A new mould rush: designing for a slow bio-digital game driven by living micro-organisms. - Raphael Kim; Siobhan Thomas; Roland van Dierendonck; Stefan Poslad (FDG, 2018)

Microbial Integration on Player Experience of Hybrid Bio-digital Games. - Raphael Kim; Siobhan Thomas; Roland van Dierendonck; Antonios Kaniadakis; Stefan Poslad (INTETAIN, 2018)

Moldy Ghosts and Yeasty Invasions: Glitches in Hybrid Bio-Digital Games. - Raphael Kim; Roland van Dierendonck; Stefan Poslad (CHI Extended Abstracts, 2019)

Working with Nature's Lag: Initial Design Lessons for Slow Biotic Games. - Raphael Kim; Siobhan Thomas; Roland van Dierendonck; Nick Bryan-Kinns; Stefan Poslad (FDG, 2020)

Toward growable computer games: insights from biotic game ideation workshops. - Raphael Kim; Siobhan Thomas; Roland van Dierendonck; Christopher Wood; Stefan Poslad (Interactions, 2020)

Microbe-HCI: Introduction and Directions for Growth. - Raphael Kim; Pat Pataranutaporn; Jack Forman; Seung Ah Lee; Ingmar H. Riedel-Kruse; Mirela Alistar; Eldy S. Lazaro Vasquez; Katia Vega; Roland van Dierendonck; Gilad Gome; Oren Zuckerman; Angela Vujic; et al. (CHI Extended Abstracts, 2021)

Workshop on Responsible Applied Artificial InTelligence (Preface). - Roland van Dierendonck; Márcio Fuckner; Maaike Harbers; Sophie Horsman; Tiwánee van der Horst; Fabian Kok; Stefan Leijnen; Marieke Peeters; Saskia Robben; Pascal Wiggers (HHAI Workshops, 2024)