Factors Affecting Undergraduates' Acceptance of Educational Game: An Application of Technology Acceptance Model (TAM). - Roslina Ibrahim; Rasimah Che Mohd Yusoff; Khalili Khalil; Azizah Jaafar (IVIC (2), 2011)

Students Perceptions of Using Educational Games to Learn Introductory Programming. - Roslina Ibrahim; Rasimah Che Mohd Yusoff; Hasiah Mohamed Omar; Azizah Jaafar (Comput. Inf. Sci., 2011)

COCHCOMO: A Change Effort Estimation Tool for Software Development Phase. - Nazri Kama; Sufyan Basri; Mehran Halimi Asl; Roslina Ibrahim (SoMeT, 2014)

An Evaluation of COCHCOMO Tool for Change Effort Estimation in Software Development Phase. - Nazri Kama; Sufyan Basri; Mehran Halimi Asl; Roslina Ibrahim (SoMeT (Selected Papers), 2014)

Measurement Model of Relationship Between Knowledge Management Enablers and Knowledge Management Performance in Public Sector. - Karimah Aminah Abu Bakar; Nor Zairah Ab Rahim; Roslina Ibrahim (KMO, 2015)

Finding the Right Elements: User Experience Elements for Educational Games. - Vanisri Nagalingam; Roslina Ibrahim (ICEEG, 2017)

The Knowledge Communication Conceptual Model in Malaysian Public Sector. - Rohaizan Daud; Nor Zairah Ab Rahim; Roslina Ibrahim; Suraya Ya'acob (KMO, 2017)

Knowledge Communication Model: Malaysian Public Service Phenomena. - Rohaizan Daud; Nor Zairah Ab Rahim; Roslina Ibrahim; Suraya Ya'acob (KMO, 2018)

Using static and dynamic impact analysis for effort estimation. - Nazri Kama; Sufyan Basri; Saiful Adli Ismail; Roslina Ibrahim; Haslina Md Sarkan (Int. Arab J. Inf. Technol., 2019)

Employing Method for a Method: Design and Evaluation of the Proposed PDEduGame Process Method using Design Science Research Method. - Rozana Ismail; Roslina Ibrahim; Suraya Ya'acob; Rokiah Bahari; Syed Ardi Syed Yahya Kamal; Husna Hafiza R. Azami; Siti Zamilah Abd. Hamid (ICCTA, 2020)

Measuring User Experience of Blended Learning Application: A Case Study of Higher Education. - Rabiah Abdul Rahim; Jivindra Kalaichelven; Roslina Ibrahim (IC4E, 2022)

Knowledge Communication in Government ICT Projects: A Cross-Case Analysis Study. - Rohaizan Daud; Surya Sumarni Hussein; Nor Zairah Ab Rahim; Roslina Ibrahim; Suraya Ya'acob; Nur Azaliah Abu Bakar (KMO, 2022)

Integration of Player Experience for the Acceptance Model of Science, Technology, Engineering and Mathematics Digital Educational Games. - Husna Hafiza Razami; Roslina Ibrahim (TALE, 2022)

Models and constructs to predict students' digital educational games acceptance: A systematic literature review. - Husna Hafiza Razami; Roslina Ibrahim (Telematics Informatics, 2022)

Evaluation of STEM digital educational games using an instrument that integrates technology acceptance and player experience factors. - Husna Hafiza R. Azami; Roslina Ibrahim; Suraya Masrom; Rasimah Che Mohd Yusoff; Suraya Ya'acob (CHItaly, 2023)

Genetic Programming Based Automated Machine Learning in Classifying ESG Performances. - Abdullah Sani Abd. Rahman; Suraya Masrom; Rahayu Abdul Rahman; Roslina Ibrahim; Abdul Rehman Gilal (IEEE Access, 2024)

Analysis of Piano Online Teaching System Based on Maximum Logarithm MPA Algorithm Technology. - Jing Shi; Na Wan; Roslina Ibrahim (Int. J. Web Based Learn. Teach. Technol., 2024)