Der IGQ - Ein Messinstrument für die Wirksamkeit von Gamification. - Romina Kettner; Katja Herrmanny; Werner Gaulke (MuC (Workshopband), 2015)

Comparing Tactile, Auditory, and Visual Assembly Error-Feedback for Workers with Cognitive Impairments. - Thomas Kosch; Romina Kettner; Markus Funk; Albrecht Schmidt 001 (ASSETS, 2016)

MotionEAP - Ein System zur Effizienzsteigerung und Assistenz bei Produktionsprozessen in Unternehmen auf Basis von Bewegungserkennung und Projektion. - Thomas Kosch; Romina Kettner; Markus Funk; Albrecht Schmidt 001 (Useware, 2016)

Towards pressure-based feedback for non-stressful tactile notifications. - Romina Kettner; Patrick Bader; Thomas Kosch; Stefan Schneegass; Albrecht Schmidt 001 (MobileHCI, 2017)

Sensing stress and emotions: towards the development of an user-adaptive system. - Romina Kettner (MUM, 2017)

What to Put on the User: Sensing Technologies for Studies and Physiology Aware Systems. - Katrin Hänsel; Romina Poguntke; Hamed Haddadi; Akram Alomainy; Albrecht Schmidt 001 (CHI, 2018)

S5: selective sensing of single sound sources. - Francisco Kiss; Romina Poguntke; Albrecht Schmidt 001; Pawel W. Wozniak (MobileHCI Adjunct, 2018)

RainSense: exploring the concept of a sense for weather awareness. - Romina Poguntke; Francisco Kiss; Ayhan Kaplan; Albrecht Schmidt 001; Stefan Schneegass (MobileHCI Adjunct, 2018)

AVotar: exploring personalized avatars for mobile interaction with public displays. - Romina Poguntke; Cagri Tasci; Olli Korhonen; Florian Alt; Stefan Schneegass (MobileHCI Adjunct, 2018)

Proposing Design Recommendations for an Intelligent Recommender System Logging Stress. - Aku Visuri; Romina Poguntke; Elina Kuosmanen (MUM, 2018)

Understanding grassroots sports gamification in the wild. - Kristina Knaving; Pawel W. Wozniak; Jasmin Niess; Romina Poguntke; Morten Fjeld; Staffan Björk (NordiCHI, 2018)

Understanding the Impact of Information Representation on Willingness to Share Information. - Stefan Schneegass; Romina Poguntke; Tonja Machulla (CHI, 2019)

Understanding the Social Acceptability of Mobile Devices using the Stereotype Content Model. - Valentin Schwind; Niklas Deierlein; Romina Poguntke; Niels Henze (CHI, 2019)

Same Same but Different: Exploring the Effects of the Stroop Color Word Test in Virtual Reality. - Romina Poguntke; Markus Wirth; Stefan Gradl (INTERACT (2), 2019)

Smile to Me: Investigating Emotions and their Representation in Text-based Messaging in the Wild. - Romina Poguntke; Tamara Mantz; Mariam Hassib; Albrecht Schmidt 001; Stefan Schneegass (MuC, 2019)

The Stroop Room: A Virtual Reality-Enhanced Stroop Test. - Stefan Gradl; Markus Wirth; Nico Mächtlinger; Romina Poguntke; Andrea Wonner; Nicolas Rohleder; Björn M. Eskofier (VRST, 2019)

BuSiNec - Studying the Effects of a Busyness Signifying Necklace in the Wild. - Jonna Häkkilä; Romina Poguntke; Emmi Harjuniemi; Lauri Hakala; Ashley Colley; Albrecht Schmidt 001 (Conference on Designing Interactive Systems, 2020)

NotiModes: an investigation of notification delay modes and their effects on smartphone users. - Romina Poguntke; Christina Schneegass; Lucas van der Vekens; Rufat Rzayev; Jonas Auda; Stefan Schneegass; Albrecht Schmidt 001 (MuC, 2020)

An Investigation of Shoulder Surfing Attacks on Touch-Based Unlock Events. - Stefan Schneegass; Alia Saad; Roman Heger; Sarah Delgado Rodriguez; Romina Poguntke; Florian Alt (Proc. ACM Hum. Comput. Interact., 2022)