Specification and Construction of Control Flow Semantics. - Ruben Smelik; Arend Rensink; Harmen Kastenberg (VL/HCC, 2006)

A Proposal for a Procedural Terrain Modelling Framework. - Ruben Michaël Smelik; Tim Tutenel; Klaas Jan de Kraker; Rafael Bidarra (EGVE (Posters), 2008)

The role of semantics in games and simulations. - Tim Tutenel; Rafael Bidarra; Ruben Michaël Smelik; Klaas Jan de Kraker (Comput. Entertain., 2008)

Using Semantics to Improve the Design of Game Worlds. - Tim Tutenel; Ruben Michaël Smelik; Rafael Bidarra; Klaas Jan de Kraker (AIIDE, 2009)

Procedural City Layout Generation Based on Urban Land Use Models. - Saskia Groenewegen; Ruben Michaël Smelik; Klaas Jan de Kraker; Rafael Bidarra (Eurographics (Short Papers), 2009)

A Semantic Scene Description Language for Procedural Layout Solving Problems. - Tim Tutenel; Ruben Michaël Smelik; Rafael Bidarra; Klaas Jan de Kraker (AIIDE, 2010)

Interactive Creation of Virtual Worlds Using Procedural Sketching. - Ruben Michaël Smelik; Tim Tutenel; Klaas Jan de Kraker; Rafael Bidarra (Eurographics (Short Papers), 2010)

Integrating procedural generation and manual editing of virtual worlds. - Ruben Smelik; Tim Tutenel; Klaas Jan de Kraker; Rafael Bidarra (PCGames@FDG, 2010)

Real-time rendering of river networks. - Ruben Michaël Smelik; Rafael Bidarra (SI3D, 2010)

Declarative Terrain Modeling for Military Training Games. - Ruben Michaël Smelik; Tim Tutenel; Klaas Jan de Kraker; Rafael Bidarra (Int. J. Comput. Games Technol., 2010)

Semantic constraints for procedural generation of virtual worlds. - Ruben Smelik; Krzysztof Galka; Klaas Jan de Kraker; Frido Kuijper; Rafael Bidarra (PCGames@FDG, 2011)

A declarative approach to procedural modeling of virtual worlds. - Ruben Michaël Smelik; Tim Tutenel; Klaas Jan de Kraker; Rafael Bidarra (Comput. Graph., 2011)

Generating Consistent Buildings: A Semantic Approach for Integrating Procedural Techniques. - Tim Tutenel; Ruben Michaël Smelik; Ricardo Lopes; Klaas Jan de Kraker; Rafael Bidarra (IEEE Trans. Comput. Intell. AI Games, 2011)

A Declarative Approach to Procedural Generation of Virtual Worlds. - Ruben Michaël Smelik (2011)

A Survey on Procedural Modelling for Virtual Worlds. - Ruben Michaël Smelik; Tim Tutenel; Rafael Bidarra; Bedrich Benes (Comput. Graph. Forum, 2014)

Integrating Run-Time Incidents in a Large-Scale Simulated Urban Environment: (Extended Abstract). - Steven de Jong; Alex Klein; Ruben Smelik; Freek van Wermeskerken (AAMAS, 2016)