Real Time P2P Network Simulation for Very Large Virtual Environment. - Romain Cavagna; Christian Bouville; Jérôme Royan (DS-RT, 2006)

P2P Network for very large virtual environment. - Romain Cavagna; Christian Bouville; Jérôme Royan (VRST, 2006)

Network-Based Visualization of 3D Landscapes and City Models. - Jérôme Royan; Patrick Gioia; Romain Cavagna; Christian Bouville (IEEE Computer Graphics and Applications, 2007)

A MPEG-4 AFX compliant platform for 3D contents distribution in peer-to-peer. - Romain Cavagna; Christian Bouville; Patrick Gioia; Jérôme Royan (ICIP, 2008)

GROUP: Dual-Overlay State Management for P2P NVE. - Eliya Buyukkaya; Maha Abdallah; Romain Cavagna; Shun-Yun Hu (ICPADS, 2008)

A Framework for Scalable Virtual Worlds Using Spatially Organized P2P Networks. - Romain Cavagna; Maha Abdallah; Eliya Buyukkaya; Christian Bouville (ICPADS, 2008)

A framework for scalable virtual worlds using spatially organized P2P networks. - Romain Cavagna; Maha Abdallah; Christian Bouville (VRST, 2008)

VoroGame: A Hybrid P2P Architecture for Massively Multiplayer Games. - Eliya Buyukkaya; Maha Abdallah; Romain Cavagna (CCNC, 2009)

Peer-to-peer visualization of very large 3D landscape and city models using MPEG-4. - Romain Cavagna; Jérôme Royan; Patrick Gioia; Christian Bouville; Maha Abdallah; Eliya Buyukkaya (Signal Process. Image Commun., 2009)

TriCast: Triangulation with multicast support for P2P virtual environments. - Eliya Buyukkaya; Maha Abdallah; Romain Cavagna (ICME, 2010)

Finding the best tradeoff between multi resolution content reproduction quality and multi resolution content distribution efficiency. - Romain Cavagna; Maha Abdallah (ACIS-ICIS, 2011)

A framework for experimenting distributed connectivity strategies in DVEs. - Romain Cavagna; Maha Abdallah (NETGAMES, 2011)

Incentive-based on-demand video streaming using a dual spatially-organized peer-to-peer network. - Maha Abdallah; Romain Cavagna; Damien Laval (CCNC, 2015)

A comparison of balance between real and virtual environments: differences, role of visual cues and full-body avatars, a quasi-experimental clinical study. - Patrice Piette; Emilie Leblong; Romain Cavagna; Albert Murienne; Bastien Fraudet; Philippe Gallien (Virtual Real., 2024)