Real-Time Video Stream Reduction on Mobile Devices for Generation of Ground Truth Data for Indoor Localization. - Benny Platte; Christian Roschke; Rico Thomanek; Tony Rolletschke; Ruben Wittrin; Claudia Hösel; Frank Zimmer; Marc Ritter (HCI (48), 2020)

Identifying Optimization Potential in the Field of Learning and Game Design by Using the Example of a Pre-Alpha Prototype of "Arctic Economy". - Ruben Till Wittrin; Volker Tolkmitt; Ephraim Linke; Carolin Isabel Steiner; Maximilian Eibl; Marc Ritter (CHI PLAY, 2021)

Game-Based Learning Using the Example of Finanzmars. - Simon Josiek; Sebastian Schleier; Tobias Steindorf; Ruben Wittrin; Manuel Heinzig; Christian Roschke; Volker Tolkmitt; Marc Ritter (CIST, 2021)

Exploratory Study of Established Strategy Games in the Context of Knowledge Transfer Based on Selected Learning Objects from the Economic Field. - Ruben Wittrin; Christian Roschke; Volker Tolkmitt; Marc Ritter (CIST, 2021)

Students' Perspectives on Web-Based Content Delivery: Using Learning Management Systems in Higher Education: Examining students' course acceptance and self-perceived learning success using a first semester course taught at German university as a case study. - Ruben Till Wittrin; Volker Tolkmitt; Carolin Isabel Steiner (ICEEL, 2021)

Comparison of Serious Games with Established Strategy Games in the Context of Knowledge Transfer. - Ruben Wittrin; Volker Tolkmitt; Maximilian Eibl; Paul Pfleger; Rasmus Wittrin; Benny Platte; Christian Roschke; Marc Ritter (JCSG, 2021)

The Game Effect: Comparison of Game and Nongame Learning Environments Using the Example of "Arctic Economy". - Ruben Till Wittrin; Benny Platte; Christian Roschke; Marc Ritter; Maximilian Eibl; Carolin Isabel Steiner; Volker Tolkmitt (IEEE Trans. Learn. Technol., 2024)

The power of play: multiparametrische Optimierung von Lernprozessen durch Modifikation der Lernumgebung mit spielinnervierenden Charakteristiken: am Beispiel der adaptiven Lernsimulation "Arctic Economy". - Ruben Till Wittrin (2024)