzka; Roland Klemke; Marcus Specht (Sensors, 2019)

Designing and Implementing Gamification: GaDeP, Gamifire, and applied Case Studies. - Roland Klemke; Alessandra Antonaci; Bibeg Limbu (Int. J. Serious Games, 2020)

Examining the impact of data augmentation for psychomotor skills training in human-robot interaction. - Daniel Majonica; Deniz Iren; Roland Klemke (EC-TEL (Doctoral Consortium), 2021)

Conceptualising immersive multimodal environments for psychomotor skills training. - Khaleel Asyraaf Mat Sanusi; Deniz Iren; Roland Klemke (EC-TEL (Doctoral Consortium), 2021)

Immersive training environments for psychomotor skills development: A student driven prototype development approach. - Khaleel Asyraaf Mat Sanusi; Daniel Majonica; Lukas Künz; Roland Klemke (MILeS@EC-TEL, 2021)

Sense the classroom: AI-supported synchronous online education for a resilient new normal. - Krist Shingjergji; Deniz Iren; Corrie C. Urlings; Roland Klemke (EC-TEL (Doctoral Consortium), 2021)

Introduction to the Special Issue on GaLA Conf 2020. - Iza Marfisi-Schottman; Ludovic Hamon; Roland Klemke; Pierre Laforcade; Francesco Bellotti (Int. J. Serious Games, 2021)

Table Tennis Tutor: Forehand Strokes Classification Based on Multimodal Data and Neural Networks. - Khaleel Asyraaf Mat Sanusi; Daniele Di Mitri; Bibeg Limbu; Roland Klemke (Sensors, 2021)

Interpretable Explainability in Facial Emotion Recognition and Gamification for Data Collection. - Krist Shingjergji; Deniz Iren; Felix Böttger; Corrie C. Urlings; Roland Klemke (ACII, 2022)

Ethical FRAPPE - an adapted draft framework for ethical AIED. - Bhoomika Agarwal; Corrie C. Urlings; Giel van Lankveld; Roland Klemke (EC-TEL (Doctoral Consortium), 2022)

Privacy-Preserving and Scalable Affect Detection in Online Synchronous Learning. - Felix Böttger; Ufuk Cetinkaya; Daniele Di Mitri; Sebastian Gombert; Krist Shingjergji; Deniz Iren; Roland Klemke (EC-TEL, 2022)

Prerequisite Knowledge of Learning Environments in Human-Robot Collaboration for dyadic teams. - Tobias Keller; Daniel Majonica; Roland Klemke; Anja Richert (MILeS@EC-TEL, 2022)

IMPECT-Sports: Using an Immersive Learning System to Facilitate the Psychomotor Skills Acquisition Process. - Khaleel Asyraaf Mat Sanusi; Michal Slupczynski; Mai Geisen; Deniz Iren; Ralf Klamma; Stefanie Klatt; Roland Klemke (MILeS@EC-TEL, 2022)

Experts' Evaluation of a Proposed Taxonomy for Immersive Learning Systems. - Khaleel Asyraaf Mat Sanusi; Deniz Iren; Roland Klemke (GALA, 2022)

Implementing a Desktop VR Tool in a European University: Priorities and Challenges. - Kateryna Holubinka; Corrie C. Urlings; Slavi Stoyanov; Rocío del Pilar Sosa-Fernández; Roi Méndez-Fernández; Enrique Castelló-Mayo; Roland Klemke; Renate de Groot (EC-TEL, 2023)

Evaluating an immersive learning toolkit for training psychomotor skills in the fields of human-robot interaction and dance. - Khaleel Asyraaf Mat Sanusi; Daniel Majonica; Patrick Handwerk; Suhana Biswas; Roland Klemke (MILeS@EC-TEL, 2023)

Implementing Cloud-Based Feedback to Facilitate Scalable Psychomotor Skills Acquisition. - Michal Slupczynski; Khaleel Asyraaf Mat Sanusi; Daniel Majonica; Roland Klemke; Stefan Decker (MILeS@EC-TEL, 2023)

Exploring Immersive Learning Environments in Human-Robot Interaction Use Cases. - Daniel Majonica; Nardie L. J. A. Fanchamps; Deniz Iren; Roland Klemke (GALA, 2023)

Augmented Reality and Affective Computing for Nonverbal Interaction Support of the Visually Impaired. - Deniz Iren; Krist Shingjergji; Felix Böttger; Corrie C. Urlings; Jelle Meindert Osinga; Sjoerd Van De Goor; Damian Bustowski; Juliette Passariello-Jansen; Roland Klemke (VR Workshops, 2023)

Educational Robotics at Schools Online with Augmented Reality. - Dimitris Karampatzakis; Mikhail Fominykh; Nardie Fanchamps; Olga Firssova; Petros Amanatidis; Giel van Lankveld; Thomas Lagkas; Avgoustos A. Tsinakos; Roland Klemke (EDUCON, 2024)

Shaping and evaluating a system for affective computing in online higher education using a participatory design and the system usability scale. - Krist Shingjergji; Corrie C. Urlings; Deniz Iren; Roland Klemke (LAK, 2024)

Multimodal and immersive systems for skills development and education. - Daniele Di Mitri; Bibeg Limbu; Jan Schneider 001; Deniz Iren; Michail N. Giannakos; Roland Klemke (Br. J. Educ. Technol., 2024)

MILSDeM: Guiding immersive learning system development and taxonomy evaluation. - Khaleel Asyraaf Mat Sanusi; Daniel Majonica; Deniz Iren; Nardie Fanchamps; Roland Klemke (Educ. Inf. Technol., 2024)

Make an IMPECT on the Dancefloor!: An Immersive Learning Environment for the Development of Dance Choreography Skills. - Khaleel Asyraaf Mat Sanusi; Doga Mine Taçalan; Patrick Handwerk; Jan Schneider 001; Roland Klemke (EC-TEL (2), 2025)

Learning Success, Engagement and Fun: Evaluating an Educational Game in Higher Education as Replacement for a Homework Assignment. - Melina Rose; Alessandra Antonaci; Martin Bonnet; Roland Klemke (ICEC, 2025)