Looking for the heart of interactive media: reflections on video games' emotional expression. - Rui Craveirinha; Licínio Roque (Fun and Games, 2010)

An Author-Centric Approach to Procedural Content Generation. - Rui Craveirinha; Lucas Santos; Licínio Roque (Advances in Computer Entertainment, 2013)

The blindfold soundscape game: a case for participation-centered gameplay experience design and evaluation. - Durval Pires; Bárbara Furtado; Tiago Carregã; Luís Reis 002; Luís Lucas Pereira; Rui Craveirinha; Licínio Roque (Audio Mostly Conference, 2013)

Designing Games with Procedural Content Generation: An Authorial Approach. - Rui Craveirinha; Licínio Roque (CHI Extended Abstracts, 2015)

Studying an Author-Oriented Approach to Procedural Content Generation through Participatory Design. - Rui Craveirinha; Licínio Roque (ICEC, 2015)

Exploring the Design-Space: The Authorial Game Evolution Tool Case-Study. - Rui Craveirinha; Licínio Roque (ACE, 2016)

Towards a Taxonomy for the Clarification of PCG Actors' Roles. - Rui Craveirinha; Nuno Barreto; Licínio Roque (CHI PLAY, 2016)

Designing a Creature Believability Scale for Videogames. - Nuno Barreto; Rui Craveirinha; Licínio Roque (ICEC, 2017)

Validating the Creature Believability Scale for Videogames. - Nuno Barreto; Rui Craveirinha; Licínio Roque (ICEC, 2018)

Impact of Game Elements in Players Artistic Experience. - Rui Craveirinha; Licínio Roque (CHI Extended Abstracts, 2019)

A Canvas for Participation-Centered Game Design. - Luís Lucas Pereira; Rui Craveirinha; Licínio Roque (CHI PLAY, 2019)

Aesthetic Perspectives on Computational Media Design. - Rui Craveirinha; Luís Lucas Pereira; Mariana Seiça; Licínio Roque (ICEC, 2021)