The enjoyment of shooting games: Exploring the role of perceived realism. - Rowan Daneels; Steven Malliet; Joyce Koeman; Wannes Ribbens (Comput. Hum. Behav., 2018)

The Digital Game Analysis Protocol (DiGAP): Introducing a Guide for Reflexive and Transparent Game Analyses. - Rowan Daneels; Maarten Denoo; Alexander Vandewalle; Bruno Dupont; Steven Malliet (Game Stud., 2022)

Enjoying My Time in the Animus: A Quantitative Survey on Perceived Realism and Enjoyment of Historical Video Games. - Alexander Vandewalle; Rowan Daneels; Emma Simons; Steven Malliet (Games Cult., 2023)

To give or not to give: Examining the prosocial effects of a 360° video endorsing a clean water charity. - David Walewijns; Wannes Heirman; Rowan Daneels (Comput. Hum. Behav., 2023)

Animating a Plausible Past: Perceived Realism and Sense of Place Influence Entertainment of and Tourism Intentions From Historical Video Games. - Nicholas David Bowman; Alexander Vandewalle; Rowan Daneels; Yoon Esther Lee; Siyang Chen (Games Cult., 2024)

Players Just Want to Have Fun? An Exploratory Survey on Hedonic and Eudaimonic Game Motives. - Daniel Possler; Rowan Daneels; Nicholas David Bowman (Games Cult., 2024)