Two-Bit Graphics. - David Salesin; Ronen Barzel (IEEE Computer Graphics and Applications, 1986)

Patchwork: A fast interpreter for a restricted dataflow language. - Ronen Barzel; David Salesin (J. Syst. Softw., 1986)

A modeling system based on dynamic constraints. - Ronen Barzel; Alan H. Barr (SIGGRAPH, 1988)

Compositing Black-and-white Bitmaps. - David Salesin; Ronen Barzel (Graphics Gems III, 1992)

Motion blur on Graphics Workstations. - John Snyder; Ronen Barzel; Steve Gabriel (Graphics Gems III, 1992)

A structured approach to physically-based modeling for computer graphics. - Ronen Barzel (1992)

Adjustable Tools: An Object-Oriented Interaction Metaphor. - David Salesin; Ronen Barzel (ACM Trans. Graph., 1993)

Interactive pen-and-ink illustration. - Michael Salisbury; Sean E. Anderson; Ronen Barzel; David Salesin (SIGGRAPH, 1994)

Editorial. - Ronen Barzel (J. Graphics, GPU, & Game Tools, 1996)

Faking Dynamics of Ropes and Springs. - Ronen Barzel (IEEE Computer Graphics and Applications, 1997)

Lighting Controls for Computer Cinematography. - Ronen Barzel (J. Graphics, GPU, & Game Tools, 1997)

An interface for sketching 3D curves. - Jonathan M. Cohen; Lee Markosian; Robert C. Zeleznik; John F. Hughes; Ronen Barzel (SI3D, 1999)

Art-based Rendering of Fur, Grass, and Trees. - Michael A. Kowalski; Lee Markosian; J. D. Northrup; Lubomir D. Bourdev; Ronen Barzel; Loring Holden; John F. Hughes (SIGGRAPH, 1999)

A framework for geometric warps and deformations. - Tim Milliron; Robert J. Jensen; Ronen Barzel; Adam Finkelstein (ACM Trans. Graph., 2002)