A Rule-Based Framework for Modular Development of In-Game Interactive Dialogue Simulation. - Emmett Tomai; David Salinas; Rosendo Salazar (Intelligent Narrative Technologies, 2011)

Simulating Adaptive Quests for Increased Player Impact in MMORPGs. - Emmett Tomai; Rosendo Salazar (AIIDE, 2012)

Adaptive quests for dynamic world change in MMORPGs. - Emmett Tomai; Rosendo Salazar; Dave Salinas (FDG, 2012)

Mimicking Humanlike Movement in Open World Games with Path-Relative Recursive Splines. - Emmett Tomai; Rosendo Salazar; Roberto Flores (AIIDE, 2013)