Development of a Virtual Electric Wheelchair - Simulation and Assessment of Physical Fidelity Using the Unreal Engine 3. - Marc Herrlich; Ronald Meyer; Rainer Malaka; Helmut Heck (ICEC, 2010)

Motion-Based Games for Parkinson's Disease Patients. - Oliver Assad; Robert Hermann; Damian Lilla; Björn Mellies; Ronald Meyer; Liron Shevach; Sandra Siegel; Melanie Springer; Saranat Tiemkeo; Jens Voges; Jan Wieferich; Marc Herrlich; et al. (ICEC, 2011)

WuppDi! - Supporting Physiotherapy of Parkinson's Disease Patients via Motion-based Gaming. - Oliver Assad; Robert Hermann; Damian Lilla; Björn Mellies; Ronald Meyer; Liron Shevach; Sandra Siegel; Melanie Springer; Saranat Tiemkeo; Jens Voges; Jan Wieferich; Marc Herrlich; et al. (MuC, 2011)

A digital game to support voice treatment for parkinson's disease. - Markus Krause; Jan D. Smeddinck; Ronald Meyer (CHI Extended Abstracts, 2013)

Development of Interaction Concepts for Touchless Human-Computer Interaction with Geographic Information Systems. - Ronald Meyer; Jennifer E. Bützler; Jeronimo Dzaack; Christopher M. Schlick (HCI (2), 2014)

Object Manipulation by Virtual Menu Interaction Using Free-Hand Input in a Desktop Virtual Reality Maritime Situation Display. - Ronald Meyer; Alexander Mertens; Jeronimo Dzaack; Christopher M. Schlick (HCI (10), 2016)

Gesture-Based Vehicle Control in Partially and Highly Automated Driving for Impaired and Non-impaired Vehicle Operators: A Pilot Study. - Ronald Meyer; Rudolf Graf von Spee; Eugen Altendorf; Frank Ole Flemisch (HCI (7), 2018)

Making HSI More Intelligent: Human Systems Exploration Versus Experiment for the Integration of Humans and Artificial Cognitive Systems. - Frank Flemisch; Marcel C. A. Baltzer; Shadan Sadeghianborojeni; Ronald Meyer; Daniel López Hernández; Ralph Baier (IHSI, 2019)

Towards a Truly Cooperative Guidance and Control: Generic Architecture for Intuitive Human-Machine Cooperation. - Marcel Usai; Ronald Meyer; Hiroshi Nagahara; Yusaku Takeda; Frank Flemisch (AHFE (12), 2020)

Let's Get in Touch Again: Tangible AI and Tangible XR for a More Tangible, Balanced Human Systems Integration. - Frank Flemisch; Konrad Bielecki; Daniel López Hernández; Ronald Meyer; Ralph Baier; Nicolas Daniel Herzberger; Joscha Wasser (IHSI, 2020)

Increasing Agility: A Tangible XR for Rapid Prototype Development, Design Exploration and Usability Assessment. - Ronald Meyer; Michael Preutenborbeck; Marcel Usai; Kristof Briele; André Witzel; Frank Ole Flemisch (AHFE (16), 2021)