Rui Amaral Rodrigues

According to our database1, Rui Amaral Rodrigues authored at least 17 papers between 2012 and 2019.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2019
Modeling of video projectors in OpenGL for implementing a spatial augmented reality teaching system for assembly operations.
Proceedings of the 2019 IEEE International Conference on Autonomous Robot Systems and Competitions, 2019

2016
Adaptation and Validation of the Igroup Presence Questionnaire (IPQ) in a Portuguese Sample.
Presence, 2016

Vanishing scares: biofeedback modulation of affective player experiences in a procedural horror game.
J. Multimodal User Interfaces, 2016

User Redirection and Direct Haptics in Virtual Environments.
Proceedings of the 2016 ACM Conference on Multimedia Conference, 2016

2015
Modelling human emotion in interactive environments: Physiological ensemble and grounded approaches for synthetic agents.
Web Intelligence, 2015

An annotation tool for automatically triangulating individuals' psychophysiological emotional reactions to digital media stimuli.
Entertainment Computing, 2015

Cities in Citizens' Hands.
Proceedings of the 6th International Conference on Software Development for Enhancing Accessibility and Fighting Info-exclusion, 2015

2014
Computational Models of Players' Physiological-Based Emotional Reactions: A Digital Games Case Study.
Proceedings of the 2014 IEEE/WIC/ACM International Joint Conferences on Web Intelligence (WI) and Intelligent Agent Technologies (IAT), Warsaw, Poland, August 11-14, 2014, 2014

Testing Advanced Driver Assistance Systems with a serious-game-based human factors analysis suite.
Proceedings of the 2014 IEEE Intelligent Vehicles Symposium Proceedings, 2014

"Generic Shooter 3000": a realistic first person shooter powered by biofeedback.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014

Fuzzy Affective Player Models: A Physiology-Based Hierarchical Clustering Method.
Proceedings of the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2014

2013
Automatic Emotional Reactions Identification: A Software Tool for Offline User Experience Research.
Proceedings of the Entertainment Computing - ICEC 2013 - 12th International Conference, 2013

A Hybrid Approach at Emotional State Detection: Merging Theoretical Models of Emotion with Data-Driven Statistical Classifiers.
Proceedings of the 2013 IEEE/WIC/ACM International Conferences on Intelligent Agent Technology, 2013

Real-Time Psychophysiological Emotional State Estimation in Digital Gameplay Scenarios.
Proceedings of the Engineering Applications of Neural Networks, 2013

Guided Emotional State Regulation: Understanding and Shaping Players' Affective Experiences in Digital Games.
Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2013

2012
Towards Location-based Augmented Reality games.
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012

A Procedural Geometry Modeling API.
Proceedings of the GRAPP & IVAPP 2012: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2012


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