A global human walking model with real-time kinematic personification. - Ronan Boulic; Nadia Magnenat-Thalmann; Daniel Thalmann (Vis. Comput., 1990)

Combined Direct and Inverse Kinematic Control for Articulated Figure Motion Editing. - Ronan Boulic; Daniel Thalmann (Comput. Graph. Forum, 1992)

Automatic derivation of curved human walking trajectories from synthetic vision. - Ronan Boulic; Hansrudi Noser; Daniel Thalmann (CA, 1994)

Goal-oriented design and correction of articulated figure motion with the TRACK system. - Ronan Boulic; Zhiyong Huang 001; Nadia Magnenat-Thalmann; Daniel Thalmann (Comput. Graph., 1994)

A Multi-sensor Approach for Grasping and 3D Interaction. - Zhiyong Huang 001; Ronan Boulic; Nadia Magnenat-Thalmann; Daniel Thalmann (Computer Graphics, 1995)

Consistent Grasping in Virtual Environments based on the Interactive Grasping Automata. - Serge Rezzonico; Ronan Boulic; Zhiyong Huang 001; Nadia Magnenat-Thalmann; Daniel Thalmann (Virtual Environments, 1995)

The HUMANOID Environment for Interactive Animation of Multiple Deformable Human Characters. - Ronan Boulic; Tolga K. Capin; Zhiyong Huang 001; Prem Kalra; B. Linterrnann; Nadia Magnenat-Thalmann; Laurent Moccozet; Tom Molet; Igor S. Pandzic; Kurt Saar; Alfred A. Schmitt; Jianhua Shen; et al. (Comput. Graph. Forum, 1995)

Multi-finger manipulation of virtual objects. - Ronan Boulic; Serge Rezzonico; Daniel Thalmann (VRST, 1996)

A robust approach for the control of the center of mass with inverse kinetics. - Ronan Boulic; Ramon Mas; Daniel Thalmann (Comput. Graph., 1996)

Real-Time Interactions with Virtual Agents Driven by Human Action Identification. - Luc Emering; Ronan Boulic; Selim Balcisoy; Daniel Thalmann (Agents, 1997)

Multi-Level Modeling and Recognition of Human Actions Involving Full Body Motion. - Luc Emering; Ronan Boulic; Selim Balcisoy; Daniel Thalmann (Agents, 1997)

Extended Grasping Behavior for Autonomous Human Agents. - Ramon Mas; Ronan Boulic; Daniel Thalmann (Agents, 1997)

An Animation Interface Designed for Motion Capture. - Tom Molet; Zhiyong Huang 001; Ronan Boulic; Daniel Thalmann (CA, 1997)

Live Participant's Action Recognition for Virtual Reality Interactions. - Luc Emering; Ronan Boulic; Daniel Thalmann (PG, 1997)

Integration of motion control techniques for virtual human and avatar real-time animation. - Ronan Boulic; Pascal Bécheiraz; Luc Emering; Daniel Thalmann (VRST, 1997)

Complex Character Positioning Based on a Compatible Flow Model of Multiple Supports. - Ronan Boulic; Ramon Mas Sansó; Daniel Thalmann (IEEE Trans. Vis. Comput. Graph., 1997)

Local and Global Skeleton Fitting Techniques for Optical Motion Capture. - Marius-Calin Silaghi; Ralf Plänkers; Ronan Boulic; Pascal Fua; Daniel Thalmann (CAPTECH, 1998)

Task-priority formulations for the kinematic control of highly redundant articulated structures. - Paolo Baerlocher; Ronan Boulic (IROS, 1998)

Animated Impostors for Real-Time Display of Numerous Virtual Humans. - Amaury Aubel; Ronan Boulic; Daniel Thalmann (Virtual Worlds, 1998)

Interacting with Virtual Humans through Body Actions. - Luc Emering; Ronan Boulic; Daniel Thalmann (IEEE Computer Graphics and Applications, 1998)

Virtual Human Life Simulation and Database: Why and How. - Daniel Thalmann; Nathalie Farenc; Ronan Boulic (DANTE, 1999)

Conferring Human Action Recognition Skills to Life-Like Agents. - Luc Emering; Ronan Boulic; Daniel Thalmann (Appl. Artif. Intell., 1999)

An Efficient and Flexible Perception Pipeline for Autonomous Agents. - Christophe Bordeux; Ronan Boulic; Daniel Thalmann (Comput. Graph. Forum, 1999)

An Informed Environment Dedicated to the Simulation of Virtual Humans in Urban Context. - Nathalie Farenc; Ronan Boulic; Daniel Thalmann (Comput. Graph. Forum, 1999)

Human Motion Capture Driven by Orientation Measurements. - Tom Molet; Ronan Boulic; Daniel Thalmann (Presence Teleoperators Virtual Environ., 1999)

An architecture for immersive evaluation of complex human tasks. - Tom Molet; Ronan Boulic; Serge Rezzonico; Daniel Thalmann (IEEE Trans. Robotics Autom., 1999)

Visualization of Local Movements for Optimal Marker Positioning. - Ronan Boulic; Marius-Calin Silaghi; Daniel Thalmann (AMDO, 2000)

Skeleton-based Motion Capture for Robust Reconstruction of Human Motion. - Lorna Herda; Pascal Fua; Ralf Plänkers; Ronan Boulic; Daniel Thalmann (CA, 2000)

Parametrization and Range of Motion of the Ball-and-Socket Joint. - Paolo Baerlocher; Ronan Boulic (DEFORM/AVATARS, 2000)

Kinematic Control of the Mass Properties of Redundant Articulated Bodies. - Paolo Baerlocher; Ronan Boulic (ICRA, 2000)

A Paradigm for Controlling Virtual Humans in Urban Environment Simulations. - Nathalie Farenc; Soraia Raupp Musse; Elsa Schweiss; Marcelo Kallmann; Olivier Aune; Ronan Boulic; Daniel Thalmann (Appl. Artif. Intell., 2000)

Versatile Tuning of Humanoid Agent Activity. - Luc Emering; Ronan Boulic; Tom Molet; Daniel Thalmann (Comput. Graph. Forum, 2000)

Using an Intermediate Skeleton and Inverse Kinematics for Motion Retargeting. - Jean-Sébastien Monzani; Paolo Baerlocher; Ronan Boulic; Daniel Thalmann (Comput. Graph. Forum, 2000)

Real-time display of virtual humans: levels of details and impostors. - Amaury Aubel; Ronan Boulic; Daniel Thalmann (IEEE Trans. Circuits Syst. Video Technol., 2000)

Reaching Volumes Generated by Means of Octal Trees and Cartesian Constraints. - Inmaculada Rodríguez; Manuel Peinado; Ronan Boulic; Daniel Meziat (Computer Graphics International, 2003)

Experimenting Prioritized IK for Motion Editing. - Ronan Boulic; Benoît Le Callennec; Martin Herren; Herbert Bay (Eurographics (Slides and Videos), 2003)

Bringing the human arm reachable space to a virtual environment for its analysis. - Inmaculada Rodríguez Santiago; Manuel Peinado; Ronan Boulic; Daniel Meziat (ICME, 2003)

Deformable Tissue Parameterized by Properties of Real Biological Tissue. - Anderson Maciel; Ronan Boulic; Daniel Thalmann (IS4TH, 2003)

Visualizing human fatigue at joint level with the half-joint pair concept. - Inmaculada Rodríguez; Ronan Boulic; Daniel Meziat (Visualization and Data Analysis, 2003)

PCA-Based Walking Engine Using Motion Capture Data. - Pascal Glardon; Ronan Boulic; Daniel Thalmann (Computer Graphics International, 2004)

Multi-Finger Haptic Rendering of Deformable Objects. - Anderson Maciel; Sofiane Sarni; Olivier Buchwalder; Ronan Boulic; Daniel Thalmann (EGVE, 2004)

A Generic Method for Geometric Contraints Detection. - Marc Salvati; Benoît Le Callennec; Ronan Boulic (Eurographics (Short Presentations), 2004)

Evaluation and Visualization of Stress and Strain on Soft Biological Tissues in Contact. - Sofiane Sarni; Anderson Maciel; Ronan Boulic; Daniel Thalmann (SMI, 2004)

Evaluation and Visualization of Stress and Strain on Soft Biological Tissues in Contact (Figure 7). - Sofiane Sarni; Anderson Maciel; Ronan Boulic; Daniel Thalmann (SMI, 2004)

Style-Based Motion Synthesis. - Raquel Urtasun; Pascal Glardon; Ronan Boulic; Daniel Thalmann; Pascal Fua (Comput. Graph. Forum, 2004)

Versatile walk engine. - Ronan Boulic; Branislav Ulicny; Daniel Thalmann (J. Game Dev., 2004)

An inverse kinematics architecture enforcing an arbitrary number of strict priority levels. - Paolo Baerlocher; Ronan Boulic (Vis. Comput., 2004)

A Spreadsheet Framework for Visual Exploration of Biomedical Datasets. - Sofiane Sarni; Anderson Maciel; Ronan Boulic; Daniel Thalmann (CBMS, 2005)

On-line adapted transition between locomotion and jump. - Pascal Glardon; Ronan Boulic; Daniel Thalmann (Computer Graphics International, 2005)

Proactive Steering Toward Oriented Targets. - Ronan Boulic (Eurographics (Short Presentations), 2005)

Progressive Cartesian Inequality Constraints for the Inverse Kinematic Control of Articulated Chains. - Manuel Peinado; Ronan Boulic; Benoît Le Callennec; Daniel Meziat (Eurographics (Short Presentations), 2005)

Challenges in Exploiting Prioritized Inverse Kinematics for Motion Capture and Postural Control. - Ronan Boulic; Manuel Peinado; Benoît Le Callennec (Gesture Workshop, 2005)

Robust kinematic constraint detection for motion data. - Benoît Le Callennec; Ronan Boulic (Symposium on Computer Animation, 2006)

Interactive motion deformation with prioritized constraints. - Benoît Le Callennec; Ronan Boulic (Graph. Model., 2006)

Robust on-line adaptive footplant detection and enforcement for locomotion. - Pascal Glardon; Ronan Boulic; Daniel Thalmann (Vis. Comput., 2006)

Dynamic obstacle avoidance for real-time character animation. - Pascal Glardon; Ronan Boulic; Daniel Thalmann (Vis. Comput., 2006)

Evaluation of on-line analytic and numeric inverse kinematics approaches driven by partial vision input. - Ronan Boulic; Xavier Varona; Luis Unzueta; Manuel Peinado; Angel Suescun Cruces; Francisco José Perales López (Virtual Real., 2006)

Inverse Kinematics and Kinetics for Virtual Humanoids. - Ronan Boulic; Richard Kulpa (Eurographics (Tutorials), 2007)

Towards Automatic Character Skeletonization and Interactive Skin Deformation. - Thomas Di Giacomo; Laurent Moccozet; Nadia Magnenat-Thalmann; Ronan Boulic; Daniel Thalmann (Eurographics (State of the Art Reports), 2007)

Exploiting coupled joints - anatomic control of the spine with ik through linearly coupled joints. - Daniel Raunhardt; Ronan Boulic (GRAPP (AS/IE), 2007)

Simulating reactive/passive postures by means of a human active torque hybrid minimization. - Inmaculada Rodríguez; Ronan Boulic (GRAPP (AS/IE), 2007)

Improving the Believability of Virtual Characters Using Qualitative Gesture Analysis. - Barbara Mazzarino; Manuel Peinado; Ronan Boulic; Gualtiero Volpe; Marcelo M. Wanderley (Gesture Workshop, 2007)

Progressive Clamping. - Daniel Raunhardt; Ronan Boulic (ICRA, 2007)

Accurate on-line avatar control with collision anticipation. - Manuel Peinado; Daniel Meziat; Damien Maupu; Daniel Raunhardt; Daniel Thalmann; Ronan Boulic (VRST, 2007)

Interactive low-dimensional human motion synthesis by combining motion models and PIK. - Schubert R. Carvalho; Ronan Boulic; Daniel Thalmann (Comput. Animat. Virtual Worlds, 2007)

Efficient Collision Detection within Deforming Spherical Sliding Contact. - Anderson Maciel; Ronan Boulic; Daniel Thalmann (IEEE Trans. Vis. Comput. Graph., 2007)

Relaxed Steering towards Oriented Region Goals. - Ronan Boulic (MIG, 2008)

Evaluating the influence of induced passive torques in the simulation of time-varying human poses. - Inmaculada Rodríguez; Ronan Boulic (Comput. Graph., 2008)

Virtual Reality Software and Technology. - Ming C. Lin; Miguel A. Otaduy; Ronan Boulic (IEEE Computer Graphics and Applications, 2008)

Full-body performance animation with Sequential Inverse Kinematics. - Luis Unzueta; Manuel Peinado; Ronan Boulic; Angel Suescun Cruces (Graph. Model., 2008)

Characterizing full-body reach duration across task and viewpoint modalities. - Damien Maupu; Ronan Boulic; Daniel Thalmann (J. Virtual Real. Broadcast., 2008)

Real-Time Joint Coupling of the Spine for Inverse Kinematics. - Daniel Raunhardt; Ronan Boulic (J. Virtual Real. Broadcast., 2008)

Estimating Hip Joint Contact Pressure from Geometric Features. - Ehsan Arbabi; Salman Chegini; Ronan Boulic; Stephen J. Ferguson; Daniel Thalmann (Recent Advances in the 3D Physiological Human, 2009)

Integrated Analytic and Linearized Inverse Kinematics for Precise Full Body Interactions. - Ronan Boulic; Daniel Raunhardt (MIG, 2009)

Motion Pattern Encapsulation for Data-Driven Constraint-Based Motion Editing. - Schubert R. Carvalho; Ronan Boulic; Daniel Thalmann (MIG, 2009)

Full-Body Avatar Control with Environment Awareness. - Manuel Peinado; Damien Maupu; Daniel Raunhardt; Daniel Meziat; Daniel Thalmann; Ronan Boulic (IEEE Computer Graphics and Applications, 2009)

On scaling strategies for the full-body postural control of virtual mannequins. - Ronan Boulic; Damien Maupu; Daniel Thalmann (Interact. Comput., 2009)

A subject-specific software solution for the modeling and the visualization of muscles deformations. - Xavier Maurice; Anders Sandholm 002; Nicolas Pronost; Ronan Boulic; Daniel Thalmann (Vis. Comput., 2009)

Motion constraint. - Daniel Raunhardt; Ronan Boulic (Vis. Comput., 2009)

Motion Planning and Animation Variety Using Dance Motion Clips. - Asako Soga; Ronan Boulic; Daniel Thalmann (CW, 2010)

Spatial Awareness in Full-Body Immersive Interactions: Where Do We Stand? - Ronan Boulic; Damien Maupu; Manuel Peinado; Daniel Raunhardt (MIG, 2010)

Long Term Real Trajectory Reuse through Region Goal Satisfaction. - Junghyun Ahn; Stéphane Gobron; Quentin Silvestre; Horesh Ben Shitrit; Mirko Raca; Julien Pettré; Daniel Thalmann; Pascal Fua; Ronan Boulic (MIG, 2011)

Immersive singularity-free full-body interactions with reduced marker set. - Daniel Raunhardt; Ronan Boulic (Comput. Animat. Virtual Worlds, 2011)

An NVC Emotional Model for Conversational Virtual Humans in a 3D Chatting Environment. - Junghyun Ahn; Stéphane Gobron; David García 001; Quentin Silvestre; Daniel Thalmann; Ronan Boulic (AMDO, 2012)

An Event-Based Architecture to Manage Virtual Human Non-Verbal Communication in 3D Chatting Environment. - Stéphane Gobron; Junghyun Ahn; David García 001; Quentin Silvestre; Daniel Thalmann; Ronan Boulic (AMDO, 2012)

Conveying Real-Time Ambivalent Feelings through Asymmetric Facial Expressions. - Junghyun Ahn; Stéphane Gobron; Daniel Thalmann; Ronan Boulic (MIG, 2012)

Within-crowd immersive evaluation of collision avoidance behaviors. - Junghyun Ahn; Nan Wang 031; Daniel Thalmann; Ronan Boulic (VRCAI, 2012)

Sensitivity of hip tissues contact evaluation to the methods used for estimating the hip joint center of rotation. - Ehsan Arbabi; Jérôme Schmid; Ronan Boulic; Daniel Thalmann; Nadia Magnenat-Thalmann (Medical Biol. Eng. Comput., 2012)

Disambiguation Canvas: A Precise Selection Technique for Virtual Environments. - Henrique Galvan Debarba; Jerônimo Grandi; Anderson Maciel; Luciana Porcher Nedel; Ronan Boulic (INTERACT (3), 2013)

Singularity Free Parametrization of Human Limbs. - Eray Molla; Ronan Boulic (MIG, 2013)

Towards a disambiguation canvas. - Henrique Galvan Debarba; Jerônimo Grandi; Anderson Maciel; Luciana Porcher Nedel; Ronan Boulic (VR, 2013)

A two-arm coordination model for phantom limb pain rehabilitation. - Eray Molla; Ronan Boulic (VRST, 2013)

Asymmetric facial expressions: revealing richer emotions for embodied conversational agents. - Junghyun Ahn; Stéphane Gobron; Daniel Thalmann; Ronan Boulic (Comput. Animat. Virtual Worlds, 2013)

Latent motion spaces for full-body motion editing. - Schubert R. Carvalho; Ronan Boulic; Creto Augusto Vidal; Daniel Thalmann (Vis. Comput., 2013)

Characterizing embodied interaction in First and Third Person Perspective viewpoints. - Henrique Galvan Debarba; Eray Molla; Bruno Herbelin; Ronan Boulic (3DUI, 2015)

Egocentric Normalization of Kinematic Path. - Eray Molla; Ronan Boulic (Eurographics (Posters), 2015)

Embodied interaction using non-planar projections in immersive virtual reality. - Henrique Galvan Debarba; Sami Perrin; Bruno Herbelin; Ronan Boulic (VRST, 2015)

One Step from the Locomotion to the Stepping Pattern. - Ronan Boulic; Utku Evci; Eray Molla; Phanindra Pisupati (CASA, 2016)

Sketch-based per-frame inverse kinematics. - Mentar Mahmudi; Pawan Harish; Benoît Le Callennec; Ronan Boulic (Symposium on Computer Animation (Posters), 2016)

Artist-oriented 3D character posing from 2D strokes. - Mentar Mahmudi; Pawan Harish; Benoît Le Callennec; Ronan Boulic (Comput. Graph., 2016)

Parallel Inverse Kinematics for Multithreaded Architectures. - Pawan Harish; Mentar Mahmudi; Benoît Le Callennec; Ronan Boulic (ACM Trans. Graph., 2016)

A Deep Learning Approach for Classification of Reaching Targets from EEG Images. - Schubert R. Carvalho; Iraquitan Cordeiro Filho; Damares Oliveira de Resende; Ana Carolina Siravenha; Cleidson R. B. de Souza; Henrique Galvan Debarba; Bruno Duarte Gomes; Ronan Boulic (SIBGRAPI, 2017)

Virtual zero gravity impact on internal gravity model. - Thibault Porssut; Henrique Debarba; Elisa Canzoneri; Bruno Herbelin; Ronan Boulic (VR, 2017)

Evaluating the Sensitivity to Virtual Characters Facial Asymmetry in Emotion Synthesis. - Nan Wang 031; Junghyun Ahn; Ronan Boulic (Appl. Artif. Intell., 2017)

Foreword to the Special Section on Motion in Games 2016. - Hubert P. H. Shum; Michael Neff; Ronan Boulic (Comput. Graph., 2017)

SPA: Sparse Photorealistic Animation Using a Single RGB-D Camera. - Kun Li 001; Jingyu Yang 002; Leijie Liu; Ronan Boulic; Yu-Kun Lai; Yebin Liu; Yubin Li; Eray Molla (IEEE Trans. Circuits Syst. Video Technol., 2017)

Real-time finger tracking using active motion capture: a neural network approach robust to occlusions. - Dario Pavllo; Thibault Porssut; Bruno Herbelin; Ronan Boulic (MIG, 2018)

Perception of Redirected Pointing Precision in Immersive Virtual Reality. - Henrique Galvan Debarba; Jad-Nicolas Khoury; Sami Perrin; Bruno Herbelin; Ronan Boulic (VR, 2018)

Real-Time Marker-Based Finger Tracking with Neural Networks. - Dario Pavllo; Thibault Porssut; Bruno Herbelin; Ronan Boulic (VR, 2018)

Self-attribution of distorted reaching movements in immersive virtual reality. - Henrique Galvan Debarba; Ronan Boulic; Roy Salomon; Olaf Blanke; Bruno Herbelin (Comput. Graph., 2018)

The Critical Role of Self-Contact for Embodiment in Virtual Reality. - Sidney Bovet; Henrique Galvan Debarba; Bruno Herbelin; Eray Molla; Ronan Boulic (IEEE Trans. Vis. Comput. Graph., 2018)

Egocentric Mapping of Body Surface Constraints. - Eray Molla; Henrique Galvan Debarba; Ronan Boulic (IEEE Trans. Vis. Comput. Graph., 2018)

On the Influence of the Supine Posture on Simulation Sickness in Virtual Reality. - Julien Marengo; Phil Lopes; Ronan Boulic (CoG, 2019)

Reconciling Being in-Control vs. Being Helped for the Execution of Complex Movements in VR. - Thibault Porssut; Bruno Herbelin; Ronan Boulic (VR, 2019)

Real-time neural network prediction for handling two-hands mutual occlusions. - Dario Pavllo; Mathias Delahaye; Thibault Porssut; Bruno Herbelin; Ronan Boulic (Comput. Graph. X, 2019)

A Tool to Design Interactive Characters Based on Embodied Cognition. - Joan Llobera; Ronan Boulic (IEEE Trans. Games, 2019)

On the Effect of the Vertical Axis Alignment on Cybersickness and Game Experience in a Supine Posture. - Nana Tian; Romain Clément; Phil Lopes; Ronan Boulic (CoG, 2020)

Partial Finger Involvement Reflects into Grasping Tasks Performance and Accuracy. - Loën Boban; Mathias Delahaye; Ronan Boulic (ICAT-EGVE (Posters and Demos), 2020)

On the Importance of Providing a Tangible Haptic Response for Training Cardiopulmonary Resuscitation in Virtual Reality. - Mathias Delahaye; Boris Zbinden; Bruno Herbelin; Ronan Boulic (ICAT-EGVE, 2020)

Towards Designing Games for Experimental Protocols Investigating Human-Based Phenomena. - Phil Lopes; Ronan Boulic (FDG, 2020)

Does scaling player size skew one's ability to correctly evaluate object sizes in a virtual environment? - Neal Hartman; Mathias Delahaye; Hugo Decroix; Bruno Herbelin; Ronan Boulic (MIG, 2020)

Eye Thought You Were Sick! Exploring Eye Behaviors for Cybersickness Detection in VR. - Phil Lopes; Nana Tian; Ronan Boulic (MIG, 2020)

Exploring Blink-Rate Behaviors for Cybersickness Detection in VR. - Phil Lopes; Nana Tian; Ronan Boulic (VR Workshops, 2020)

Assessing the Impact of Mixed Reality Immersion on Presence and Embodiment. - Alexandre Abbey; Thibault Porssut; Bruno Herbelin; Ronan Boulic (MIG, 2021)

Changing Finger Movement Perception: Influence of Active Haptics on Visual Dominance. - Loën Boban; David Pittet; Bruno Herbelin; Ronan Boulic (Frontiers Virtual Real., 2022)

Adapting Virtual Embodiment Through Reinforcement Learning. - Thibault Porssut; Yawen Hou; Olaf Blanke; Bruno Herbelin; Ronan Boulic (IEEE Trans. Vis. Comput. Graph., 2022)

A review of cybersickness in head-mounted displays: raising attention to individual susceptibility. - Nana Tian; Phil Lopes; Ronan Boulic (Virtual Real., 2022)

Real-time Self-contact Retargeting of Avatars down to Finger Level. - Mathias Delahaye; Bruno Herbelin; Ronan Boulic (ICAT-EGVE, 2023)

User study of omnidirectional treadmill control algorithms in VR. - Mathias Delahaye; Ronan Boulic (VR Workshops, 2023)

Cybersickness assessment framework(CSAF): An Open Source Repository for Standardized Cybersickness Experiments. - Adriano Viegas Milani; Nana Tian; Ronan Boulic (VR Workshops, 2023)

EGG Objective characterization of cybersickness symptoms towards navigation axis. - Nana Tian; Khalil Haroun Achache; Ali Raed Ben Mustapha; Ronan Boulic (VR Workshops, 2023)

Unintentional synchronization with self-avatar for upper- and lower-body movements. - Loën Boban; Lucas Strauss; Hugo Decroix; Bruno Herbelin; Ronan Boulic (Frontiers Virtual Real., 2023)

Comparison of XR Game Controller Trigger Input Versus Isometric Thumb and Index Finger Pressure Input on a Stylus. - Adriano Viegas Milani; Mario Gutierrez; Ronan Boulic; Mark McGill; Aidan Kehoe (GEM, 2024)

Comparison of Mouse, 6DoF Controller and Pen Interactions on a Glasses-Free 3D Display. - Adriano Viegas Milani; Mario Gutierrez; Ronan Boulic; Mark McGill; Aidan Kehoe (GEM, 2024)

In Case of Doubt, One Follows One's Self: The Implicit Guidance of the Embodied Self-Avatar. - Loën Boban; Ronan Boulic; Bruno Herbelin (IEEE Trans. Vis. Comput. Graph., 2024)

Who says you are so sick? An investigation on individual susceptibility to cybersickness triggers using EEG, EGG and ECG. - Nana Tian; Ronan Boulic (IEEE Trans. Vis. Comput. Graph., 2024)

Cybersickness Assessment Framework(TestBed): Towards a Standardization of Experiments. - Nana Tian; Elif Kurtay; Dylan Vairoli; Adriano Viegas Milani; Ronan Boulic (CoRR, 2025)

An embodied body morphology task for investigating self-avatar proportions perception in Virtual Reality. - Loën Boban; Ronan Boulic; Bruno Herbelin (IEEE Trans. Vis. Comput. Graph., 2025)

The Least Increasing Aversion (LIA) Protocol: Illustration on Identifying Individual Susceptibility to Cybersickness Triggers. - Nana Tian; Ronan Boulic (IEEE Trans. Vis. Comput. Graph., 2025)