Game Elements, Motivation and Programming Learning: A Case Study. - Davide Carneiro; Rui J. R. Silva (ICPEC, 2020)

ARAM: A Technology Acceptance Model to Ascertain the Behavioural Intention to Use Augmented Reality. - Anabela Marto; Alexandrino Gonçalves; Miguel Melo; Maximino Bessa; Rui J. R. Silva (J. Imaging, 2023)