Risk Neutral Calibration of Classifiers. - Ron Coleman (AI, 2003)

Risk Neutral Decision Trees. - Ron Coleman; Matthew A. Johnson 002; Lakshmi Prasad Potluri (MLMTA, 2003)

Genetic Algorithm-Induced Optimal Blackjack Strategies in Noisy Settings. - Ron Coleman; Matthew A. Johnson 002 (Canadian AI, 2004)

Genetically Inspired Blackjack Strategies Disturbed by Additive Spectral Noise. - Ron Coleman; Matthew A. Johnson 002 (IC-AI, 2004)

Microspaces: a compact javaspaces alternative for teaching net-centric computing in Java. - Ron Coleman; Anil Bhardwaj; Albert Delucca; Gary Finke; Anthony Sofia; Michael Jutt; Sachin Batra (J. Comput. Sci. Coll., 2004)

Single-Parameter Blackjack Betting Systems Inspired by Scatter Search. - Ron Coleman (ITCC (1), 2005)

Game design & programming concentration within the computer science curriculum. - Ron Coleman; Mary Krembs; Alan G. Labouseur; Jim Weir (SIGCSE, 2005)

Gedi: a game engine for teaching videogame design and programming. - Ron Coleman; Stefen Roebke; Larissa Grayson (J. Comput. Sci. Coll., 2005)

Boosting Blackjack Returns with Machine Learned Betting Criteria. - Ron Coleman (ITNG, 2006)

Operationally Aesthetic Pathfinding. - Ron Coleman (IC-AI, 2007)

Adaptive Pattern Movement for Mobile Games. - Ron Coleman (ITNG, 2007)

A Self-Healing Plug-in Parser for NMEA Streams. - Ron Coleman (ITNG, 2008)

Fractal Analysis of Stealthy Pathfinding Aesthetics. - Ron Coleman (Int. J. Comput. Games Technol., 2009)

Long Memory of Pathfinding Aesthetics. - Ron Coleman (Int. J. Comput. Games Technol., 2009)

The Digital Pathfinder - A Plug-and-Play Approach to Local History Instruction in the Field. - Ron Coleman; Jeff Bass; Chris Pryslopski; James Johnson; Don Fraser; Melodye Moore (CSEDU (1), 2011)

A data science approach to readability. - Ron Coleman (CSCI, 2021)