Unlock the Business Value of Gamification. - Christof Ebert; Aurora Vizcaíno; Rubén Grande (IEEE Softw., 2022)

A Serious Game with Which to Introduce Users to the World of DevOps. - Rubén Grande; Aurora Vizcaíno (CSEDU (2), 2023)

Narrowing the Technological Gap by Promoting Small Commerce Through VR and AI for a Lifelike E-Commerce Experience: Needs and Solutions. - Rubén Grande; Santiago Sánchez-Sobrino; David Vallejo 001; José Jesús Castro-Schez; Javier A. Albusac (ICEIS (Revised Selected Papers 2), 2023)

Supporting Small Businesses and Local Economies Through Virtual Reality Shopping and Artificial Intelligence: A Position Paper. - Rubén Grande; Santiago Sánchez-Sobrino; David Vallejo 001; José Jesús Castro-Schez; Javier Albusac (ICEIS (2), 2023)

A Virtual Reality Shopping platform for enhancing e-commerce activities of small businesses and local economies. - Rubén Grande; Javier Albusac; José Jesús Castro-Schez; David Vallejo 001; Santiago Schez-Sobrino (ISMAR-Adjunct, 2023)

User Activity Monitoring and Personalized Recommendations for Enhancing the VR Shopping Experience. - María Garrido Arcos; Rubén Grande; Sergio Martínez-Cid; Carlos González-Morcillo; José Jesús Castro Sanchez; Javier Albusac (AIxVR, 2024)

Enhancement of the Online Presence of Small and Medium Sized Enterprises with Minimum Impact on Traditional Business Activities in Towns and Cities. - María Garrido Arcos; José Jesús Castro-Schez; Rubén Grande; Santiago Schez-Sobrino; David Vallejo 001 (ICEIS (1), 2024)

Exploring Interaction Mechanisms and Perceived Realism in Different Virtual Reality Shopping Setups. - Rubén Grande; Javier Albusac; Santiago Sánchez-Sobrino; David Vallejo 001; José Jesús Castro-Schez; Carlos González 003 (ICEIS (2), 2024)

Virtual Reality Shopping-Insights: A data-driven framework to assist the design and development of Virtual Reality shopping environments. - Rubén Grande; Javier A. Albusac; David Vallejo 001; Carlos González-Morcillo; Santiago Sánchez-Sobrino; José Jesús Castro-Schez (SoftwareX, 2024)

Is it worth adopting DevOps practices in Global Software Engineering? Possible challenges and benefits. - Rubén Grande; Aurora Vizcaíno; Félix Oscar García (Comput. Stand. Interfaces, 2024)

Innovative haptic-based system for upper limb rehabilitation in visually impaired individuals: a multilayer approach. - Javier Albusac; Vanesa Herrera; Santiago Schez-Sobrino; Rubén Grande; Dorothy Ndedi Monekosso; David Vallejo 001 (Multim. Tools Appl., 2024)

VR-ADAPT: An Immersive Learning and Training Environment for Wheelchair Users with Recent Spinal Cord Injuries. - Javier Albusac; Diego Cordero 002; Mario Jiménez; Rubén Grande; Vanesa Herrera; Raquel Perales; M. Eugenia San Felix; Ana de los Reyes-Guzmán (ICEIS (2), 2025)

Pilot Study on the Effects of Gamification and Virtual Reality on the Shopping Experience. - Rubén Grande; Diego Cordero 002; David Vallejo 001; Carlos González 003; Santiango Schez-Sobrino; José Jesús Castro-Schez; Javier Albusac (ICEIS (2), 2025)

Enhancing Hand Interactions and Accessibility in Virtual Reality Environments for Users With Motor Disabilities: A Practical Case Study on VR-Shopping. - Rubén Grande; Javier Albusac; Vanesa Herrera; Dorothy Monekosso; Ana Reyes-Guzmán; David Vallejo 001; José Jesús Castro-Schez (IEEE Access, 2025)