Providing effective ICT services using open source technologies: University of the Philippines experience. - Rommel P. Feria (SIGUCCS, 2004)

Kinespell: Kinesthetic Learning Activity and Assessment in a Digital Game-Based Learning Environment. - Ada Angeli Cariaga; Jay Andrae Salvador; Ma. Rowena Solamo; Rommel P. Feria (ICWL, 2009)

Acceptability of Hear-O as a mobile hearing screening tool. - Danielle Anne F. Ayag; Ricardo C. Bautista; Maria Azriel Therese D. Eala; Rommel P. Feria (IISA, 2013)

On evaluating skillville: An educational mobile game on visual perception skills. - Maricia Polene A. Balayan; Vanessa Viel B. Conoza; Jasmine Mae M. Tolentino; Ma. Rowena Castro Solamo; Rommel P. Feria (IISA, 2014)

Evaluation of a mobile AAC application for Filipino language. - Justin de los Reyes; Avery Nigel Rodriguez; Erwin Dennis Umali; Ma. Rowena Solamo; Rommel P. Feria (IISA, 2014)

Learning analytics through a digital game-based learning environment. - Ada Angeli Cariaga; Rommel P. Feria (IISA, 2015)

MicroCAS: Design and implementation of proposed standards in micro-learning on mobile devices. - Karen Pajarito; Rommel P. Feria (IISA, 2015)

ConnectUP: An Academic Social Networking Application Developed Using University Ontology. - Ricardo Pablo de Leon; Michelle Ann Nazario; Ma. Rowena Solamo; Rommel P. Feria (SIGITE, 2016)

Evaluation of a 3D physics classroom with Myo gesture control armband and unity. - Neil Patrick Brillantes; Haram Kim; Rommel P. Feria; Ma. Rowena Solamo; Ligaya Leah Figueroa (IISA, 2017)

An analysis of EDSA traffic using advanced tools and techniques. - Paolo M. Ejercito; Kristine Gayle E. Nebrija; Rommel P. Feria; Ligaya Leah Figueroa (IISA, 2017)

Traffic simulation software review. - Paolo M. Ejercito; Kristine Gayle E. Nebrija; Rommel P. Feria; Ligaya Leah Figueroa (IISA, 2017)

Motivational Factors Through Learning Analytics in Digital Game-Based Learning. - Rafael Luis Flores; Robelle Silverio; Rommel P. Feria; Ada Angeli Cariaga (Data Analytics Approaches in Educational Games and Gamification Systems, 2019)