Feature reduction based on analysis of fuzzy regions. - Ruck Thawonmas; Shigeo Abe (ICNN, 1995)

Fast Heuristic Scheduling Based on Neural Networks for Real-Time Systems. - Ruck Thawonmas; Goutam Chakraborty; Norio Shiratori (Real Time Syst., 1995)

A fuzzy classifier based on partitioned hyperboxes. - Ruck Thawonmas; Shigeo Abe (ICNN, 1996)

Tuning of a fuzzy classifier derived from data. - Shigeo Abe; Ming-Shong Lan; Ruck Thawonmas (Int. J. Approx. Reason., 1996)

Extraction of Fuzzy Rules for Classification Based on Partitioned Hyperboxes. - Ruck Thawonmas; Shigeo Abe (J. Intell. Fuzzy Syst., 1996)

Blind extraction of source signals with specified stochastic features. - Ruck Thawonmas; Andrzej Cichocki (ICASSP, 1997)

Dual cascade networks for blind signal extraction. - Andrzej Cichocki; Ruck Thawonmas; Shun-ichi Amari (ICNN, 1997)

Function Approximation with Partitioned Ellipsoidal Regions. - Ruck Thawonmas; Shigeo Abe (ICONIP (1), 1997)

A fuzzy classifier with ellipsoidal regions. - Shigeo Abe; Ruck Thawonmas (IEEE Trans. Fuzzy Syst., 1997)

A novel approach to feature selection based on analysis of class regions. - Ruck Thawonmas; Shigeo Abe (IEEE Trans. Syst. Man Cybern. Part B, 1997)

Rule acquisition based on hyperbox representation and its applications. - Ruck Thawonmas; Shigeo Abe (KES (1), 1998)

Feature selection by analyzing class regions approximated by ellipsoids. - Shigeo Abe; Ruck Thawonmas; Yoshiki Kobayashi (IEEE Trans. Syst. Man Cybern. Part C, 1998)

A fuzzy classifier with ellipsoidal regions for diagnosis problems. - Shigeo Abe; Ruck Thawonmas; Masahiro Kayama (IEEE Trans. Syst. Man Cybern. Part C, 1999)

Function approximation based on fuzzy rules extracted from partitioned numerical data. - Ruck Thawonmas; Shigeo Abe (IEEE Trans. Syst. Man Cybern. Part B, 1999)

On-line Algorithm for Blind Signal Extraction of Arbitrarily Distributed, but Temporally Correlated Sources Using Second Order Statistics. - Andrzej Cichocki; Ruck Thawonmas (Neural Process. Lett., 2000)

Learning from Human Decision-Making Behaviors - An Application to RoboCup Software Agents. - Ruck Thawonmas; Junichiro Hirayama; Fumiaki Takeda (IEA/AIE, 2002)

Exploitation of Newspaper-article Characteristics for Article Retrieval and Answer Extraction in QAC Task 2. - Ruck Thawonmas; Takayuki Tomoike; Tomohiko Kawachi; Akio Sakamoto (NTCIR, 2002)

Mimicry: Another Approach for Interactive Comedy. - Ruck Thawonmas; Hiroki Hassaku; Keisuke Tanaka (GAME-ON, 2003)

Extended Hierarchical Task Network Planning for Interactive Comedy. - Ruck Thawonmas; Keisuke Tanaka; Hiroki Hassaku (PRIMA, 2003)

A Novel Parallel Model for Self-Organizing Map and its Efficient Implementation on a Data-Driven Multiprocessor. - Ruck Thawonmas; Makoto Iwata; Satoshi Fukunaga (J. Adv. Comput. Intell. Intell. Informatics, 2003)

Application of the Artificial Society Approach to Multiplayer Online Games: A Case Study on Effects of a Robot Rental Mechanism. - Ruck Thawonmas; Takeshi Yagome (ADCOG, 2004)

MMOG Player Classification Using Hidden Markov Models. - Yoshitaka Matsumoto; Ruck Thawonmas (ICEC, 2004)

Aggregation of Action Symbol Sub-sequences for Discovery of Online-Game Player Characteristics Using KeyGraph. - Ruck Thawonmas; Katsuyoshi Hata (ICEC, 2005)

Keyword Discovery by Measuring Influence Rates on Bulletin Board Services. - Kohei Tsuda; Ruck Thawonmas (ICEC, 2005)

A method for online adaptation of computer-game AI rulebase. - Ruck Thawonmas; Syota Osaka (Advances in Computer Entertainment Technology, 2006)

The Structure of Patent Authorship Networks in Japanese Manufacturing Companies. - Kohei Tsuda; Frank J. Rinaldo; Victor V. Kryssanov; Ruck Thawonmas (ICE-B, 2006)

Clustering of Online Game Users Based on Their Trails Using Self-organizing Map. - Ruck Thawonmas; Masayoshi Kurashige; Keita Iizuka; Mehmed M. Kantardzic (ICEC, 2006)

Discovery of Online Game User Relationship Based on Co-occurrence of Words. - Ruck Thawonmas; Yuki Konno; Kohei Tsuda (ICEC, 2006)

Cellular automata and Hilditch thinning for extraction of user paths in online games. - Ruck Thawonmas; Masayasu Hirano; Masayoshi Kurashige (NETGAMES, 2006)

A Role Casting Method Based on Emotions in a Story Generation System. - Ruck Thawonmas; Masanao Kamozaki; Yousuke Ohno (ICEC, 2007)

Detection of Landmarks for Clustering of Online-Game Players. - Ruck Thawonmas; Masayoshi Kurashige; Kuan-Ta Chen (Int. J. Virtual Real., 2007)

Classification of Online Game Players Using Action Transition Probability and Kullback Leibler Entropy. - Ruck Thawonmas; Ji-Young Ho (J. Adv. Comput. Intell. Intell. Informatics, 2007)

Detection of MMORPG bots based on behavior analysis. - Ruck Thawonmas; Yoshitaka Kashifuji; Kuan-Ta Chen (Advances in Computer Entertainment Technology, 2008)

Comic Layout for Automatic Comic Generation from Game Log. - Ruck Thawonmas; Tomonori Shuda (ECS, 2008)

Frame Selection for Automatic Comic Generation from Game Log. - Tomonori Shuda; Ruck Thawonmas (ICEC, 2008)

Visualization of Online-Game Players Based on Their Action Behaviors. - Ruck Thawonmas; Keita Iizuka (Int. J. Comput. Games Technol., 2008)

Editorial. - Ruck Thawonmas (J. Adv. Comput. Intell. Intell. Informatics, 2008)

Haar Wavelets for Online-Game Player Classification with Dynamic Time Warping. - Ruck Thawonmas; Keita Iizuka (J. Adv. Comput. Intell. Intell. Informatics, 2008)

Automatic storytelling in comics: a case study on World of Warcraft. - Chia-Jung Chan; Ruck Thawonmas; Kuan-Ta Chen (CHI Extended Abstracts, 2009)

Analysis of User Trajectories Based on Data Distribution and State Transition: a Case Study with a Massively Multiplayer Online Game Angel Love Online. - Ruck Thawonmas; Junichi Oda; Kuan-Ta Chen (GAMEON, 2009)

Comparison of User Trajectories Based on Coordinate Data and State Transitions. - Junichi Oda; Ruck Thawonmas; Kuan-Ta Chen (IIH-MSP, 2009)

A Framework for Design and Evaluation of Digital Museums in Second Life as Learning Institutions. - Kingkarn Sookhanaphibarn; Ruck Thawonmas (IIH-MSP, 2009)

Analysis of Area Revisitation Patterns in World of Warcarft. - Ruck Thawonmas; Keisuke Yoshida; Jing-Kai Lou; Kuan-Ta Chen (ICEC, 2009)

A Movement Data Analysis and Synthesis Tool for Museum Visitors' Behaviors. - Kingkarn Sookhanaphibarn; Ruck Thawonmas (PCM, 2009)

A Content Management System for User-Driven Museums in Second life. - Kingkarn Sookhanaphibarn; Ruck Thawonmas (CW, 2009)

Spatiotemporal analysis in virtual environments using eigenbehaviors. - Kingkarn Sookhanaphibarn; Ruck Thawonmas; Frank J. Rinaldo; Kuan-Ta Chen (Advances in Computer Entertainment Technology, 2010)

Evolution strategy for optimizing parameters in Ms Pac-Man controller ICE Pambush 3. - Ruck Thawonmas; Takashi Ashida (CIG, 2010)

Visualization and Analysis of Visiting Styles in 3D Virtual Museums. - Kingkarn Sookhanaphibarn; Ruck Thawonmas (DH, 2010)

Contexts, Narratives, and Interactive Visual Analysis of Names in the Japanese Hyohanki Diary. - Alejandro Toledo; Ruck Thawonmas (DH, 2010)

Detection of MMORPG Misconducts Based on Action Frequencies, Types and Time-Intervals. - Ruck Thawonmas; Yoshitaka Kashifuji (DMIN, 2010)

An On-Line Classification Approach of Visitors' Movements in 3D Virtual Museums. - Kingkarn Sookhanaphibarn; Ruck Thawonmas (ECS, 2010)

Rule-Based Camerawork Controller for Automatic Comic Generation from Game Log. - Ruck Thawonmas; Ko Oda; Tomonori Shuda (ICEC, 2010)

Video summarization via crowdsourcing. - Shao-Yu Wu; Ruck Thawonmas; Kuan-Ta Chen (CHI Extended Abstracts, 2011)

Believable judge bot that learns to select tactics and judge opponents. - Ruck Thawonmas; Seiji Murakami; Takumi Sato (CIG, 2011)

Frame selection using iterative grammatical evolution for automatic comic generation from game logs. - Ruck Thawonmas; Yoshinori Tani (CIG, 2011)

Constructing Situated Learning Platform for Japanese Language and Culture in 3D Metaverse. - Michiru Tamai; Mitsuyuki Inaba; Koichi Hosoi; Ruck Thawonmas; Masayuki Uemura; Akinori Nakamura (Culture and Computing, 2011)

Visual Recommendations from Japanese Historical Diary. - Alejandro Toledo; Kingkarn Sookhanaphibarn; Ruck Thawonmas; Frank J. Rinaldo (Culture and Computing, 2011)

Visualization of Visitor Circulation in Arts and Cultural Exhibition. - Kingkarn Sookhanaphibarn; Ruck Thawonmas; Frank J. Rinaldo (DH, 2011)

Applying Monte-Carlo Tree Search to collaboratively controlling of a Ghost Team in Ms Pac-Man. - Kien Quang Nguyen; Ruck Thawonmas (IGIC, 2011)

Camerawork for Comics Generated from Visitors' Experiences in a Virtual Museum. - Ruck Thawonmas; Kohei Kato (ICEC, 2011)

Analysis of revisitations in online games. - Ruck Thawonmas; Keisuke Yoshida; Jing-Kai Lou; Kuan-Ta Chen (Entertain. Comput., 2011)

Pomics: A Computer-Aided Storytelling System with Automatic Picture-to-Comics Composition. - Ming-Hui Wen; Ruck Thawonmas; Kuan-Ta Chen (TAAI, 2012)

Camera Control for Generating comics from Virtual Museum Visitors' Experiences. - Ruck Thawonmas; Kohei Kato (Int. J. Artif. Intell. Tools, 2012)

Potential flows for controlling scout units in StarCraft. - Kien Quang Nguyen; Zhe Wang; Ruck Thawonmas (CIG, 2013)

Inference of Viewed Exhibits in a Metaverse Museum. - Yuhei Ando; Ruck Thawonmas; Frank J. Rinaldo (Culture and Computing, 2013)

Frame layout determination with IGE for an automatic comic generation system. - Ryohei Baba; Akira Fukumoto; Ruck Thawonmas (GCCE, 2013)

Scout of the route of entry into the enemy camp in StarCraft with potential field. - Kiyohito Kawase; Ruck Thawonmas (GCCE, 2013)

Fighting game artificial intelligence competition platform. - Feiyu Lu; Kaito Yamamoto; Luis H. Nomura; Syunsuke Mizuno; Youngmin Lee; Ruck Thawonmas (GCCE, 2013)

Potential flow for unit positioning during combat in StarCraft. - Tung Nguyen; Kien Nguyen; Ruck Thawonmas (GCCE, 2013)

Evolution of camerawork in automatic comic generation using interactive genetic algorithm with feedbacks from the user model. - Kenta Tsuji; Ruck Thawonmas (GCCE, 2013)

Pathway prediction using similar users and the N-gram model. - Kanta Kawase; Ruck Thawonmas (iCAST/UMEDIA, 2013)

Spatiotemporal Analysis of Circulation Behaviors Using Path And Residing Time displaY (PARTY). - Kingkarn Sookhanaphibarn; Ruck Thawonmas; Frank J. Rinaldo; Kuan-Ta Chen (Int. J. Virtual Real., 2013)

Monte Carlo Tree Search for Collaboration Control of Ghosts in Ms. Pac-Man. - Kien Quang Nguyen; Ruck Thawonmas (IEEE Trans. Comput. Intell. AI Games, 2013)

Integrating fuzzy integral and heuristic search for unit micromanagement in RTS games. - Tung Duc Nguyen; Kien Quang Nguyen; Ruck Thawonmas (IEEE Congress on Evolutionary Computation, 2014)

Deduction of fighting-game countermeasures using the k-nearest neighbor algorithm and a game simulator. - Kaito Yamamoto; Syunsuke Mizuno; Chun Yin Chu; Ruck Thawonmas (CIG, 2014)

Quantum-inspired genetic algorithm with two search supportive schemes and artificial entanglement. - Chee Ken Choy; Kien Quang Nguyen; Ruck Thawonmas (FOCI, 2014)

Players' interest measurement based on visiting time in a location-based game. - Satoshi Chiba; Bang Hai Le; Ruck Thawonmas (GCCE, 2014)

Online adjustment of the AI's strength in a fighting game using the k-nearest neighbor algorithm and a game simulator. - Yuto Nakagawa; Kaito Yamamoto; Ruck Thawonmas (GCCE, 2014)

Collaborative filtering for recommendation of areas in virtual worlds. - Kanta Kawase; Bang Hai Le; Ruck Thawonmas (NETGAMES, 2014)

Combining pathfmding algorithm with Knowledge-based Monte-Carlo tree search in general video game playing. - Chun Yin Chu; Hisaaki Hashizume; Zikun Guo; Tomohiro Harada; Ruck Thawonmas (CIG, 2015)

Body motion design and analysis for fighting game interface. - Pujana Paliyawan; Kingkarn Sookhanaphibarn; Worawat Choensawat; Ruck Thawonmas (CIG, 2015)

Investigating Kinect-based fighting game AIs that encourage their players to use various skills. - Makoto Ishihara; Taichi Miyazaki; Pujana Paliyawan; Chun Yin Chu; Tomohiro Harada; Ruck Thawonmas (GCCE, 2015)

Procedural generation of angry birds levels that adapt to the player's skills using genetic algorithm. - Misaki Kaidan; Chun Yin Chu; Tomohiro Harada; Ruck Thawonmas (GCCE, 2015)

Improving heuristic search for RTS-game unit micromanagement using reinforcement learning. - Supaphon Kamon; Tung Duc Nguyen; Tomohiro Harada; Ruck Thawonmas; Ikuko Nishikawa (GCCE, 2015)

Optimization and simplification of dynamic scripting with evolution strategy and fuzzy control in a fighting game AI. - Yasutomo Kanetsuki; Ruck Thawonmas; Susumu Nakata (GCCE, 2015)

Predicting the opponent's action using the k-nearest neighbor algorithm and a substring tree structure. - Yuto Nakagawa; Kaito Yamamoto; Chun Yin Chu; Tomohiro Harada; Ruck Thawonmas (GCCE, 2015)

Towards universal kinect interface for fighting games. - Pujana Paliyawan; Kingkarn Sookhanaphibarn; Worawat Choensawat; Ruck Thawonmas (GCCE, 2015)

Heuristic Search Exploiting Non-additive and Unit Properties for RTS-game Unit Micromanagement. - Tung Duc Nguyen; Kien Quang Nguyen; Ruck Thawonmas (J. Inf. Process., 2015)

Applying and Improving Monte-Carlo Tree Search in a Fighting Game AI. - Makoto Ishihara; Taichi Miyazaki; Chun Yin Chu; Tomohiro Harada; Ruck Thawonmas (ACE, 2016)

Procedural generation of angry birds levels with adjustable difficulty. - Misaki Kaidan; Tomohiro Harada; Chun Yin Chu; Ruck Thawonmas (CEC, 2016)

Position-based reinforcement learning biased MCTS for General Video Game Playing. - Chun Yin Chu; Suguru Ito; Tomohiro Harada; Ruck Thawonmas (CIG, 2016)

Piano learning application with feedback provided by an AR virtual character. - Carlos A. Torres Fernandez; Pujana Paliyawan; Chun Yin Chu; Ruck Thawonmas (GCCE, 2016)

Efficient implementation of breadth first search for general video game playing. - Suguru Ito; Zikun Guo; Chun Yin Chu; Tomohiro Harada; Ruck Thawonmas (GCCE, 2016)

Towards ergonomie exergaming. - Pujana Paliyawan; Ruck Thawonmas (GCCE, 2016)

Virtual reality system for fire evacuation training in a 3D virtual world. - Kingkarn Sookhanaphibarn; Worawat Choensawat; Pujana Paliyawan; Ruck Thawonmas (GCCE, 2016)

Application of Monte-Carlo tree search in a fighting game AI. - Shubu Yoshida; Makoto Ishihara; Taichi Miyazaki; Yuto Nakagawa; Tomohiro Harada; Ruck Thawonmas (GCCE, 2016)

An Improvement of Matrix Factorization with Bound Constraints for Recommender Systems. - Kazuki Mori; Tung Nguyen; Tomohiro Harada; Ruck Thawonmas (IIAI-AAI, 2016)

Procedural Generation of Angry Birds Levels using Building Constructive Grammar with Chinese-Style and/or Japanese-Style Models. - Yuxuan Jiang 002; Misaki Kaidan; Chun Yin Chu; Tomohiro Harada; Ruck Thawonmas (CoRR, 2016)

Image Colorization Using a Deep Convolutional Neural Network. - Tung Duc Nguyen; Kazuki Mori; Ruck Thawonmas (CoRR, 2016)

An Extension for Bounded-SVD - A Matrix Factorization Method with Bound Constraints for Recommender Systems. - Bang Hai Le; Kazuki Mori; Ruck Thawonmas (J. Inf. Process., 2016)

Feature extraction of gameplays for similarity calculation in gameplay recommendation. - Kazuki Mori; Suguru Ito; Tomohiro Harada; Ruck Thawonmas; Kyung-Joong Kim 001 (IWCIA, 2017)

Multimodal genetic programming by using tree structure similarity clustering. - Shubu Yoshida; Tomohiro Harada; Ruck Thawonmas (IWCIA, 2017)

AI for Game Spectators: Rise of PPG. - Ruck Thawonmas; Tomohiro Harada (AAAI Workshops, 2017)

Adaptive Motion Gaming AI for Health Promotion. - Pujana Paliyawan; Takahiro Kusano; Yuto Nakagawa; Tomohiro Harada; Ruck Thawonmas (AAAI Spring Symposia, 2017)

Procedural generation of angry birds fun levels using pattern-struct and preset-model. - Yuxuan Jiang 002; Tomohiro Harada; Ruck Thawonmas (CIG, 2017)

Intelligent assistant for providing instructions and recommending motions during full-body motion gaming. - Jorge Arturo Moran Bravo; Pujana Paliyawan; Tomohiro Harada; Ruck Thawonmas (GCCE, 2017)

Towards adaptive motion gaming AI with player's behavior modeling for health promotion. - Takahiro Kusano; Pujana Paliyawan; Tomohiro Harada; Ruck Thawonmas (GCCE, 2017)

Integrating surrogate evaluation model and asynchronous evolution in multi-objective evolutionary algorithm for expensive and different evaluation time. - Misaki Kaidan; Tomohiro Harada; Ruck Thawonmas (GECCO (Companion), 2017)

Segmentation Mask Refinement Using Image Transformations. - Tung Duc Nguyen; Ayumu Shinya; Tomohiro Harada; Ruck Thawonmas (IEEE Access, 2017)

UKI: universal Kinect-type controller by ICE Lab. - Pujana Paliyawan; Ruck Thawonmas (Softw. Pract. Exp., 2017)

A Personalized Method for Calorie Consumption Assessment. - Yunshi Liu; Pujana Paliyawan; Takahiro Kusano; Tomohiro Harada; Ruck Thawonmas (AAAI Spring Symposia, 2018)

Monte-Carlo Tree Search for Implementation of Dynamic Difficulty Adjustment Fighting Game AIs Having Believable Behaviors. - Makoto Ishihara; Suguru Ito; Ryota Ishii; Tomohiro Harada; Ruck Thawonmas (CIG, 2018)

Monte-Carlo Tree Search Implementation of Fighting Game AIs Having Personas. - Ryota Ishii; Suguru Ito; Makoto Ishihara; Tomohiro Harada; Ruck Thawonmas (CIG, 2018)

Applying Hybrid Reward Architecture to a Fighting Game AI. - Yoshina Takano; Wenwen Ouyang; Suguru Ito; Tomohiro Harada; Ruck Thawonmas (CIG, 2018)

An Analysis of Fighting Game AIs Having a Persona. - Ryota Ishii; Suguru Ito; Ruck Thawonmas; Tomohiro Harada (GCCE, 2018)

An Object Matrix Input Format for a Deep AI in Angry Birds and the Like. - Yuntian Ma; Enzhi Zhang; Koki Tsujino; Tomohiro Harada; Ruck Thawonmas (GCCE, 2018)

Utilizing Multiple Agents for Decision Making in a Fighting Game. - Yoshina Takano; Suguru Ito; Tomohiro Harada; Ruck Thawonmas (GCCE, 2018)

An Angry Birds-like Game System for Promoting Players' Emotion. - Jingdi Xu; Changeun Yang; Yuuki Okido; Pujana Paliyawan; Ruck Thawonmas; Tomohiro Harada (GCCE, 2018)

Blow Up Depression with In-Game TNTs. - Changeun Yang; Pujana Paliyawan; Tomohiro Harada; Ruck Thawonmas (GCCE, 2018)

Crowding distance based promising solution selection in surrogate assisted asynchronous multi-objective evolutionary algorithm. - Tomohiro Harada; Misaki Kaidan; Ruck Thawonmas (GECCO (Companion), 2018)

Evolutionary algorithm using surrogate assisted model for simultaneous design optimization benchmark problem of multiple car structures. - Hiro Ohtsuka; Misaki Kaidan; Tomohiro Harada; Ruck Thawonmas (GECCO (Companion), 2018)

A Study on Multimodal Genetic Programming Introducing Program Simplification. - Kei Murano; Shubu Yoshida; Tomohiro Harada; Ruck Thawonmas (SCIS&ISIS, 2018)

Mossar: motion segmentation by using splitting and remerging strategies. - Pujana Paliyawan; Worawat Choensawat; Ruck Thawonmas (Multim. Tools Appl., 2018)

TGIF!: Selecting the most healing TNT by optical flow. - Changeun Yang; Pujana Paliyawan; Ruck Thawonmas; Tomohiro Harada (AAAI Spring Symposium: Interpretable AI for Well-being, 2019)

An Angry Birds Level Generator with Rube Goldberg Machine Mechanisms. - Febri Abdullah; Pujana Paliyawan; Ruck Thawonmas; Tomohiro Harada; Fitra Abdurrachman Bachtiar (CoG, 2019)

A Fighting Game AI Using Highlight Cues for Generation of Entertaining Gameplay. - Ryota Ishii; Suguru Ito; Ruck Thawonmas; Tomohiro Harada (CoG, 2019)

Motion Gaming AI using Time Series Forecasting and Dynamic Difficulty Adjustment. - Takahiro Kusano; Yunshi Liu; Pujana Paliyawan; Ruck Thawonmas; Tomohiro Harada (CoG, 2019)

Towards an Angry-Birds-Like Game System for Promoting Mental Well-Being of Players using Art-Therapy-Embedded Procedural Content Generation. - Zhou Fang; Pujana Paliyawan; Ruck Thawonmas; Tomohiro Harada (GCCE, 2019)

An Analysis of Highlight-Oriented AI Using Fighting-Game Experience. - Ryota Ishii; Ruck Thawonmas; Tomohiro Harada (GCCE, 2019)

Enhance Physical and Mental Well-Being of Game Players in an Endless Running Game. - Sunee Sae-Lao; Pujana Paliyawan; Ruck Thawonmas; Tomohiro Harada (GCCE, 2019)

Player Dominance Adjustment: Promoting Self-Efficacy and Experience of Game Players by Adjusting Dominant Power. - Junjie Xu; Pujana Paliyawan; Ruck Thawonmas; Tomohiro Harada (GCCE, 2019)

Multimodal genetic programming using program similarity measurement and its application to wall-following problem. - Shubu Yoshida; Tomohiro Harada; Ruck Thawonmas (GECCO (Companion), 2019)

Improving Brain Memory through Gaming Using Hand Clenching and Spreading. - Yunshi Liu; Febri Abdullah; Pujana Paliyawan; Ruck Thawonmas; Tomohiro Harada (MIG, 2019)

Dancing ICE: A Rhythm Game to Control the Amount of Movement Through Pre-Recorded Healthy Moves. - Anatole Martin; Jean Farines; Pujana Paliyawan; Ruck Thawonmas (MIG, 2019)

Player Dominance Adjustment Motion Gaming AI for Health Promotion. - Junjie Xu; Pujana Paliyawan; Yiming Zhang; Ruck Thawonmas; Tomohiro Harada (MIG, 2019)

Promoting Emotional Well-Being with Angry-Birds-like Gameplay on Pixel Image Levels. - Jingdi Xu; Yuuki Okido; Sunee Sae-Lao; Pujana Paliyawan; Ruck Thawonmas; Tomohiro Harada (SeGAH, 2019)

Motion Recommender for Preventing Injuries During Motion Gaming. - Pujana Paliyawan; Takahiro Kusano; Ruck Thawonmas (IEEE Access, 2019)

Towards An Angry-Birds-like Game System for Promoting Mental Well-being of Players Using Art-Therapy-embedded PCG. - Zhou Fang; Pujana Paliyawan; Ruck Thawonmas; Tomohiro Harada (CoRR, 2019)

Artificial General Intelligence in Games: Where Play Meets Design and User Experience (NII Shonan Meeting 130). - Ruck Thawonmas; Julian Togelius; Georgios N. Yannakakis (NII Shonan Meet. Rep., 2019)

Runner: A 2D platform game for physical health promotion. - Camille El-Habr; Xavier Garcia; Pujana Paliyawan; Ruck Thawonmas (SoftwareX, 2019)

Guest Editorial Special Issue on Game Competition Frameworks for Research and Education. - Jialin Liu 001; Diego Pérez-Liébana; Tristan Cazenave; Ruck Thawonmas (IEEE Trans. Games, 2019)

Proposal of Multimodal Program optimization Benchmark and Its Application to Multimodal Genetic Programming. - Tomohiro Harada; Kei Murano; Ruck Thawonmas (CEC, 2020)

Generating Angry Birds-Like Levels With Domino Effects Using Constrained Novelty Search. - Febri Abdullah; Pujana Paliyawan; Ruck Thawonmas; Fitra Abdurrachman Bachtiar (CoG, 2020)

Singing with an Angry-Birds-like Game. - Nowshin Faiza Alam; Albertus Agung; Febri Abdullah; Pujana Paliyawan; Ruck Thawonmas (CoG, 2020)

Rap-Style Comment Generation to Entertain Game Live Streaming. - Thanat Jumneanbun; Sunee Sae-Lao; Pujana Paliyawan; Ruck Thawonmas; Kingkarn Sookhanaphibarn; Worawat Choensawat (CoG, 2020)

JUSTIN: An Audience Participation Game With A Purpose for Collecting Descriptions for Artwork Images. - Ngoc Cuong Nguyen; Ruck Thawonmas; Pujana Paliyawan; Hai V. Pham (CoG, 2020)

Towards Social Facilitation in Audience Participation Games: Fighting Game AIs whose Strength Depends on Audience Responses. - Pujana Paliyawan; Kingkarn Sookhanaphibarn; Worawat Choensawat; Ruck Thawonmas (CoG, 2020)

Encourage Players to Smile While Playing Games Bring More Enjoyment. - Sunee Sae-Lao; Thanat Jumneanbun; Pujana Paliyawan; Ruck Thawonmas (CoG, 2020)

Enhancement of Angry Birds Level Generation from Sketches Using Cycle-Consistent Adversarial Networks. - Mury F. Dewantoro; Febri Abdullah; Pujana Paliyawan; Ruck Thawonmas; Fitra Abdurrachman Bachtiar (GCCE, 2020)

Towards Musical Game Therapy: A Survey on Music Therapy and Games for Health Promotion. - Nowshin Faiza Alam; Pujana Paliyawan; Ruck Thawonmas (IICST, 2020)

Proposal of Surrogate Model for Genetic Programming Based on Program Structure Similarity. - Sohei Kino; Tomohiro Harada; Ruck Thawonmas (SICE, 2020)

Interleaving Generation Evolutionary Algorithm with Precedence Evaluation of Tentative Offspring. - Hayato Noguchi; Akari Sonoda; Tomohiro Harada; Ruck Thawonmas (SICE, 2020)

Analysis of Relation between Prediction Accuracy of Surrogate Model and Search Performance on Extreme Learning Machine Assisted MOEA/D. - Koki Tsujino; Tomohiro Harada; Ruck Thawonmas (SICE, 2020)

Guest Editorial: Special Issue on Serious Games for Health. - Duarte Duque; João L. Vilaça; Marjorie A. Zielke; Nuno Dias; Nuno F. Rodrigues; Ruck Thawonmas (IEEE Trans. Games, 2020)

Adaptation of Search Generations in Extreme Learning Assisted MOEA/D Based on Estimation Accuracy of Surrogate Model. - Koki Tsujino; Tomohiro Harada; Ruck Thawonmas (CEC, 2021)

JUSTIN sings: adding a musical-style narration generator to an APGWAP that collects ukiyo-e artworks descriptions. - Albertus Agung; Thanat Jumneanbun; Pujana Paliyawan; Ruck Thawonmas (GCCE, 2021)

A Maze Game with Singing Interface to Fight Dementia. - Jaturawit Chaiwong; Pujana Paliyawan; Ruck Thawonmas; Kingkarn Sookhanaphibarn; Worawat Choensawat (GCCE, 2021)

An Aerial Cinematographer AI for Settlements in Minecraft-Toward Their Crowd Assessment. - Hao Jia; Ruck Thawonmas; Pujana Paliyawan (GCCE, 2021)

Toward a PCG-driven 3D Game for Preclinical Detection of Dementia. - Tannop Sangvanloy; Pujana Paliyawan; Ruck Thawonmas; Kingkarn Sookhanaphibarn; Worawat Choensawat (GCCE, 2021)

Cuteness in JUSTIN: Adding a Virtual Moderator for Entertaining User in an Audience Participation Game for Collecting Artwork Description Data. - Roman Savchyn; Pujana Paliyawan; Ruck Thawonmas (GCCE, 2021)

An Audience Participation Game with Difficulty Adjustment and Rap-style Commentary based on Audience Inputs. - Yiming Zhang; Albertus Agung; Pujana Paliyawan; Ruck Thawonmas (GCCE, 2021)

Parallel differential evolution applied to interleaving generation with precedence evaluation of tentative solutions. - Hayato Noguchi; Tomohiro Harada; Ruck Thawonmas (GECCO, 2021)

Science Birds Gameplay With a Smile Interface to Promote the Spectator's Emotion. - Febri Abdullah; Mury F. Dewantoro; Ruck Thawonmas; Fitra Abdurrachman Bachtiar (CoG, 2022)

Cute Helper: A Study on the Effect of Virtual Character Expressions on Players' Engagement in a Game for Collecting Artwork Descriptions. - Albertus Agung; Roman Savchyn; Pujana Paliyawan; Ruck Thawonmas (CoG, 2022)

DareFightingICE Competition: A Fighting Game Sound Design and AI Competition. - Ibrahim Khan; Thai Van Nguyen 001; Xincheng Dai; Ruck Thawonmas (CoG, 2022)

A Deep Reinforcement Learning Blind AI in DareFightingICE. - Thai Van Nguyen 001; Xincheng Dai; Ibrahim Khan; Ruck Thawonmas; Hai V. Pham (CoG, 2022)

Impressions of the GDMC AI Settlement Generation Challenge in Minecraft. - Christoph Salge; Claus Aranha; Adrian Brightmoore; Sean Butler; Rodrigo De Moura Canaan; Michael Cook 001; Michael Cerny Green; Hagen Fischer; Christian Guckelsberger; Jupiter Hadley; Jean-Baptiste Hervé; Mark Richard Johnson; et al. (FDG, 2022)

User Friendly Minecraft Mod for Early Detection of Alzheimer's Disease in Young Adults. - Satoko Ito; Marcel Wira; Ruck Thawonmas (GEM, 2022)

Rap-Style Commentary Generation in an Audience Participation Fighting Game. - Thanat Jumneanbun; Marcel Wira; Pujana Paliyawan; Ruck Thawonmas; Kingkarn Sookhanaphibarn; Worawat Choensawat (GEM, 2022)

Toward Dynamic Difficulty Adjustment with Audio Cues by Gaussian Process Regression in a First-Person Shooter. - Xiaoxu Li; Marcel Wira; Ruck Thawonmas (ICEC, 2022)

A Card Game for Collecting Human-Perceived Similarity Data of Artwork Images. - Zhenao Wei; Pujana Paliyawan; Ruck Thawonmas (IEEE Access, 2022)

Improving Deep-Feature Image Similarity Calculation: A Case Study on an Ukiyo-e Card Matching Game Lottery. - Zhenao Wei; Pujana Paliyawan; Ruck Thawonmas (IEEE Access, 2022)

Toward a Minecraft Mod for Early Detection of Alzheimer's Disease in Young Adults. - Satoko Ito; Ruck Thawonmas; Pujana Paliyawan (CoRR, 2022)

Comparison of synchronous and asynchronous parallelization of extreme surrogate-assisted multi-objective evolutionary algorithm. - Tomohiro Harada; Misaki Kaidan; Ruck Thawonmas (Nat. Comput., 2022)

Fighting-Game Gameplay Generation Using Highlight Cues. - Ryota Ishii; Keita Fujimaki; Ruck Thawonmas (IEEE Trans. Games, 2022)

Guest Editorial Introduction to the Special Section on Immersive Virtual Reality Simulation for Vehicular Technology. - Alberto Cannavò; Fabrizio Lamberti; Himanshu Thapliyal; Ruck Thawonmas (IEEE Trans. Veh. Technol., 2022)

Fighting Game Adaptive Background Music for Improved Gameplay. - Ibrahim Khan; Thai Van Nguyen 001; Chollakorn Nimpattanavong; Ruck Thawonmas (CoG, 2023)

A Cross-Modality Transfer Reinforcement Learning Blind Agent on DareFightingICE. - Thai Van Nguyen 001; Ibrahim Khan; Chollakorn Nimpattanavong; Ruck Thawonmas; Hai V. Pham (CoG, 2023)

Achieving Fairness in DareFightingICE Agents Evaluation Through a Delay Mechanism. - Chollakorn Nimpattanavong; Thai Van Nguyen 001; Ibrahim Khan; Ruck Thawonmas; Worawat Choensawat; Kingkarn Sookhanaphibarn (CoG, 2023)

ChatGPT4PCG Competition: Character-like Level Generation for Science Birds. - Pittawat Taveekitworachai; Febri Abdullah; Mury F. Dewantoro; Ruck Thawonmas; Julian Togelius; Jochen Renz (CoG, 2023)

VR Rhythm Game Featuring Audience Participation. - Van Khôi Lê; Adrien Villars; Febri Abdullah; Mustafa Can Gursesli; Xiao You; S. Román Lara E. de los M.; Ruck Thawonmas; Víctor Fernández-Cervantes; Eleni Stroulia (GEM, 2023)

Minecraft Video Aesthetics Quality Assessment Model. - Ryosuke Hasegawa; Ruck Thawonmas; Jun Tanabe; Lian Yu (IAIT, 2023)

Am I Fighting Well? Fighting Game Commentary Generation With ChatGPT. - Chollakorn Nimpattanavong; Pittawat Taveekitworachai; Ibrahim Khan; Thai Van Nguyen 001; Ruck Thawonmas; Worawat Choensawat; Kingkarn Sookhanaphibarn (IAIT, 2023)

Adaptive Background Music According to the Player's Arousal for DareFightingICE. - Jun Tanabe; Ibrahim Khan; Thai Van Nguyen 001; Chollakorn Nimpattanavong; Ruck Thawonmas (IAIT, 2023)

Enhancing Novelty in ChatGPT Responses: Incorporating Random Word Brainstorming. - Pittawat Taveekitworachai; Ruck Thawonmas (IAIT, 2023)

Web-Agile Facial Emotion Recognition and Eye-Tracking System (WAFER-ET). - Mustafa Can Gursesli; Federico Calà; Febri Abdullah; Ruck Thawonmas; Mirko Duradoni; Andrea Guazzini; Antonio Lanatà (ICCE-Berlin, 2023)

Journey of ChatGPT from Prompts to Stories in Games: the Positive, the Negative, and the Neutral. - Pittawat Taveekitworachai; Mustafa Can Gursesli; Febri Abdullah; Siyuan Chen; Federico Calà; Andrea Guazzini; Antonio Lanatà; Ruck Thawonmas (ICCE-Berlin, 2023)

The Chronicles of ChatGPT: Generating and Evaluating Visual Novel Narratives on Climate Change Through ChatGPT. - Mustafa Can Gursesli; Pittawat Taveekitworachai; Febri Abdullah; Mury F. Dewantoro; Antonio Lanatà; Andrea Guazzini; Van Khôi Lê; Adrien Villars; Ruck Thawonmas (ICIDS (2), 2023)

Analyzing Audience Comments: Improving Interactive Narrative with ChatGPT. - Xiaoxu Li; Xiao You; Siyuan Chen; Pittawat Taveekitworachai; Ruck Thawonmas (ICIDS (2), 2023)

What Is Waiting for Us at the End? Inherent Biases of Game Story Endings in Large Language Models. - Pittawat Taveekitworachai; Febri Abdullah; Mustafa Can Gursesli; Mury F. Dewantoro; Siyuan Chen; Antonio Lanatà; Andrea Guazzini; Ruck Thawonmas (ICIDS (2), 2023)

Breaking Bad: Unraveling Influences and Risks of User Inputs to ChatGPT for Game Story Generation. - Pittawat Taveekitworachai; Febri Abdullah; Mustafa Can Gursesli; Mury F. Dewantoro; Siyuan Chen; Antonio Lanatà; Andrea Guazzini; Ruck Thawonmas (ICIDS (2), 2023)

Artificial Reality: Immersive but Factually Dishonest AR Experience. - Max Hao Lu; Davide Calandra 001; Ruck Thawonmas (IEEE Consumer Electron. Mag., 2023)

Improving Data Transfer Efficiency for AIs in the DareFightingICE using gRPC. - Chollakorn Nimpattanavong; Ibrahim Khan; Thai Van Nguyen 001; Ruck Thawonmas; Worawat Choensawat; Kingkarn Sookhanaphibarn (CoRR, 2023)

Adaptive Background Music for a Fighting Game: A Multi-Instrument Volume Modulation Approach. - Ibrahim Khan; Thai Van Nguyen 001; Chollakorn Nimpattanavong; Ruck Thawonmas (CoRR, 2023)

Investigating the influence of survival selection and fitness estimation method in genotype-based surrogate-assisted genetic programming. - Tomohiro Harada; Sohei Kino; Ruck Thawonmas (Artif. Life Robotics, 2023)

Now You See Me: Recognizing the Player's Arousal Changes in the Game Through Game Footage Videos and Game Context Features. - Yi Xia; Xiaoxu Li; Siyuan Chen; Ruck Thawonmas (CG, 2024)

Understanding Game Performance: A Study of Eye Blinking and Pupil Metrics in Matching Pairs Game. - Mustafa Can Gursesli; Federico Calà; Pietro Tarchi; Lorenzo Frassineti; Andrea Guazzini; Mirko Duradoni; Ruck Thawonmas; Antonio Lanatà (CoG, 2024)

ChatGPT4PCG 2 Competition: Prompt Engineering for Science Birds Level Generation. - Pittawat Taveekitworachai; Febri Abdullah; Mury F. Dewantoro; Yi Xia; Pratch Suntichaikul; Ruck Thawonmas; Julian Togelius; Jochen Renz (CoG, 2024)

Assessing Inherent Biases Following Prompt Compression of Large Language Models for Game Story Generation. - Pittawat Taveekitworachai; Kantinan Plupattanakit; Ruck Thawonmas (CoG, 2024)

Towards LLM4PCG: A Preliminary Evaluation of Open-Weight Large Language Models Beyond ChatGPT4PCG. - Pittawat Taveekitworachai; Yi Xia; Pratch Suntichaikul; Ruck Thawonmas (CoG, 2024)

Null-Shot Prompting: Rethinking Prompting Large Language Models With Hallucination. - Pittawat Taveekitworachai; Febri Abdullah; Ruck Thawonmas (EMNLP, 2024)

Dungeons, Dragons, and Emotions: A Preliminary Study of Player Sentiment in LLM-driven TTRPGs. - Xiao You; Pittawat Taveekitworachai; Siyuan Chen; Mustafa Can Gursesli; Xiaoxu Li; Yi Xia; Ruck Thawonmas (FDG, 2024)

LLMs in Eduverse: LLM-Integrated English Educational Game in Metaverse. - Kantinan Plupattanakit; Pratch Suntichaikul; Pittawat Taveekitworachai; Ruck Thawonmas; Jeremy White; Kingkarn Sookhanaphibarn; Worawat Choensawat (GCCE, 2024)

Don't Do That! Reverse Role Prompting Helps Large Language Models Stay in Personality Traits. - Siyuan Chen; Pittawat Taveekitworachai; Yi Xia; Xiaoxu Li; Mustafa Can Gursesli; Antonio Lanatà; Andrea Guazzini; Ruck Thawonmas (ICIDS (1), 2024)

Speed Up! Cost-Effective Large Language Model for ADAS Via Knowledge Distillation. - Pittawat Taveekitworachai; Pratch Suntichaikul; Chakarida Nukoolkit; Ruck Thawonmas (IV, 2024)

Prompt Evolution Through Examples for Large Language Models-A Case Study in Game Comment Toxicity Classification. - Pittawat Taveekitworachai; Febri Abdullah; Mustafa Can Gursesli; Antonio Lanatà; Andrea Guazzini; Ruck Thawonmas (MetroInd4.0 & IoT, 2024)

Large Language Models are Null-Shot Learners. - Pittawat Taveekitworachai; Febri Abdullah; Ruck Thawonmas (CoRR, 2024)

Multiverse of Greatness: Generating Story Branches with LLMs. - Pittawat Taveekitworachai; Chollakorn Nimpattanavong; Mustafa Can Gursesli; Antonio Lanatà; Andrea Guazzini; Ruck Thawonmas (CoRR, 2024)

Rethinking dynamic difficulty adjustment for video game design. - Zhixing Guo; Ruck Thawonmas; Xiangshi Ren (Entertain. Comput., 2024)

Metaverse and Extended Universe (XV): Opportunities and Challenges for Consumer Technologies. - Abdulmotaleb El-Saddik; Fabrizio Lamberti; Steve Mann 001; Filippo Gabriele Pratticò; Ruck Thawonmas; Yu Yuan (IEEE Consumer Electron. Mag., 2024)

eXtended meta-uni-omni-Verse (XV): Introduction, Taxonomy, and State-of-the-Art. - Steve Mann 001; Yu Yuan; Fabrizio Lamberti; Abdulmotaleb El-Saddik; Ruck Thawonmas; Filippo Gabriele Pratticò (IEEE Consumer Electron. Mag., 2024)

The First ChatGPT4PCG Competition. - Febri Abdullah; Pittawat Taveekitworachai; Mury F. Dewantoro; Ruck Thawonmas; Julian Togelius; Jochen Renz (IEEE Trans. Games, 2024)

Can Multimodal LLMs Reason About Stability? An Exploratory Study with Insights from the LLMs4PCG Challenge. - Mury F. Dewantoro; Febri Abdullah; Yi Xia; Ibrahim Khan; Ruck Thawonmas; Wenwen Ouyang (CoG, 2025)

Fit to Fling: Genetic Prompt Optimization for the LLMs4PCG Competition. - Jesse Grabowski; Yi Xia; Pratch Suntichaikul; Haekal Damar Qudsi Madani; Ruck Thawonmas (CoG, 2025)

Sound Judgment: A Multi-Year Evaluation of Audio Aesthetics and Gameplay Impact in DareFightingICE Sound Design Competition. - Ibrahim Khan; Mustafa Can Gursesli; Thai Van Nguyen 001; Ruck Thawonmas (CoG, 2025)

Sonic Doom: Enhanced Sound Design and Accessibility in a First-Person Shooter Game. - Ibrahim Khan; Thai Van Nguyen 001; Mustafa Can Gursesli; Ruck Thawonmas (CoG, 2025)

Ice-kun: A Virtual Pet on a Low Energy Display Controlled by a Large Language Model. - Febri Abdullah; Augustin Roussely; Benjamin Dayres; Tristan Riehs; Xiaoxu Li; Rintaro Makino; Kohei Matsumura; Haruo Noma; Hideyuki Takada; Ruck Thawonmas (ICCE, 2025)

Personalized Game Difficulty with Large Language Models: a Preliminary Study. - Xiaoxu Li; Yi Xia; Ruck Thawonmas (ICCE, 2025)

Initializing Interactive Treasure Hunts in Cultural Heritage Sites: An LLM-Based Approach. - Pablo Gutiérrez-Sánchez; Pedro A. González-Calero; Marco Antonio Gómez-Martín; Pedro Pablo Gómez-Martín; Ruck Thawonmas (ICEC, 2025)

Fighting to the beat: Multi-instrumental adaptive background music approach. - Ibrahim Khan; Thai Van Nguyen 001; Ruck Thawonmas (Entertain. Comput., 2025)

Dynamic difficulty adjustment using a large language model: A case study in magic: The Gathering. - Xiaoxu Li; Zifan Ye; Yi Xia; Ruck Thawonmas (Entertain. Comput., 2025)

Angry Birds Level Generation to Achieve Diverse Results Having Controllable Similarity to an Example. - Mury F. Dewantoro; Febri Abdullah; Ruck Thawonmas (J. Inf. Process., 2025)