Asymmetric Action Abstractions for Multi-Unit Control in Adversarial Real-Time Games. - Rubens O. Moraes; Levi H. S. Lelis (AAAI, 2018)

Nested-Greedy Search for Adversarial Real-Time Games. - Rubens O. Moraes; Julian R. H. Mariño; Levi H. S. Lelis (AIIDE, 2018)

Action Abstractions for Combinatorial Multi-Armed Bandit Tree Search. - Rubens O. Moraes; Julian R. H. Mariño; Levi H. S. Lelis; Mario A. Nascimento (AIIDE, 2018)

The First microRTS Artificial Intelligence Competition. - Santiago Ontañón; Nicolas A. Barriga; Cleyton R. Silva; Rubens O. Moraes; Levi H. S. Lelis (AI Mag., 2018)

Evolving Action Abstractions for Real-Time Planning in Extensive-Form Games. - Julian R. H. Mariño; Rubens O. Moraes; Cláudio Toledo 001; Levi H. S. Lelis (AAAI, 2019)

Strategy Generation for Multiunit Real-Time Games via Voting. - Cleyton R. Silva; Rubens O. Moraes; Levi H. S. Lelis; Kobi Gal (IEEE Trans. Games, 2019)

Programmatic Strategies for Real-Time Strategy Games. - Julian R. H. Mariño; Rubens O. Moraes; Tassiana C. Oliveira; Cláudio Toledo 001; Levi H. S. Lelis (AAAI, 2021)

Asymmetric Action Abstractions for Planning in Real-Time Strategy Games. - Rubens O. Moraes; Mario A. Nascimento; Levi H. S. Lelis (J. Artif. Intell. Res., 2022)

Choosing Well Your Opponents: How to Guide the Synthesis of Programmatic Strategies. - Rubens O. Moraes; David S. Aleixo; Lucas N. Ferreira; Levi H. S. Lelis (IJCAI, 2023)

The NES Video-Music Database: A Dataset of Symbolic Video Game Music Paired with Gameplay Videos. - Igor Cardoso; Rubens O. Moraes; Lucas N. Ferreira (FDG, 2024)

Searching for Programmatic Policies in Semantic Spaces. - Rubens O. Moraes; Levi H. S. Lelis (IJCAI, 2024)

InnateCoder: Learning Programmatic Options with Foundation Models. - Rubens O. Moraes; Quazi Asif Sadmine; Hendrik Baier; Levi H. S. Lelis (CoRR, 2025)