Ross Smith

According to our database1, Ross Smith authored at least 34 papers between 1988 and 2020.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2020
Using computational ethnography to enhance the curation of real-world data (RWD) for chronic pain and invisible disability use cases.
ACM SIGACCESS Access. Comput., 2020

Semi-Supervised Learning Approach to Discover Enterprise User Insights from Feedback and Support.
CoRR, 2020

Developing a conversational agent with a globally distributed team: an experience report.
Proceedings of the ICGSE '20: 15th IEEE/ACM International Conference on Global Software Engineering, 2020

2019
Assessing the Robustness of Conversational Agents using Paraphrases.
Proceedings of the IEEE International Conference On Artificial Intelligence Testing, 2019

2018
BoTest: a Framework to Test the Quality of Conversational Agents Using Divergent Input Examples.
Proceedings of the 23rd International Conference on Intelligent User Interfaces Companion, 2018

2017
Towards a Gamified Equivalent Mutants Detection Platform.
Proceedings of the 2017 IEEE International Conference on Software Testing, 2017

Towards an ethical application of customer feedback data.
Proceedings of the 2017 IEEE International Conference on Big Data (IEEE BigData 2017), 2017

2016
Towards a Gamified System to Improve Translation for Online Meetings.
Proceedings of the Third International Workshop on Gamification for Information Retrieval co-located with 39th International ACM SIGIR Conference on Research and Development in Information Retrieval (SIGIR 2016), 2016

Performance of MPI Codes Written in Python with NumPy and mpi4py.
Proceedings of the 6th Workshop on Python for High-Performance and Scientific Computing, 2016

2015
Why Play Matters at Work: Gamification is more than just a passing fad.
IEEE Consumer Electron. Mag., 2015

Wall Relief: A Health-Oriented Interactive Installation for the Workplace Environment.
Proceedings of the Ninth International Conference on Tangible, 2015

2014
uPEPperoni: An online tool for upstream open reading frame location and analysis of transcript conservation.
BMC Bioinform., 2014

Visualizing confusion matrices for multidimensional signal detection correlational methods.
Proceedings of the Visualization and Data Analysis 2014, 2014

Crowdsourcing and Gamification of Enterprise Meeting Software Quality.
Proceedings of the 7th IEEE/ACM International Conference on Utility and Cloud Computing, 2014

Exploring the health benefits of an emoting water cooler.
Proceedings of the Companion Publication of the 2014 ACM SIGCHI Conference on Designing Interactive Systems Conference, 2014

2012
Productivity games to increase organizational trust: How gaming and fun in the workplace can develop a culture of trust and innovation.
Proceedings of the 2012 IEEE International Games Innovation Conference, 2012

2011
The future of work is play: Global shifts suggest rise in productivity games.
Proceedings of the 2011 IEEE International Games Innovation Conference, 2011

2010
Using games to improve productivity in software engineering.
Proceedings of the ACM SIGKDD Workshop on Human Computation, 2010

2009
Successful Web-Based IT Support Services: Service Provider Perceptions of Stakeholder-Oriented Challenges.
Int. J. E Serv. Mob. Appl., 2009

2007
Enabling Successful Web-based Information Technology Support for Enterprise Customers: A Service Provider Perspective of Stakeholder-based Issues.
Proceedings of the 20th Bled eConference: eMergence: Merging and Emerging Technologies, 2007

2006
The Role of Informal Groups in Organisational Knowledge Work: Understanding an Emerging Community of Practice.
Int. J. Knowl. Manag., 2006

2005
Toward Successful Knowledge Transfer in Web-based Self-service for Information Technology Services.
Proceedings of the Pacific Asia Conference on Information Systems, 2005

2003
Information Systems Development Contracts: an exploratory study of Australian legal practitioners' and Information Systems professionals' perceptions.
Australas. J. Inf. Syst., 2003

Methodologies: hard, soft or spongy?
Proceedings of the Seventh Pacific Asia Conference on Information Systems, 2003

2002
Using Soft Systems Methodology to Address Supply Chain Management Problems.
Australas. J. Inf. Syst., 2002

2001
Using information technology to optimise translation processes at PricewaterhouseCoopers Madrid.
Proceedings of Machine Translation Summit VIII, 2001

High-level design for asynchronous logic.
Proceedings of ASP-DAC 2001, 2001

2000
Technology Introduction in a Systemic Context for IT Project Success.
Proceedings of the ICSTM2000, 2000

A Framework to place Cross-cultural Case Study Research in an Information Systems Action Research Context.
Proceedings of the ICSTM2000, 2000

Asynchronous Design Using Commercial HDL Synthesis Tools.
Proceedings of the 6th International Symposium on Advanced Research in Asynchronous Circuits and Systems (ASYNC 2000), 2000

1999
Discourse Strategies Model: an initial phase for discovery of the fact-based statements from descriptive texts.
Australas. J. Inf. Syst., 1999

1998
An Asynchronous 2-D Discrete Cosine Transform Chip.
Proceedings of the 4th International Symposium on Advanced Research in Asynchronous Circuits and Systems (ASYNC '98), 30 March, 1998

1992
Undergraduate Software Engineering - An Innovative Degree at Swinburne.
Aust. Comput. J., 1992

1988
Efficient mapping and implementation of matrix algorithms on a hypercube.
J. Supercomput., 1988


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