A Spatial Representation for Ray-Scene Intersection Test Improvement in Complex Scenes. - Jorge Revelles; N. Aguilera; J. Aguado; Miguel Lastra; Rubén Jesús García; Rosana Montes (Eurographics (Posters), 2003)

Interactive Global Illumination for Quasi-Static Scenes. - Rubén Jesús García; Carlos Ureña; Miguel Lastra; Rosana Montes; Jorge Revelles (Computer Graphics International, 2004)

Estimación de Densidades usando GPUs. - Miguel Lastra; Carlos Ureña; Jirí Bittner; Rubén Jesús García; Rosana Montes (CEIG, 2008)

Un Algoritmo de Muestreo exacto para BRDFs Arbitrarias. - Rosana Montes; Carlos Ureña; Miguel Lastra; Rubén Jesús García (CEIG, 2008)

Generic BRDF Sampling - A Sampling Method for Global Illumination. - Rosana Montes; Carlos Ureña; Rubén Jesús García; Miguel Lastra (GRAPP, 2008)

An Importance Sampling Method for Arbitrary BRDFs. - Rosana Montes; Carlos Ureña; Rubén Jesús García; Miguel Lastra (VISIGRAPP (Selected Papers), 2008)

A Vectorized Traversal Algorithm for Ray Tracing. - José María Noguera; Carlos Ureña; Rubén Jesús García (GRAPP, 2009)

Description and Solution of an Unreported Intrinsic Bias in Photon Mapping Density Estimation with Constant Kernel. - Rubén Jesús García; Carlos Ureña; Mateu Sbert (Comput. Graph. Forum, 2012)

Post-processing NPR effects for video games. - Milán Magdics; Catherine Sauvaget; Rubén Jesús García; Mateu Sbert (VRCAI, 2013)

Flower modelling using natural interface and 3Gmap L-systems. - Olga Petrenko; Rubén Jesús García Hernández; Mateu Sbert; Olivier Terraz; Djamchid Ghazanfarpour (VRCAI, 2013)

Serious games for health. - Voravika Wattanasoontorn; Imma Boada; Rubén Jesús García; Mateu Sbert (Entertain. Comput., 2013)

E-cecilia: implementation of a music game. - Rubén Jesús García Hernández; Isabel Barbancho Pérez; Lorenzo José Tardón García; Jon Arrambarri; Milán Magdics; Mateu Sbert (CoSECivi, 2014)

Interactive Music Applications by MPEG-A Support in Sonic Visualizer. - Rubén Jesús García; Costantino Taglialatela; Panos Kudumakis; Isabel Barbancho; Lorenzo J. Tardón; Mark B. Sandler (Semantic Audio, 2014)

Overestimation and Underestimation Biases in Photon Mapping with Non-Constant Kernels. - Rubén Jesús García Hernández; Carlos Ureña; Jordi Poch; Mateu Sbert (IEEE Trans. Vis. Comput. Graph., 2014)

Implementation of an Immersive Videogame: Legends of Girona. - Rubén Jesús García Hernández; Antonio Rodríguez-Benítez; Juan Manuel García-González; Milán Magdics; Philippe Bekaert; Mateu Sbert (Int. J. Creative Interfaces Comput. Graph., 2015)

Virtual Reality Toolset for Material Science: NOMAD VR Tools. - Rubén Jesús García Hernández; Dieter Kranzlmüller (AVR (1), 2017)

NOMAD VR: Multiplatform virtual reality viewer for chemistry simulations. - Rubén Jesús García Hernández; Dieter Kranzlmüller (Comput. Phys. Commun., 2019)

LEXIS Weather and Climate Large-Scale Pilot. - Antonio Parodi; Emanuele Danovaro; James Nicholas Hawkes; Tiago Quintino; Martina Lagasio; Fabio Delogu; Mirko D'Andrea; Andrea Parodi; Biagio Massimo Sardo; Andrea Ajmar; Paola Mazzoglio; Fabien Brocheton; et al. (CISIS, 2020)

Leveraging High-Performance Computing and Cloud Computing with Unified Big-Data Workflows: The LEXIS Project. - Stephan Hachinger; Martin Golasowski; Jan Martinovic; Mohamad Hayek; Rubén Jesús García Hernández; Katerina Slaninová; Marc Levrier; Alberto Scionti; Frédéric Donnat; Giacomo Vitali; Donato Magarielli; Thierry Goubier; et al. (Technologies and Applications for Big Data Value, 2022)

Ten years Center for Immersive Visualizations - Past, Present, and Future. - Elisabeth Mayer; Rubén Jesús García Hernández; Daniel Kolb; Jutta Dreer; Simone Müller; Thomas Odaker; Dieter Kranzlmüller (VR Workshops, 2023)

Ten years of Immersive VR Installations - Past, Present, and Future. - Elisabeth Mayer; Rubén Jesús García Hernández; Daniel Kolb; Jutta Dreer; Simone Müller; Thomas Odaker; Dieter Kranzlmüller (VR Workshops, 2023)

Ten Years of Operating a Center with Large-Scale Virtual-Reality Installations: Developments and Learnings. - Elisabeth Mayer; Rubén Jesús García Hernández; Daniel Kolb; Jutta Dreer; Simone Müller; Thomas Odaker; Dieter Kranzlmüller (Presence Teleoperators Virtual Environ., 2024)

Modeling and implementing an earthquake and tsunami event-triggered, time-constrained impact assessment workflow. - Stéphane Louise; Andrea Ajmar; Alexey Androsov; Lorenza Bovio; Franca Disabato; Tara Evaz Zadeh; Rubén Jesús García Hernández; Thierry Goubier; Sven Harig; Cedric Koch-Hofer; Jan Krenek; Marius Kriegerowski; et al. (Int. J. High Perform. Comput. Appl., 2025)