Playing for Learning: A Student Engagement Assessment on Edutainment Game based on User Experience. - Maria Rona Perez; Danna May Manssul; Rossana Adao; Eymard Pempina; Ace C. Lagman; Melba Besa (ICIT, 2021)

Design and Development of Animated Film as Educational Resource Material for Muslim Young Learners. - Maria Rona Perez; Danna May Manssul; Rossana Adao; Wilson Yu; Ace C. Lagman; Abigail Alix (ICIT, 2021)

Clustering and Classification Models For Student's Grit Detection in E-Learning. - Renato R. Maaliw; Karen Anne C. Quing; Julie Ann B. Susa; Jed Frank S. Maraueses; Ace C. Lagman; Rossana T. Adao; Ma. Corazon Fernando Raguro; Ranie Baul Canlas (AIIoT, 2022)

MILES Virtual World: A Three-Dimensional Avatar-Driven Metaverse-Inspired Digital School Environment for FEU Group of Schools. - Manuel Bautista Garcia; Rossana T. Adao; Eymard B. Pempina; Clievenze Karl Quejado; Clark Raven B. Maranan (ICEMT, 2023)

Remodeling a Mobile Educational Metaverse Using a Co-Design Approach: Challenges, Issues, and Expected Features. - Manuel Bautista Garcia; Rossana T. Adao; Owen N. Ualat; Armi C. Yabut (ICEMT, 2023)

Development of a Web-Based Outcomes-Based Education (OBE) Management System with Drill down Analysis for Tracking Competency-Based Learning for Tertiary Students. - Geliza Marie Alcober; Teodoro Revano; Rossana T. Adao; Andrei Joseph Garcia; Christian Blair Lopez; Ace C. Lagman (TENCON, 2024)

Social Relationship Development in the Metaverse: The Roles of Embodiment, Immersion, and the Moderating Effect of Copresence. - Manuel B. Garcia; Clievenze Karl Quejado; Clark Raven B. Maranan; Owen N. Ualat; Rossana T. Adao; Ari Happonen; Ramazan Yilmaz; Aras Bozkurt (TENCON, 2024)