Skinning of circles and spheres. - Roland Kunkli; Miklós Hoffmann (Comput. Aided Geom. Des., 2010)

Extending the visualization capabilities of a genome browser. - Csaba Lamfalusi; David Girus; Kinga Kruppa; János Tóth; Eniko Hajdune Pocsai; Roland Kunkli; András Hajdu; Balint Laszlo Balint (CogInfoCom, 2013)

Isoptics of Bézier curves. - Roland Kunkli; Ildikó Papp; Miklós Hoffmann (Comput. Aided Geom. Des., 2013)

Extended capabilities for a WebGL based talking head system. - Richard-Zsolt Buda; Gábor Boldizsár; Ákos Tóth; Szilvia Szeghalmy; Róbert Tornai; Roland Kunkli (CogInfoCom, 2014)

GLSL in batch image processing. - Róbert Tornai; Ildikó Papp; Roland Kunkli (CogInfoCom, 2014)

KSpheres - an efficient algorithm for joining skinning surfaces. - Kornél Bana; Kinga Kruppa; Roland Kunkli; Miklós Hoffmann (Comput. Aided Geom. Des., 2014)

Full-body animations and new faces for a WebGL based MPEG-4 avatar. - Roland Racz; Ákos Tóth; Ildikó Papp; Roland Kunkli (CogInfoCom, 2015)

A számítógépes görbe- és felületmodellezés néhány geometriai problémájának megoldása - Roland Kunkli (2015)

An MPEG-4 based talking head for real time voice chatting on Android platform. - Jonathan Ozsvath; Bence Eros; Ákos Tóth; Roland Kunkli (CogInfoCom, 2017)

Three-dimensional connection visualization based on tabular data. - György Papp; Ildikó Papp; Roland Kunkli (CogInfoCom, 2017)

TabularVis - a Circos-inspired interactive web client based tool for improving the clarity of tabular data visualization. - György Papp; Roland Kunkli (VISIGRAPP (3: IVAPP), 2018)

TabularVis: An Interactive Relationship Visualization Tool Supported by Optimization and Search Algorithms. - György Papp; Roland Kunkli (VISIGRAPP (Revised Selected Papers), 2018)

An Approximative and Semi-automated Method to Create MPEG-4 Compliant Human Face Models. - Ákos Tóth; Roland Kunkli (Acta Cybern., 2018)

New algorithm to find isoptic surfaces of polyhedral meshes. - Ferenc Nagy 001; Roland Kunkli; Miklós Hoffmann (Comput. Aided Geom. Des., 2018)

TypeVis: Visualization of Keystrokes and Typing Patterns based on Time Series Analysis. - Kinga Enyedi; Roland Kunkli (VISIGRAPP (3: IVAPP), 2019)

An improved skinning algorithm for circles and spheres providing smooth transitions. - Kinga Kruppa; Roland Kunkli; Miklós Hoffmann (Graph. Model., 2019)

The Effects of Different Triangulation Techniques for Cage Based Image Deformation Using Generalized Barycentric Coordinates. - Ákos Tóth; Roland Kunkli (J. WSCG, 2020)

Efficient object location determination and error analysis based on barycentric coordinates. - Andrea Bodonyi; Roland Kunkli (Vis. Comput. Ind. Biomed. Art, 2020)

Efficient Rendering of Ocular Wavefront Aberrations using Tiled Point-Spread Function Splatting. - István Csoba; Roland Kunkli (Comput. Graph. Forum, 2021)

Efficient tile-based rendering of lens flare ghosts. - Andrea Bodonyi; Roland Kunkli (Comput. Graph., 2023)

A skinning technique for modeling artistic disk B-spline shapes. - Kinga Kruppa; Roland Kunkli; Miklós Hoffmann (Comput. Graph., 2023)

Rendering algorithms for aberrated human vision simulation. - István Csoba; Roland Kunkli (Vis. Comput. Ind. Biomed. Art, 2023)

Fast rendering of central and peripheral human visual aberrations across the entire visual field with interactive personalization. - István Csoba; Roland Kunkli (Vis. Comput., 2024)

Real-time ray transfer for lens flare rendering using sparse polynomials. - Andrea Bodonyi; István Csoba; Roland Kunkli (Vis. Comput., 2025)