Adaptive Contour Model Using Texture Feature Vectors. - Roman Durikovic; Kazufumi Kaneda; Hideo Yamashita (MVA, 1994)

Dynamic contour: a texture approach and contour operations. - Roman Durikovic; Kazufumi Kaneda; Hideo Yamashita (Vis. Comput., 1995)

Shape-based calculation and visualisation of general cross-sections through biological data. - Roman Durikovic; Terutaka Yauchi; Kazufumi Kaneda; Hideo Yamashita (IV, 1997)

Visual modeling of stomach growth on the basis of L-systems. - Roman Durikovic; Kazufumi Kaneda; Hideo Yamashita (Shape Modeling International, 1997)

Reconstructing a 3-D structure with multiple deformable solid primitives. - Roman Durikovic; Kazufumi Kaneda; Hideo Yamashita (Comput. Graph., 1997)

Animation of Biological Organ Growth Based on L-systems. - Roman Durikovic; Kazufumi Kaneda; Hideo Yamashita (Comput. Graph. Forum, 1998)

Molecular Dynamics Simulation and Visualization. - Roman Durikovic; Teruaki Motooka (IV, 1999)

Modeling Material Behavior: Molecular Dynamics Simulation and Visualization. - Roman Durikovic; Teruaki Motooka (Shape Modeling International, 1999)

Growth Simulation of Human Embryo Brain. - Silvester Czanner; Roman Durikovic; Hirofumi Inoue (SCCG, 2001)

Animation of Soap Bubble Dynamics, Cluster Formation and Collision. - Roman Durikovic (Comput. Graph. Forum, 2001)

Growth animation of human organs. - Roman Durikovic; Silvester Czanner; Hirofumi Inoue (Comput. Animat. Virtual Worlds, 2001)

Editorial. - Roman Durikovic; Andrej Ferko (Comput. Animat. Virtual Worlds, 2001)

Visualization of Large-scale Atomic Interactions During the Melting and Crystallization Process. - Roman Durikovic (VLSI Design, 2001)

Rendering of Japanese Artcraft. - Roman Durikovic; Konstantin Kolchin; Sergey V. Ershov (Eurographics (Short Presentations), 2002)

Implicit Surfaces for Dynamic Growth of Digestive System. - Roman Durikovic; Silvester Czanner (Shape Modeling International, 2002)

Real-time Visualization of Japanese Artcraft. - Roman Durikovic; Ryou Kimura; Konstantin Kolchin (Computer Graphics International, 2003)

Simulation of sparkling and depth effect in paints. - Roman Durikovic; William L. Martens (SCCG, 2003)

Human Hand Model based on Rigid Body Dynamics. - Roman Durikovic; Katsuhiro Numata (IV, 2004)

Capturing optical properties of paint polymerization. - Roman Durikovic (SCCG, 2004)

Growth Simulation of Digestive System Using Function Representation and Skeleton Dynamics. - Roman Durikovic (Int. J. Shape Model., 2004)

Reverse engineering approach to appearance-based design of metallic and pearlescent paints. - Sergey V. Ershov; Roman Durikovic; Konstantin Kolchin; Karol Myszkowski (Vis. Comput., 2004)

Spectrum-based rendering using programmable graphics hardware. - Roman Durikovic; Ryou Kimura (SCCG, 2005)

Temporally Coherent Irradiance Caching for High Quality Animation Rendering. - Miloslaw Smyk; Shinichi Kinuwaki; Roman Durikovic; Karol Myszkowski (Comput. Graph. Forum, 2005)

GPU Rendering of the Thin Film on Paints with Full Spectrum. - Roman Durikovic; Ryou Kimura (IV, 2006)

Preserving the Volume of Fluid Using Multi-phase Flow Approach. - Roman Durikovic; Katsuhiro Numata (IV, 2006)

Design of Modular Rendering Pipeline. - Tomas Ágoston; Csaba Csuprai; Juraj Onderik; Roman Durikovic (CIT, 2007)

Quality metrics for WEB page content representation in audio space. - Dominik Durikovic; Roman Durikovic (SCCG, 2008)

Heterogeneous Modeling of Biological Organs and Organ Growth. - Roman Durikovic; Silvester Czanner; Július Parulek; Milos Srámek (Heterogeneous Objects Modelling and Applications, 2008)

Multi-touch display using combination of FTIR and HD LCD. - Pavol Fabo; Roman Durikovic; Tomoyuki Nishita (Humans and Computers, 2010)

Skeleton extraction from a mesh for easy skinning animation. - Martin Madaras; Roman Durikovic; Tomas Ágoston; Tomoyuki Nishita (Humans and Computers, 2010)

SPH with small scale details and improved surface reconstruction. - Juraj Onderik; Michal Chládek; Roman Durikovic (SCC, 2011)

Terrain Models for Mass Movement Erosion. - Matej Hudák; Roman Durikovic (TPCG, 2011)

Automated Usability Measurement of Arbitrary Desktop Application with Eyetracking. - Pavol Fabo; Roman Durikovic (IV, 2012)

Skeleton texture mapping. - Martin Madaras; Roman Durikovic (SCCG, 2012)

Parallelization of Mesh Contraction and Fairing using OpenCL. - Martin Madaras; Roman Durikovic (SCCG, 2013)

Shallow water simulation based on SPH with irregular simulation domains. - Michal Chládek; Roman Durikovic (SCCG, 2015)

Physically inspired stretching for skinning animation of non-rigid bodies. - Michal Piovarci; Martin Madaras; Roman Durikovic (SCCG, 2015)

Particle-based shallow water simulation for irregular and sparse simulation domains. - Michal Chládek; Roman Durikovic (Comput. Graph., 2015)

Foreword to the Special Section on the Spring Conference on Computer Graphics 2015 (SCCG'2015). - Roman Durikovic; Luís Paulo Santos (Comput. Graph., 2015)

Fast parallel computation of shape diameter function. - Martin Madaras; Rastislav Kamenický; Adam Riecický; Andrea Baldacci; Paolo Cignoni; Roman Durikovic; Roberto Scopigno (SCCG, 2016)

GPU-based approaches for shape diameter function computation and its applications focused on skeleton extraction. - Andrea Baldacci; Rastislav Kamenický; Adam Riecický; Paolo Cignoni; Roman Durikovic; Roberto Scopigno; Martin Madaras (Comput. Graph., 2016)

Foreword to the Special Section on the Spring Conference on Computer Graphics 2016 (SCCG 2016). - Michela Spagnuolo; Roman Durikovic (Comput. Graph., 2016)

An interaction-aware, perceptual model for non-linear elastic objects. - Michal Piovarci; David I. W. Levin; Jason Rebello; Desai Chen; Roman Durikovic; Hanspeter Pfister; Wojciech Matusik; Piotr Didyk (ACM Trans. Graph., 2016)

Complex Dynamics, Evolution, Separation, Profile Modeling of Fire in 3D for Computer Animation. - Roman Durikovic; Jozef Hladky (CANDAR, 2017)

HDR Image Acquisition Using Integrated Mobile Device Camera. - Andrej Mihalik; Pavol Kunovsky; Roman Durikovic (CANDAR, 2017)

Real-Time Watercolor Simulation with Fluid Vorticity Within Brush Stroke. - Roman Durikovic; Zuzana Palenikova (IV, 2017)

Optical-inertial Synchronization of MoCap Suit with Single Camera Setup for Reliable Position Tracking. - Adam Riecický; Martin Madaras; Michal Piovarci; Roman Durikovic (VISIGRAPP (1: GRAPP), 2018)

A Mass Spring Model for String Simulation with Stress-Strain Handling. - Roman Durikovic; Erich Siebenstich (CANDAR Workshops, 2018)

Fire Simulation in 3D Computer Animation with Turbulence Dynamics including Fire Separation and Profile Modeling. - Jozef Hladky; Roman Durikovic (Int. J. Netw. Comput., 2018)

HDR Image Processing from Embedded Cell Phone Camera. - Andrej Mihalik; Pavol Kunovsky; Roman Durikovic (Int. J. Netw. Comput., 2018)

Selected Modules from the Slovak Image Processing Pipeline for Space Debris and Near Earth Objects Observations and Research. - Stanislav Krajcovic; Roman Durikovic; Jirí Silha (IV (1), 2019)

Further processing of the Slovak space debris observations: light curves. - Stanislav Krajcovic; Jirí Silha; Matej Zigo; Roman Durikovic (IV, 2020)

Advanced Algorithms for Segmentation of Space Debris Astronomical Images. - Daniel Kyselica; Stanislav Krajcovic; Jirí Silha; Roman Durikovic (IV, 2022)

Validation of Unsupervised Anomaly Detection from Historical Satellite Positional Data. - Frantisek Drácek; Roman Durikovic; Jirí Silha (IV, 2024)

Queues Detection and Skiers Distribution in the Ski Resorts. - Adam Gonsenica; Andrej Mihalik; Roman Durikovic (MDIS, 2024)

RoBo6: Standardized MMT Light Curve Dataset for Rocket Body Classification. - Daniel Kyselica; Marek Suppa; Jirí Silha; Roman Durikovic (CoRR, 2024)

LCDC: Bridging Science and Machine Learning for Light Curve Analysis. - Daniel Kyselica; Tomás Hrobár; Jirí Silha; Roman Durikovic; Marek Suppa (CoRR, 2025)