Fuzzy model for scene decomposition based on preattentive visual features. - Ross Brown 001; Binh Pham 001; Anthony J. Maeder (Human Vision and Electronic Imaging, 1999)

A Fuzzy Logic Model of Visual Importance for Efficient Image Synthesis. - Ross Brown 001; Binh Pham 001; Anthony J. Maeder (FUZZ-IEEE, 2001)

Visualisation of fuzzy decision support information: a case study. - Ross Brown 001; Binh Pham 001 (FUZZ-IEEE, 2003)

Visual attention-based polygon level of detail management. - Ross Brown 001; Luke Cooper; Binh Pham 001 (GRAPHITE, 2003)

Visual importance-biased image synthesis animation. - Ross Brown 001; Binh Pham 001; Anthony J. Maeder (GRAPHITE, 2003)

Analysis of visualisation requirements for fuzzy systems. - Binh Pham 001; Ross Brown 001 (GRAPHITE, 2003)

Multi-agent Approach for Visualisation of Fuzzy Systems. - Binh Pham 001; Ross Brown 001 (International Conference on Computational Science, 2003)

Animated visual vibrations as an uncertainty visualisation technique. - Ross Brown 001 (GRAPHITE, 2004)

Visualization Support for Managing Large Business Process Specifications. - Alexander Streit; Binh Pham 001; Ross Brown 001 (Business Process Management, 2005)

Implementation of Kernel Methods on the GPU. - Julius Fabian Ohmer; Frédéric Maire; Ross Brown 001 (DICTA, 2005)

Using genetic algorithms to optimise triangle strips. - Kieren Lord; Ross Brown 001 (GRAPHITE, 2005)

Design of a Digital Forensics Image Mining System. - Ross Brown 001; Binh Pham 001; Olivier Y. de Vel (KES (3), 2005)

Image Mining and Retrieval Using Hierarchical Support Vector Machines. - Ross Brown 001; Binh Pham 001 (MMM, 2005)

Resource-Centric Worklist Visualisation. - Ross Brown 001; Hye-Young Paik (OTM Conferences (1), 2005)

Visualisation of fuzzy systems: requirements, techniques and framework. - Binh T. Pham; Ross Brown 001 (Future Gener. Comput. Syst., 2005)

Real-Time Tracking with Non-Rigid Geometric Templates Using the GPU. - Julius Fabian Ohmer; Frédéric Maire; Ross Brown 001 (CGIV, 2006)

The gameplay visualization manifesto: a framework for logging and visualization of online gameplay data. - Simon Joslin; Ross Brown 001; Penny Drennan (Comput. Entertain., 2007)

A Framework for the Semi-Automatic Testing of Video Games. - Alfredo Nantes; Ross Brown 001; Frédéric Maire (AIIDE, 2008)

A collaborative framework for simultaneous and seamless 3D graphics manipulation. - Andrew Tan; Binh Pham 001; Jinglan Zhang; Ross Brown 001 (MoMM, 2008)

A Spreadsheet Approach to Facilitate Visualization of Uncertainty in Information. - Alexander Streit; Binh Pham 001; Ross Brown 001 (IEEE Trans. Vis. Comput. Graph., 2008)

Improving the Traversal of Large Hierarchical Process Repositories. - Ross Brown 001; Jan Recker (ACIS, 2009)

The Second Life of urban planning? Using NeoGeography tools for community engagement. - Marcus Foth; Bhishna Bajracharya; Ross Brown 001; Greg Hearn (J. Locat. Based Serv., 2009)

Multi-faceted Visualisation of Worklists. - Ross Brown 001; Hye-Young Paik (J. Data Semant., 2009)

Measuring visual consistency in 3d rendering systems. - Alfredo Nantes; Ross Brown 001; Frédéric Maire (ACSC, 2010)

A Prototype Augmented Reality Collaborative Process Modelling Tool. - Erik Poppe; Ross Brown 001; Daniel Johnson 001; Jan Recker (BPM (Demos), 2011)

Human Resource Behaviour Simulation in Business Processes. - Hanwen Guo; Ross Brown 001; Rune Rasmussen (ISD, 2011)

Towards a Service Framework for Remote Sales Support via Augmented Reality. - Ross Brown 001; Alistair Barros (WISE Workshops, 2011)

Using virtual worlds for collaborative business process modeling. - Ross Brown 001; Jan Recker; Stephen West (Bus. Process. Manag. J., 2011)

Virtual Worlds as a Model-View Approach to the Communication of Business Processes Models. - Hanwen Guo; Ross Brown 001; Rune Rasmussen (CAiSE Forum, 2012)

Preliminary Evaluation of an Augmented Reality Collaborative Process Modelling System. - Erik Poppe; Ross Brown 001; Daniel M. Johnson 001; Jan Recker (CW, 2012)

A deductive system for proving workflow models from operational procedures. - Rune Rasmussen; Ross Brown 001 (Future Gener. Comput. Syst., 2012)

Improving Remote Collaborative Process Modelling using Embodiment in 3D Virtual Environments. - Erik Poppe; Ross Brown 001; Jan Recker; Daniel Johnson 001 (APCCM, 2013)

A Theoretical Basis for Using Virtual Worlds as a Personalised Process Visualisation Approach. - Hanwen Guo; Ross Brown 001; Rune Rasmussen (CAiSE Workshops, 2013)

Using Natural User Interfaces for Collaborative Process Modelling in Virtual Environments. - Erik Poppe; Jan Recker; Daniel Johnson 001; Ross Brown 001 (MoRoCo@ECSCW, 2013)

Interactive Product Browsing and Configuration using Remote Augmented Reality Sales Services. - Ross Brown 001; Hye-Young Paik; Alistair Barros (ICSOC Workshops, 2013)

Neural network-based detection of virtual environment anomalies. - Alfredo Nantes; Ross Brown 001; Frédéric Maire (Neural Comput. Appl., 2013)

Storyboard Augmentation of Process Model Grammars for Stakeholder Communication. - Kathleen Nardella; Ross Brown 001; Simone Kriglstein (IVAPP, 2014)

Workflow Patterns as a Means to Model Task Succession in Games: A Preliminary Case Study. - Simone Kriglstein; Ross Brown 001; Günter Wallner (ICEC, 2014)

Augmenting and Assisting Model Elicitation Tasks with 3D Virtual World Context Metadata. - Ross Brown 001; Stefanie Rinderle-Ma; Simone Kriglstein; Sonja Kabicher-Fuchs (OTM Conferences, 2014)

Model as You Do: Engaging an S-BPM Vendor on Process Modelling in 3D Virtual Worlds. - Joel Harman; Ross Brown 001; Udo Kannengiesser; Nils Meyer; Thomas Rothschädl (S-BPM in the Wild, Practical Value Creation, 2015)

Process Visualization Techniques for Multi-perspective Process Comparisons. - Azzurra Pini; Ross Brown 001; Moe Thandar Wynn (AP-BPM, 2015)

Virtual Business Role-Play: Leveraging Familiar Environments to Prime Stakeholder Memory During Process Elicitation. - Joel Harman; Ross Brown 001; Daniel M. Johnson 001; Stefanie Rinderle-Ma; Udo Kannengiesser (CAiSE, 2015)

Towards Collaborative Modelling of Business Processes on Large Interactive Touch Display Walls. - Alexander Nolte; Ross Brown 001; Erik Poppe; Craig Anslow (ITS, 2015)

Collaborative Business Process Modeling in Multi-surface Environments. - Alexander Nolte; Ross Brown 001; Craig Anslow; Moritz Wiechers; Artem Polyvyanyy; Thomas Herrmann (Collaboration Meets Interactive Spaces, 2016)

A 3D Visualization Approach for Process Training in Office Environments. - Banu Aysolmaz; Ross Brown 001; Peter Bruza; Hajo A. Reijers (OTM Conferences, 2016)

Design insights into embedding virtual reality content into life skills training for people with intellectual disability. - Ross Brown 001; Laurianne Sitbon; Lauren Fell; Stewart Koplick; Chris P. Beaumont; Margot Brereton (OZCHI, 2016)

The role of immersion during situated memory recall within virtual worlds. - Joel Harman; Ross Brown 001; Daniel M. Johnson 001 (OZCHI, 2016)

Virtual reality for conservation. - Tomasz Bednarz; June Kim; Ross Brown 001; Allan R. James; Kevin Burrage; Samuel Clifford; Jacqueline Davis; Kerrie L. Mengersen; Erin E. Peterson; Steven Psaltis; Julie Vercelloni (Web3D, 2016)

Augmenting process elicitation with visual priming: An empirical exploration of user behaviour and modelling outcomes. - Joel Harman; Ross Brown 001; Daniel M. Johnson 001; Stefanie Rinderle-Ma; Udo Kannengiesser (Inf. Syst., 2016)

ProcessProfiler3D: A Tool for Visualising Performance Differences Between Process Cohorts and Process Instances. - Erik Poppe; Moe Thandar Wynn; Arthur H. M. ter Hofstede; Ross Brown 001; Azzurra Pini; Wil M. P. van der Aalst (BPM (Demos), 2017)

Improved Memory Elicitation in Virtual Reality: New Experimental Results and Insights. - Joel Harman; Ross Brown 001; Daniel Johnson 001 (INTERACT (2), 2017)

MyFootCare: a mobile self-tracking tool to promote self-care amongst people with diabetic foot ulcers. - Ross Brown 001; Bernd Ploderer; Leonard Si Da Seng; Peter A. Lazzarini; Jaap J. van Netten (OZCHI, 2017)

ProcessProfiler3D: A visualisation framework for log-based process performance comparison. - Moe Thandar Wynn; Erik Poppe; J. Xu; Arthur H. M. ter Hofstede; Ross Brown 001; Azzurra Pini; Wil M. P. van der Aalst (Decis. Support Syst., 2017)

Design and evaluation of virtual environments mechanisms to support remote collaboration on complex process diagrams. - Erik Poppe; Ross Brown 001; Jan Recker; Daniel M. Johnson 001; Irene Vanderfeesten (Inf. Syst., 2017)

Educational virtuality: cognitive benefits, design processes and new frontiers. - Ross Brown 001; Selen Türkay; Laurianne Sitbon (OZCHI, 2018)

Turning Heads: Designing Engaging Immersive Video Experiences to Support People with Intellectual Disability when Learning Everyday Living Skills. - Laurianne Sitbon; Ross Brown 001; Lauren Fell (ASSETS, 2019)

3D Virtual World BPM Training Systems: Process Gateway Experimental Results. - Michael Leyer; Ross Brown 001; Banu Aysolmaz; Irene Vanderfeesten; Oktay Türetken (CAiSE, 2019)

Exploring Uses of Augmented Reality in Participatory Marketing. - Niamh Conway; Alessandro Soro; Ross Brown 001; Selen Türkay (CHI Extended Abstracts, 2019)

Towards Designing Agent Based Virtual Reality Applications for Cybersecurity Training. - Sonam Adinolf; Peta Wyeth; Ross Brown 001; Roger Altizer (OZCHI, 2019)

The Effects of Customisation on Player Experiences and Motivation in a Virtual Reality Game. - Robert Cuthbert; Selen Türkay; Ross Brown 001 (OZCHI, 2019)

Virtual and Augmented Reality for Positive Social Impact. - Kate Ferris; Ryan M. Kelly 001; Ross Brown 001; Greg Wadley; Steven Baker 001; Jenny Waycott; Eduardo Velloso; Selen Türkay (OZCHI, 2019)

The Role of Visual Detail during Situated Memory Recall within a Virtual Reality Environment. - Joel Harman; Ross Brown 001; Daniel Johnson 001; Selen Türkay (OZCHI, 2019)

Shape Recognition and Selection in Medical Volume Visualisation with Haptic Gloves. - Vahid Pooryousef; Ross Brown 001; Selen Türkay (OZCHI, 2019)

Vague Gesture Control: Implications for Burns Patients. - Rodney G. Zsolczay; Ross Brown 001; Frédéric Maire; Selen Türkay (OZCHI, 2019)

Towards a Smart and Socialised Augmented Reality. - Alessandro Soro; Ross Brown 001; Peta Wyeth; Selen Türkay (CHI Extended Abstracts, 2020)

My Little Robot: User Preferences in Game Agent Customization. - Sonam Adinolf; Peta Wyeth; Ross Brown 001; Joel Harman (CHI PLAY, 2020)

Tradies, Technology and Therapy: Towards Designing Gameful VR Environments for Burn Rehabilitation. - Robert Cuthbert; Selen Turkay; Ross Brown 001; Daniel Johnson 001; Roger Altizer; Mathilde R. Desselle (CHI PLAY, 2020)

Near and Dear: Designing Relatable VR Agents for Training Games. - Sonam Adinolf; Peta Wyeth; Ross Brown 001; Leonie Simpson (OZCHI, 2020)

Designing Tangible Interactions with Children for Pre-school Music Education. - Leyi Ouyang; Bernd Ploderer; Peta Wyeth; Xiaoxin Wang; Ross Andrew Brown (OZCHI, 2020)

Traversing the Reality Gap via Simulator Tuning. - Jack Collins; Ross Brown 001; Jürgen Leitner; David Howard 001 (CoRR, 2020)

Augmented and Virtual Reality in Surgery. - Mathilde R. Desselle; Ross A. Brown; Allan R. James; Mark J. Midwinter; Sean K. Powell; Maria A. Woodruff (Comput. Sci. Eng., 2020)

Monitoring through many eyes: Integrating disparate datasets to improve monitoring of the Great Barrier Reef. - Erin E. Peterson; Edgar Santos-Fernández; Carla C. M. Chen; Samuel Clifford; Julie Vercelloni; Alan Pearse; Ross Brown 001; Bryce Christensen; Allan R. James; Ken Anthony; Jennifer Loder; Manuel González-Rivero; et al. (Environ. Model. Softw., 2020)

Benchmarking Simulated Robotic Manipulation Through a Real World Dataset. - Jack Collins; Jessie McVicar; David Wedlock; Ross Brown 001; David Howard 001; Jürgen Leitner (IEEE Robotics Autom. Lett., 2020)

Virtual Reality Esports - Understanding Competitive Players' Perceptions of Location Based VR Esports. - Selen Turkay; Jessica Formosa; Robert Cuthbert; Sonam Adinolf; Ross Andrew Brown (CHI, 2021)

Towards Designing Immersive Geovisualisations: Literature Review and Recommendations for Future Research. - Cael Gallagher; Selen Turkay; Ross Andrew Brown (OZCHI, 2021)

Process training for industrial organisations using 3D environments: An empirical analysis. - Michael Leyer; Banu Aysolmaz; Ross Brown 001; Selen Türkay; Hajo A. Reijers (Comput. Ind., 2021)

Follow the Gradient: Crossing the Reality Gap using Differentiable Physics (RealityGrad). - Jack Collins; Ross Brown 001; Jürgen Leitner; David Howard 001 (CoRR, 2021)

Enhancing Urban Conversation for Smarter Cities ? Augmented Reality as an enabler of digital civic participation. - Michael Hunter; Alessandro Soro; Ross Brown 001 (IxD&A, 2021)

An Immersive Fold Instruction Module for Training Undergraduate Geologists. - Cael Aidin Gallagher; Mackenzie Muir; David Conroy; Ross Andrew Brown; Christoph Eckart Schrank; Selen Türkay (OZCHI, 2022)

Development of an Immersive Visualisation System for the 3D Learning of Complex Rock Structures. - Mackenzie Muir; Cael Aidin Gallagher; David Conroy; Ross Andrew Brown; Christoph Eckart Schrank; Selen Türkay (OZCHI, 2022)

Multifocal Realities with Augmenting Reality: An Exploratory Study with Older Creative Writers. - Aloha May Hufana Ambe; Ross Brown 001; Selen Türkay; Joel Harman; Alessandro Soro (OZCHI, 2023)

CHI in the Sky: Role of Human Computer Interaction for Space and Planetary Surface Exploration. - Selen Türkay; Abigail Allwood; Ross Brown 001; Christoph Eckart Schrank; Luke Nothdurft; Thierry Peynot; Cael Gallagher (OZCHI, 2023)

Self-Monitoring Diabetes-Related Foot Ulcers with the MyFootCare App: A Mixed Methods Study. - Bernd Ploderer; Damien Clark; Ross Brown 001; Joel Harman; Peter A. Lazzarini; Jaap J. van Netten (Sensors, 2023)