A course on serious game design and development using an online problem-based learning approach. - Bill Kapralos; Stephanie Fisher; Jessica Clarkson; Roland van Oostveen (Interact. Technol. Smart Educ., 2015)

Ready for digital learning? A mixed-methods exploration of surveyed technology competencies and authentic performance activity. - Todd J. B. Blayone; Olena Mykhailenko; Roland van Oostveen; Wendy Barber (Educ. Inf. Technol., 2018)

Exploring the Fully Online Learning Community Model: Comparing Digital Technology Competence and Observed Performance on PBL Tasks. - Roland van Oostveen; Wendy Barber; Elizabeth Childs; Maurice DiGiuseppe; Kristen Colquhoun (ICWL, 2019)

Introducing the Global Educational Learning Observatory (GELO) and the Global Readiness Explorer (GREx): A framework and dashboard to investigate tech competence and culture. - Roland van Oostveen; Elizabeth Childs; Wendy Barber; Maurice DiGiuseppe; Jennifer Percival; Chris Desjardins (ITHET, 2019)

Professional development learning environments (PDLEs) embedded in a collaborative online learning environment (COLE): Moving towards a new conception of online professional learning. - Roland van Oostveen; François Desjardins; Shawn Bullock (Educ. Inf. Technol., 2019)

Prepared for work in Industry 4.0? Modelling the target activity system and five dimensions of worker readiness. - Todd J. B. Blayone; Roland VanOostveen (Int. J. Comput. Integr. Manuf., 2021)