Procedural filters for customization of virtual worlds. - Tim Tutenel; Roland van der Linden; Marnix Kraus; Bart Bollen; Rafael Bidarra (PCGames@FDG, 2011)

Designing Procedurally Generated Levels. - Roland van der Linden; Ricardo Lopes; Rafael Bidarra (AI in the Game Design Process @ AIIDE, 2013)

Procedural Generation of Dungeons. - Roland van der Linden; Ricardo Lopes; Rafael Bidarra (IEEE Trans. Comput. Intell. AI Games, 2014)