Persuasive Games. The Expressive Power of Videogames.Ian Bogost. - Rudy McDaniel (Lit. Linguistic Comput., 2008)

Improving Presence Theory Through Experiential Design. - Dustin B. Chertoff; Sae Lynne Schatz; Rudy McDaniel; Clint A. Bowers (Presence Teleoperators Virtual Environ., 2008)

Cardboard semiotics: reconfigurable symbols as a means for narrative prototyping in game design. - Rudy McDaniel; Erik Henry Vick; Stephen Jacobs; Peter Telep (Sandbox@SIGGRAPH, 2009)

Narrative-Based Collaboration Systems for Distributed Teams: Nine Research Questions for Information Managers. - Stephen M. Fiore; Rudy McDaniel; Florian Jentsch (Inf. Syst. Manag., 2009)

Using semiotic grammars for the rapid design of evolving video game mechanics. - Erik Henry Vick; Rudy McDaniel; Stephen Jacobs (Sandbox@SIGGRAPH, 2010)

The role teachers' expectations and value assessments of video games play in their adopting and integrating them into their classrooms. - Robert F. Kenny; Rudy McDaniel (Br. J. Educ. Technol., 2011)

Using badges for shaping interactions in online learning environments. - Rudy McDaniel; Robb Lindgren; Jon Friskics (IPCC, 2012)

Transforming Online Learning through Narrative and Student Agency. - Robb Lindgren; Rudy McDaniel (J. Educ. Technol. Soc., 2012)

Best Practices for the Design and Development of Ethical Learning Video Games. - Rudy McDaniel; Stephen M. Fiore (Int. J. Cyber Ethics Educ., 2012)

Evaluating the Relationship between Cognitive Style and Pre-Service Teachers' Preconceived Notions about Adopting Console Video Games for Use in Future Classrooms. - Rudy McDaniel; Robert F. Kenny (Int. J. Game Based Learn., 2013)

Communication and knowledge management strategies in video game design and development: A case study highlighting key organizational narratives. - Rudy McDaniel (IPCC, 2015)

How to Design Experimental Research Studies around Digital Badges. - Rudy McDaniel; Joseph R. Fanfarelli (OBIE@LAK, 2015)

Digital badges for deliberate practice: designing effective badging systems for interactive communication scenarios. - Joseph R. Fanfarelli; Rudy McDaniel (SIGDOC, 2015)

A digital badging dataset focused on performance, engagement and behavior-related variables from observations in web-based university courses. - Rudy McDaniel; Joseph R. Fanfarelli (Br. J. Educ. Technol., 2015)

Rhythm and Cues: Project Management Tactics for UX in Game Design. - Rudy McDaniel; Joseph R. Fanfarelli (Int. J. Sociotechnology Knowl. Dev., 2015)

Psychomotor skills measurement for surgery training using game-based methods. - Tom Carbone; Rudy McDaniel; Charles E. Hughes (SeGAH, 2016)

User experience design considerations for healthcare games and applications. - Carrie Crossley; Joseph R. Fanfarelli; Rudy McDaniel (SeGAH, 2016)

A taxonomy for digital badge design in medical technologies. - Rudy McDaniel (SeGAH, 2016)

From Orlando to Russia: Cross-Cultural Communication through Gamemaking. - Alla Kourova; Anastasia Salter; Irina Pidberejna; Rudy McDaniel (SIGDOC, 2016)

Creative Content Management: Importance, Novelty, and Affect as Design Heuristics for Learning Management Systems. - Rudy McDaniel; Joseph R. Fanfarelli; Robb Lindgren (IEEE Trans. Prof. Commun., 2017)

Adapting UX to the design of healthcare games and applications. - Joseph R. Fanfarelli; Rudy McDaniel; Carrie Crossley (Entertain. Comput., 2018)

The Revised Game Engagement Model: Capturing the subjective gameplay experience. - Katelyn Procci; Clint A. Bowers; Florian Jentsch; Valerie K. Sims; Rudy McDaniel (Entertain. Comput., 2018)