Exercise-based interaction techniques for a virtual reality car racing game. - Rongkai Guo; John Quarles (VR, 2012)

Latency and avatars in virtual environments and the effects on gait for persons with mobility impairments. - Gayani Samaraweera; Rongkai Guo; John Quarles (VR, 2013)

The effects of VEs on mobility impaired users: presence, gait, and physiological response. - Rongkai Guo; Gayani Samaraweera; John Quarles (VRST, 2013)

Converting Sedentary Games to Exergames: A Case Study with a Car Racing Game. - Rongkai Guo; John Quarles (VS-GAMES, 2013)

Game cane: An assistive 3DUI for rehabilitation games. - Miguel Cantu; Eric Espinoza; Rongkai Guo; John Quarles (3DUI, 2014)

The Effects of Avatars on Presence in Virtual Environments for Persons with Mobility Impairments. - Rongkai Guo; Gayani Samaraweera; John Quarles (ICAT-EGVE, 2014)

A unique way to increase presence of mobility impaired users - Increasing confidence in balance. - Rongkai Guo; Gayani Samaraweera; John Quarles (VR, 2014)

3DUIdol - 6th annual 3DUI contest. - Rongkai Guo; Michael R. Marner; Benjamin Weyers (3DUI, 2015)

Get off the Couch: An Approach to Utilize Sedentary Commercial Games as Exergames. - Anjana Chatta; Tyler Hurst; Gayani Samaraweera; Rongkai Guo; John Quarles (CHI PLAY, 2015)

Mobility impaired users respond differently than healthy users in virtual environments. - Rongkai Guo; Gayani Samaraweera; John Quarles (Comput. Animat. Virtual Worlds, 2015)

Towards understanding the capability of spatial audio feedback in virtual environments for people with visual impairments. - Miao Dong; Rongkai Guo (WEVR@VR, 2016)

Head Tracking Latency in Virtual Environments Revisited: Do Users with Multiple Sclerosis Notice Latency Less? - Gayani Samaraweera; Rongkai Guo; John Quarles (IEEE Trans. Vis. Comput. Graph., 2016)

Augmented Reality exhibits of constructive art: 8th annual 3DUI Contest. - Rongkai Guo; Ryan P. McMahan; Benjamin Weyers (3DUI, 2017)

Towards usable underwater virtual reality systems. - Raphael Costa; Rongkai Guo; John Quarles (VR, 2017)

Towards understanding the differences of using 3D auditory feedback in virtual environments between people with and without visual impairments. - Miao Dong; Haiqi Wang; Rongkai Guo (SIVE@VR, 2017)

3DUI-League: 9th Annual 3DUI Contest. - Rongkai Guo; Ryan P. McMahan; Benjamin Weyers (VR, 2018)

Enable an Innovative Prolonged Exposure Therapy of Attention Deficits on Autism Spectrum through Adaptive Virtual Environments. - Chao Mei; Rongkai Guo (VS-GAMES, 2018)

Recreating Virtual Environments from User Traffic Pattern. - Nick Murphy; Devan Patel; Drew Savas; Derek Martin; Chao Mei; Rongkai Guo (VS-GAMES, 2018)

Evaluation of Virtual Reality Tracking Systems Underwater. - Raphael Costa; Rongkai Guo; John Quarles (ICAT-EGVE, 2019)

Escape Room in Mixed Reality: 10th Annual 3DUI Contest. - Pablo A. Figueroa; Rongkai Guo; Kazuki Takashima; Benjamin Weyers (VR, 2019)

Mono-Stereoscopic Camera in a Virtual Reality Environment: Case Study in Cybersickness. - Michael Isaza; Jingjing Zhang; Karis Kim; Chao Mei; Rongkai Guo (VS-GAMES, 2019)

Machine Learning in the Analysis of Mental Disease. - Lori Kim; Meng Han; Rongkai Guo (ACM Southeast Regional Conference, 2020)