Interactive Rendering of Globally Illuminated Glossy Scenes. - Wolfgang Stürzlinger; Rui Bastos (Rendering Techniques, 1997)

Efficient Radiosity Rendering Using Textures and Bicubic Reconstruction. - Rui Bastos; Michael Goslin; Hansong Zhang 001 (SI3D, 1997)

MMR: an interactive massive model rendering system using geometric and image-based acceleration. - Daniel G. Aliaga; Jonathan D. Cohen 001; Andrew T. Wilson; Eric Baker; Hansong Zhang 001; Carl Erikson; Kenneth E. Hoff III; Thomas C. Hudson; Wolfgang Stürzlinger; Rui Bastos; Mary C. Whitton; Frederick P. Brooks Jr.; et al. (SI3D, 1999)

Increased photorealism for interactive architectural walkthroughs. - Rui Bastos; Kenneth E. Hoff III; William C. Wynn; Anselmo Lastra (SI3D, 1999)

Walking > Walking-in-Place > Flying, in Virtual Environments. - Martin Usoh; Kevin Arthur; Mary C. Whitton; Rui Bastos; Anthony Steed; Mel Slater; Frederick P. Brooks Jr. (SIGGRAPH, 1999)

Simulating the Aurora Borealis. - Gladimir V. G. Baranoski; Peter Shirley; Jon G. Rokne; Trond Trondsen; Rui Bastos (PG, 2000)

Special Effects With Current Graphics Hardware. - João Comba; Rui Bastos (RITA, 2001)

Simulating the aurora. - Gladimir V. G. Baranoski; Jon G. Rokne; Peter Shirley; Trond Trondsen; Rui Bastos (Comput. Animat. Virtual Worlds, 2003)

Approximate on-Surface Distance Computation using Quasi-Developable Charts. - Rafael P. Torchelsen; Francisco Pinto; Rui Bastos; João Luiz Dihl Comba (Comput. Graph. Forum, 2009)

Real-time multi-agent path planning on arbitrary surfaces. - Rafael P. Torchelsen; Luiz F. Scheidegger; Guilherme N. Oliveira; Rui Bastos; João Luiz Dihl Comba (SI3D, 2010)

Geotextures: A Multi-source Geodesic Distance Field Approach for Procedural Texturing of Complex Meshes. - Guilherme N. Oliveira; Rafael P. Torchelsen; João Luiz Dihl Comba; Marcelo Walter; Rui Bastos (SIBGRAPI, 2010)

A survey of raster-based transparency techniques. - Marilena Maule; João Luiz Dihl Comba; Rafael P. Torchelsen; Rui Bastos (Comput. Graph., 2011)

Geodesic-driven visual effects over complex surfaces. - Guilherme N. Oliveira; Rafael P. Torchelsen; João Luiz Dihl Comba; Marcelo Walter; Rui Bastos (Vis. Comput., 2011)

Memory-Efficient Order-Independent Transparency with Dynamic Fragment Buffer. - Marilena Maule; João Luiz Dihl Comba; Rafael P. Torchelsen; Rui Bastos (SIBGRAPI, 2012)

Transparency and Anti-Aliasing Techniques for Real-Time Rendering. - Marilena Maule; João Luiz Dihl Comba; Rafael P. Torchelsen; Rui Bastos (SIBGRAPI Tutorials, 2012)

Hybrid transparency. - Marilena Maule; João Comba; Rafael P. Torchelsen; Rui Bastos (I3D, 2013)

Memory-optimized order-independent transparency with Dynamic Fragment Buffer. - Marilena Maule; João Luiz Dihl Comba; Rafael P. Torchelsen; Rui Bastos (Comput. Graph., 2014)

The effect of inter-electrode distance on the electric field distribution during transcutaneous lumbar spinal cord direct current stimulation. - Rui Bastos; Sofia R. Fernandes; Ricardo Salvador; Cornelia Wenger; Mamede de Carvalho; Pedro Cavaleiro Miranda (EMBC, 2016)