ProPane: fast and precise video browsing on mobile phones. - Roman Ganhör (MUM, 2012)

Fußgängernavigation im urbanen Raum - Designvorschlag. - Arash Zargamy; Hiroyuki Sakai 002; Roman Ganhör; Gustav Oberwandling (MuC, 2013)

Muvee: An Alternative Approach to Mobile Video Trimming. - Roman Ganhör (ISM, 2014)

Monox: extensible gesture notation for mobile devices. - Roman Ganhör; Wolfgang Spreicer (Mobile HCI, 2014)

Athmos: Focus+Context for Browsing in Mobile Thumbnail Collections. - Roman Ganhör (ICMR, 2014)

Towards fast and interactive prototypes of mobile apps. - Roman Ganhör; Florian Güldenpfennig; Özge Subasi; Geraldine Fitzpatrick (OZCHI, 2014)

Organisational Overview: Institute for Design and Assessment of Technology, Vienna University of Technology (TU Wien). - Geraldine Fitzpatrick; Hilda Tellioglu; Wolfgang L. Zagler; Margit Pohl; Florian Güldenpfennig; Oliver Hödl; Roman Ganhör; Peter Mayer 002; Christopher Frauenberger (INTERACT (4), 2015)

ZENse - Supporting Everyday Emotional Reflection. - Christian Löw; Chalid Gad-El-Hak; Roman Ganhör; Hilda Tellioglu (INTERACT (4), 2015)

Moving Towards Crowd Tasking for Disaster Mitigation. - Daniel Auferbauer; Roman Ganhör; Hilda Tellioglu (ISCRAM, 2015)

INSERT: Efficient Sorting of Images on Mobile Devices. - Roman Ganhör; Florian Güldenpfennig (OZCHI, 2015)

Sitting in the Same Boat: A Case Study of a Combined Awareness System and Behaviour Change Technology. - Florian Güldenpfennig; Roman Ganhör; Geraldine Fitzpatrick (OZCHI, 2015)

RITE: Rich Information Television. - Roman Ganhör (WSICC@TVX, 2015)

"Will it Catch Their Attention?" - Evaluating Situated and Peripheral Displays in a Personal Context. - Florian Güldenpfennig; Roman Ganhör; Geraldine Fitzpatrick (IxD&A, 2015)

Crowdtasking: Field Study on a Crowdsourcing Alternative. - Daniel Auferbauer; Roman Ganhör; Hilda Tellioglu; Jasmin Pielorz (ISCRAM, 2016)

Webisodes: Examining the Making of an Emergent Internet Medium. - Roman Ganhör; Florian Güldenpfennig (BCS HCI, 2017)

Designing Interactive and Motivating Stimuli for Children with Visual Impairments. - Florian Güldenpfennig; Peter Fikar; Roman Ganhör (BCS HCI, 2017)

How to look at two-sided photos?: exploring novel perspectives on digital images. - Florian Güldenpfennig; Roman Ganhör; Geraldine Fitzpatrick (MobileHCI, 2017)

Vibrette: Aiding Smoke Cessation with Tangible Game Devices. - Michael Urbanek; Peter Fikar; Roman Ganhör; Michael Habiger; Hilda Tellioglu (TEI, 2017)

The Use(fulness) of Therapeutic Toys: Practice-derived Design Lenses for Toy Design. - Peter Fikar; Florian Güldenpfennig; Roman Ganhör (Conference on Designing Interactive Systems, 2018)

Pick, Place, And Follow: A Ball Run for Visually Impaired Children. - Peter Fikar; Florian Güldenpfennig; Roman Ganhör (Conference on Designing Interactive Systems (Companion Volume), 2018)

LightSight: A Dice to Meet the Eyes. - Hana Salihodzic; Konstantin Zilberburg; Niloufar Chakhmaghi; Florian Güldenpfennig; Peter Fikar; Roman Ganhör (Conference on Designing Interactive Systems (Companion Volume), 2018)

The Cuebe: Facilitating Playful Early Intervention for the Visually Impaired. - Peter Fikar; Florian Güldenpfennig; Roman Ganhör (TEI, 2018)

Interactive and Open-Ended Sensory Toys: Designing with Therapists and Children for Tangible and Visual Interaction. - Florian Güldenpfennig; Peter Fikar; Roman Ganhör (TEI, 2018)

Opportunistic Affiliation in Spontaneous Volunteer Management. - Daniel Auferbauer; Roman Ganhör; Hilda Tellioglu (ISCRAM, 2019)

Teaching Digital Fabrication to Early Intervention Specialists for Designing Their Own Tools. - Florian Güldenpfennig; Peter Fikar; Roman Ganhör (ASSETS, 2020)